Monster icon

狡狗竜 オルギィBoggiBoggiBoggiBoggiBoggiБоггиBoggiPapão올기狡狗龍狡狗龙بوجي

Description

城塞高地に生息している鳥竜種のモンスター。
狡猾な性格が特徴的で、獲物が弱るのを待ってから
襲うなど、小賢しい狩猟をする姿から、別名「狡狗竜」。
大きな牙や群れで取り囲んでの狩猟など危険が多いので、
ハンター以外は安易に近づいてはならない。Bird Wyverns living in the highlands of the Citadel.
These calculating creatures hunt their prey with
cunning, often waiting for them to grow weak before
striking. They're dangerous creatures that surround
their prey in packs with their sizeable claws ready
to strike, so don't approach them carelessly.Wyvernes rapaces vivant dans les hauts-plateaux de
la Citadelle. Ces créatures rusées et dangereuses
chassent souvent en meute, attaquant leurs proies
avec leurs grandes griffes. Approchez-les avec
prudence.Wyvern rapaci che vivono nella cittadella. Queste
creature ingegnose cacciano con astuzia, ad esempio
aspettando che la preda si indebolisca prima di
colpire. Sono creature pericolose con enormi artigli
e circondano le prede in gruppo, quindi è bene
avvicinarsi con cautela.Im Hochland der Zitadelle lebende Vogelwyvern.
Diese berechnenden Kreaturen warten oft,
bis ihre Beute schwach wird, bevor sie zuschlagen.
Sie greifen dabei in Rudeln an, ihre ansehnlichen
Klauen ausgefahren – nähere dich ihnen also nicht
sorglos!Wyverns pájaro que viven en el Bastión. Estas
astutas criaturas usan ingeniosos métodos de caza,
como aguardar a que sus presas estén débiles antes
de atacar. Son bestias peligrosas de grandes garras
y tienen tendencia a atacar en grupo, así que lo
sensato es prepararse bien antes de la caza.Пернатые виверны, обитающие в нагорье Цитадели.
Коварные охотники, они часто выжидают, пока жертва
ослабнет, прежде чем напасть. Это опасные стайные
существа с крупными когтями, поэтому соблюдайте
осторожность, приближаясь к ним.Wiwerny ptasie żyjące na pogórzu Cytadeli.
Wyrachowane stworzenia, stosujące podstępne
metody polowania. Często czekają, aż ofiara
utraci siły, nim otoczą ją z gotowymi do ataku
ogromnymi szponami. To niebezpieczni drapieżcy.
Zbliżając się do nich, zachowaj ostrożność.Serpássaros que vivem nos planaltos do Forte.
Criaturas calculistas e ardilosas que esperam que a
presa se enfraqueça antes de darem o bote. São seres
perigosos que acossam o alvo em matilhas com garras
imensas prontas para o ataque, então cuidado ao se
aproximar.요새고원에 서식하는 조룡종 몬스터. 교활한
성격이 특징으로 사냥감이 약해지길 기다렸다가
덮치는 등 약삭빠른 사냥법에서 「교구룡」이라는
별명이 붙었다. 큰 이빨과 포위 사냥 등 아주
위험하니 헌터가 아니면 다가가서는 안 된다.棲息在城塞高地的鳥龍種魔物。
性格狡猾,會使用許多狡詐的狩獵方式,
例如待到獵物衰弱後再襲擊,
因而取名為「狡狗龍」。
牠們的牙齒巨大,且狩獵時會包圍目標,
十分危險,若非獵人切勿輕易靠近。栖息在城塞高地的鸟龙种怪物。
特征是狡猾的性格,用狡诈的方式捕猎,比如等猎
物变虚弱后再袭击等,故得名“狡狗龙”。
会围攻猎物并用巨大的牙齿捕猎,十分危险,
猎人们以外的人不能轻易靠近它们。تعيش التنانين المجنحة شبيهة الطيور في مرتفعات القلعة.
تصطاد هذه المخلوقات الدقيقة فرائسها
ببراعة، وغالبًا ما تنتظر أن تضعف فريستها قبل أن
تهجم. إنها مخلوقات خطيرة تحيط
بفريستها في مجموعات بمخالبها الكبيرة الجاهزة
للهجوم؛ لذلك لا تقترب منها بلا مبالاة.

Basic data

Base HP(LR/HR) 100, (MR) 100

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:全身06565656050405010100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]Group1_全身, ダメージアタリ全身, 全身50Orange
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)2Unique
System1 (Riding initiate?)2Unique
System2 (Apex related?)2Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=3
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison50 (+50) → 1500 (+0) → 05 / 10 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0, Preset = 3
Poison50 (+50) → 1500 (+0) → 05 / 10 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 2
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 2
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1, Preset = 2
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 2
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
噛みつき1段目
  • Raw 10
  • Stun 10
Guardable10KnockBack0NoneNone
噛みつき2段目
  • Raw 10
  • Stun 10
Guardable10KnockBack0NoneNone
ジャンプ体当たり
  • Raw 16
  • Stun 20
Guardable14FallDown0PowerSNone
尻尾攻撃
  • Raw 10
  • Stun 10
Guardable10KnockBack0PowerSNone
ジャンプ噛みつき
      Guardable0None0NoneNone