Monster icon

丸鳥 ガーグァGargwaGargwaGargwaGargwaGargwaГаргваGargwaGargwa가구아丸鳥丸鸟جارجوا

Description

大社跡などに生息する鳥竜種のモンスター。
羽を持つが、小さく退化しており飛ぶ事はできない。
さまざまな村で家畜としても親しまれており、
その用途は広い。大変臆病な性格で、
突然背後から驚かされると卵を産み落としてしまう事も。Flightless bird wyverns with vestigial wings,
known to inhabit the Shrine Ruins. Quite timid,
Gargwa have been known to lay eggs when other
creatures surprise them from behind. They are
raised as livestock in numerous villages.Wyverne rapace peuplant le Temple oublié,
ses minuscules ailes ne lui permettent pas de voler.
Craintif, le Gargwa est connu pour pondre des œufs
lorsqu'il est surpris par d'autres créatures.
On en fait l'élevage dans de nombreux villages.Wyvern rapaci che presentano ali vestigiali e vivono
nelle Rovine sacre. Sono animali timidi, che
depongono uova quando vengono sorpresi alle spalle
da altri mostri. Vengono allevati come fonte di
sostentamento in numerosi villaggi.Ein flugunfähiger Vogelwyvern mit rudimentären
Flügeln, der in den Heiligen Ruinen beheimatet ist.
Der scheue Gargwa legt Eier, wenn andere Kreaturen
ihn von hinten überraschen. Er wird in vielen
Dörfern als Nutztier gezüchtet.Wyverns pájaro con alas vestigiales incapaces de
volar, comunes en el Templo olvidado. Los Gargwa
son bastante tímidos, llegando a poner huevos al ser
sorprendidos por detrás por otras criaturas.
En muchos pueblos se crían como ganado.Нелетающие пернатые виверны с рудиментарными
крыльями. Населяют Руины святилища. Гаргвы очень
робки и если напугать их, подкравшись сзади, от
неожиданности они могут снести яйцо.
В деревнях их часто разводят как домашнюю птицу.Zamieszkujące Ruiny Świątynne nielotne
wiwerny ptasie ze szczątkowymi skrzydłami.
Gargwy są dosyć płochliwe. Zaskoczone przez
inne zwierzę, składają jaja.
Są hodowane w wielu wioskach.Serpássaros que não voam, com asas vestigiais,
conhecidos por habitar as Ruínas do Templo.
Bastante tímido, o Gargwa é conhecido por botar ovos
quando outras criaturas os surpreendem por trás.
Eles são criados como gado em diversas aldeias.사원 폐허 같은 곳에 서식하는 조룡종 몬스터.
날개는 있지만 작게 퇴화되어 날 수는 없다.
많은 마을에서 가축으로 기르고 있으며
용도가 다양하다. 겁이 많은 성격으로
등 뒤에서 놀라게 하면 알을 낳는 경우도 있다.棲息於大社遺跡等等地方的鳥龍種魔物。
雖然擁有翅膀,但由於已經退化,因此無法飛翔。
在各個村莊都被當成家畜,融入人們的日常生活,
用途相當廣泛。由於牠的個性極為膽小,
若突然從背後受到驚嚇,有時候還會嚇到生出蛋來。栖息于废神社等地的鸟龙种怪物。
虽然有翅膀,但已退化至很小,无法用来飞行。
作为各个村庄的家畜为人熟知。
性格十分胆小,如果突然受到背后的惊吓,
甚至有可能会产下一枚鸟蛋。تنانين مجنحة تشبه الطيور غير قادرة على الطيران ذات
أجنحة منضمرة، معروف عنها أنها تسكن في أطلال الضريح.
جارجوا الخجولة للغاية، معروف عنها وضع البيض
عندما تفاجئها المخلوقات الأخرى من الخلف. يتم تربيتها
كثروة حيوانية في العديد من القرى.

Basic data

Base HP(LR/HR) 65, (MR) 65

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightL

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部08080801009090905100
[1]B:胴部07575759080808000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ, ダメージアタリ_全身, 全身50White
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique
Unique0All4Unique1

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze25 (+15) → 5525 (+15) → 555 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep25 (+15) → 5525 (+15) → 555 / 10 sec5 / 10 sec060 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun27 (+15) → 5527 (+15) → 555 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=0
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison25 (+15) → 5525 (+15) → 555 / 10 sec5 / 10 sec060 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 5
Blast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability

High rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability

Master rank reward

Target rewardsProbability
Capture rewardsProbability
PartBroken part rewardsProbability

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
つっつき攻撃
  • Raw 10
  • Stun 2
Guardable10KnockBack0NoneNoneCalcHitDirection
ヒップアタック
  • Raw 10
  • Stun 2
Guardable11FallDown0NoneNoneCalcHitDirection