Monster icon

溶岩獣 ウロコトルUroktorUroktorUroktorUroktorUroktorУрокторUroktorUroktor우로코트르熔岩獸熔岩兽يوركتور

Description

火山に棲む海竜種の幼体。腐肉食で知られ、
大型モンスターの食べ残しに群がる。
稀に自分でも狩りをおこない、
その際は地中から地上の獲物を突き刺すように急襲する。
近づく者には非常に攻撃的になることでも知られる。
別名「溶岩獣」。Leviathans that inhabit volcanoes. Noted for
swarming around larger monsters' kills in order
to feed. Uroktor rarely hunt for themselves,
but stab upwards at prey from the ground
when they do. Known for being highly aggressive.Léviathans vivant dans les volcans, les Uroktor se
regroupent autour des restes de viande laissés par
les grands monstres. Lorsqu'il leur arrive de
chasser par eux-mêmes, ces monstres connus pour
leur agressivité surgissent du sol pour
transpercer leurs proies.Gli Uroktor sono dei Leviathan che vivono nei
vulcani. Di solito si cibano delle prede dei mostri
più grandi, ma se devono cacciare, lo fanno
infilzando la preda dal basso. Sono noti per la
forte aggressività.Ein Leviathan, der Vulkane bewohnt. Er ernährt sich
häufig von der Beute größerer Tiere. Der Uroktor
jagt selten allein, aber wenn er es tut, sticht er
vom Boden aus auf seine Beute über ihm ein. Er gilt
als äußerst aggressiv.Leviatanes que habitan en volcanes. Suelen reunirse
en masa en torno a presas de monstruos más grandes
para alimentarse de ellas. No es común que el
Uroktor cace por sí mismo, pero sí lo es el que
ataque a su objetivo desde el suelo hacia la
superficie. Son muy agresivos.Гиганты, населяющие вулканы. Часто кружат вокруг
добычи более крупных монстров в надежде
прокормиться. Урокторы редко охотятся
самостоятельно, а когда охотятся, разят жертву
уколом снизу вверх от земли. Известны крайней
агрессивностью.Lewiatany zamieszkujące wnętrza wulkanów.
Gromadzą się wokół większych stworzeń, aby żerować
na ich zdobyczach. Uroktory rzadko same polują,
ale gdy to robią, dźgają ofiarę
od spodu. Słyną z wyjątkowej agresywności.Leviatãs que habitam vulcões. Notáveis por se
aglomerarem em torno de animais abatidos por
monstros maiores para se alimentarem.
Os Uroktors raramente caçam sozinhos, mas apunhalam
as presas de baixo para cima, no chão, quando
o fazem. Conhecidos por serem altamente agressivos.화산에 서식하는 해룡종의 유생. 청소 동물로
알려져 대형 몬스터가 먹고 남긴 시체에 몰려든다.
드물게 스스로 사냥을 하는 일도 있어
그때는 땅속에서 지상의 사냥감을 찌르듯이 급습한다.
접근하는 자에게는 굉장히 공격적인 것으로
알려져 있으며 별명은 「용암수」.棲息於火山的海龍種幼體。以腐肉為食,
會群聚在大型魔物吃剩的食物旁。
偶爾也會自行狩獵,從地底下發動突襲,
突刺地面上的獵物。另外,
對接近者的攻擊性極強。人稱「熔岩獸」。栖息于火山的海龙种幼体。
以腐肉为食,聚集于大型怪物的食物残渣处。
偶尔也会自行狩猎,
方式通常是从地表下钻出,急速刺向猎物。
对于靠近者极具攻击性。
人称“熔岩兽”。ليفياثان الذي يعيش في الأراضي البركانية. معروف
بالطيران حول قتلى الوحوش الكبيرة
ليحصل على الغذاء. نادرًا ما تصطاد اليوكتور بأنفسها،
ولكنها تطعن فريستها لأعلى عقب هجومها من الأرض.
ومعروف عنها العدائية الشديدة.

Basic data

Base HP(LR/HR) 130, (MR) 130

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightL

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭085858004010300100
[1]B:胴体0808070060102500
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ 頭, 頭50Red
[1]ダメージアタリ 胴体, 胴体60Orange
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep50 (+0) → 5050 (+0) → 505 / 5 sec5 / 5 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun50 (+0) → 500 (+0) → 05 / 5 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=0
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 3 ~ 8, Angle = 90
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison50 (+0) → 500 (+0) → 05 / 5 sec0 / 0 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 5
Blast180 (+130) → 5700 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

High rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

Master rank reward

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
RabbitConv000 -
      Guardable0Invalid0NoneNone
      RabbitConv001 -
      • Raw 15
      • Stun 5
      Guardable20Invalid0NoneNone
      RabbitConv002 -
      • Raw 15
      • Stun 5
      Guardable20Invalid0NoneNone
      RabbitConv003 -
      • Raw 20
      • Stun 10
      Guardable15Invalid0NoneNone
      RabbitConv004 -
          Guardable15Invalid0NoneNone
          RabbitConv005 -
          • Raw 15
          • Stun 5
          Guardable20Invalid0NoneNone
          RabbitConv006 -
          • Raw 15
          • Stun 5
          Guardable20Invalid0NoneNone
          RabbitConv007 -
          • Raw 20
          • Stun 10
          Guardable30Invalid0NoneNone
          RabbitConv008 -
          • Raw 15
          • Stun 5
          Guardable10Invalid0NoneNone
          RabbitConv009 -
          • Raw 25
          • Stun 10
          Guardable20Invalid0NoneNone
          地上、二段噛みつき
          • Raw 15
          • Stun 10
          Guardable15FallDown0NoneNoneCalcHitDirectionBasedRootPos
          地上、とびかかり攻撃
          • Raw 20
          • Stun 20
          Guardable30FallDown0NoneNoneCalcHitDirectionBasedRootPosAllDirGuardable
          溶岩アザラシ専用、地中、飛び出し攻撃
          • Raw 25
          • Stun 20
          • Fire
          Guardable20Buttobi0NoneSCalcHitDirectionBasedRootPosAllDirGuardable
          火の弾
          • Raw 20
          • Fire 5
          • Stun 20
          • Fire 60 30sec
          Guardable20FallDown0NoneNoneShellIgnoreEndDelay