Monster icon

ジャグラスJagrasJagrasJagrasJagrasJagrasЯграсJagrasJagras쟈그라스凶豺龍贼龙جاجراس

Description

集団で生活する牙竜種の小型のモンスター。
森での保護色となる外皮や
背部に生えた大きなトゲが特徴で、
仲間が追い払われると一斉に退散する性質を持つ。
大型のモンスターが縄張りに侵入してくると
離れた場所で様子をうかがうが、
身に危険を感じると集団で襲い掛かることもある。A smaller monster that travels and hunts in packs.
Its hide blends in with its forest environment, and
it has characteristic spikes on its back.
If you chase a few away, the rest will usually
follow suit. They tend to keep their distance
when large monsters enter their territory, but
sometimes the entire group will attack if
they feel particularly threatened.Un petit monstre qui se déplace et chasse en meute.
Sa peau se mêle parfaitement à son environnement
verdoyant, et il possède des épines sur le dos.
Si vous en chassez quelques uns, le reste suivra
rapidement. Ils ont tendance à se tenir à distance
des gros monstres qui attaquent leur territoire,
mais ils peuvent parfois tous attaquer en
même temps si la meute se sent vraiment menacée.Piccolo mostro che si muove e caccia in branchi. La
sua pelle si mimetizza negli ambienti boschivi e ha
caratteristici spuntoni sulla schiena. Allontanando
alcuni esemplari, gli altri generalmente li seguono.
Tendono anche a tenersi a distanza quando un mostro
grande invade il loro territorio. A volte, però,
l'intero gruppo potrebbe attaccare se si sente
particolarmente minacciato.Ein kleineres Monster, das in Rudeln unterwegs ist
und jagt. Sein Äußeres ist an seinen Waldlebensraum
angepasst und es trägt charakteristische Stacheln am
Rücken. Wenn ein paar von ihnen verjagt werden,
ergreifen meist auch die anderen die Flucht. Ebenso
halten sie meist Abstand, wenn größere Monster ihr
Revier betreten. Bei besonderer Bedrohung kann es
jedoch vorkommen, dass die ganze Gruppe angreift.Un monstruo pequeño que viaja y caza en grupos.
Su piel se camufla en el bosque y tiene pinchos
característicos en su espalda. Si espantas a unos
pocos, el resto los seguirá. Tienden a mantener las
distancias cuando un monstruo más grande entra
en su territorio, pero, a veces, el grupo entero
atacará si se ve amenazado.Небольшой монстр. Путешествует и охотится стаями.
Шкура помогает ему спрятаться в лесу. На спине
имеет характерные шипы. Если отогнать несколько
таких монстров, остальные обычно следуют
вслед за собратьями; также они держатся в отдалении
от крупных монстров, зашедших на их территорию,
но, если почувствуют особенно сильную
угрозу, могут атаковать всей группой.Mniejszy potwór, który przemieszcza się i poluje
w grupach. Jego skóra zlewa się z leśnym
otoczeniem, a na grzbiecie ma charakterystyczne
kolce. Jeśli przegonisz kilka, reszta zwykle podąży
ich śladem. Zazwyczaj trzymają się na odległość, gdy
duże potwory wkraczają na ich terytorium,
ale zdarza się, że cała grupa atakuje, jeśli
poczuje się zagrożona.Um monstro menor que viaja e caça em bando.
Sua pele se mescla com o ambiente da floresta
e possui espinhos característicos nas costas.
Se você espantar alguns, o resto deve seguir o
exemplo. Eles tendem a manter distância quando
monstros grandes entram em seu território, mas
às vezes o grupo inteiro ataca se sentirem que
estão particularmente ameaçados.집단으로 생활하는 아룡종 소형 몬스터.
숲에서 보호색이 되는 가죽과 등에 자란
큰 가시가 특징으로 동료를 쫓아내면
한꺼번에 흩어지는 성질을 지녔다.
대형 몬스터가 영역에 침입하면
멀리 떨어져서 상황을 지켜보지만
위협을 느끼면 집단으로 덤빌 때도 있다.採取集體生活的小型牙龍種魔物。
特徵為具有保護色,能夠融入森林的外皮,
以及背上巨大的尖刺。
當同伴遭到擊退時,就會全數撤退。
如果有大型魔物入侵牠們的地盤,
就會退到一定距離外觀察情況,
但若感受到危機,也會聯合群體發起攻擊。集体活动的牙龙种小型怪物。
特征是森林保护色外皮及背部的巨大棘刺。
同伴被赶走后,就会跟着一起逃跑。
若有大型怪物侵入其地盘,
会在距离较远处观察情况,
但若感受到危险,也会发起群体攻势。وحش صغير يسافر ويصطاد في مجموعات.
يختبئ بالتخفي في بيئة الغابة،
وله أشواك مميزة على ظهره.
إذا طاردته بعيدًا قليلًا،
سيتبعه البقية. وهي تميل للحفاظ على مسافة آمنة
عند دخول الوحوش الكبيرة، ولكن
في بعض الأحيان ستقوم المجموعة جميعها بالهجوم
عند الشعور بالخطر بشكل خاص.

Basic data

Base HP(LR/HR) 80, (MR) 80

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering20 seconds / recover 0% HP

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightNormal

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部0909090505203010100
[1]B:頭部以外0808080400102050
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ_頭部, 頭部20Red
[1]ダメージアタリ_頭部以外, 胴部20Orange
[2]100None
[3]100None
[4]100None
[5]100None
[6]100None
[7]100None
[8]100None
[9]100None
[10]100None
[11]100None
[12]100None
[13]100None
[14]100None
[15]100None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust225 (+75) → 900225 (+75) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 50, Preset=0
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 5
Blast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2, Preset = 0
Ice180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.8, Preset = 0
Thunder180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Normal hzv adjust: rate = 0.5, min = 5, max = 50, default = 1.2
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
弱噛み付き
  • Raw 10
  • Stun 5
Guardable10KnockBack0NoneS
飛び掛かり
  • Raw 15
  • Stun 10
Guardable15FallDown0NoneS
FH_S
      Guardable0KnockBack0NoneNone
      茂み探し
      • Raw 10
        Guardable10KnockBack0NoneNone
        中噛みつき
        • Raw 10
        • Stun 5
        Guardable10KnockBack0NoneS
        OT_弱噛み付き
        • Raw 10
        • Stun 5
        Guardable10KnockBack0NoneS
        OT_中噛み付き
        • Raw 12
        • Stun 5
        Guardable10KnockBack0NoneS
        OT_飛びか掛かり
        • Raw 15
        • Stun 10
        Guardable15FallDown0NoneS