Monster icon

デルクスDelexDelexDelexDelexDelexДелексDelexDelex델크스砂魚砂鱼ديليكس

Description

砂漠地帯に生息する肉食モンスター。
4~5匹の群れで行動する。
大型モンスターが狩りをする場に居合わせて
おこぼれにあずかろうとする。
音には非常に敏感。Carnivorous desert monsters that travel in schools
of four or five. Delex often follow large predators
in the hope of scavenging leftovers. They are
extremely sensitive to sound.Un monstre carnivore traversant le désert en groupes
de quatre ou cinq. Le Delex reste très souvent dans
le sillage de plus gros prédateurs en espérant
récupérer leurs restes derrière eux. Il a une
ouïe extrêmement développée.Mostri carnivori che abitano nel deserto e si
muovono in gruppi di quattro o cinque. I Delex
spesso seguono i grossi predatori nella speranza di
rovistare tra i loro avanzi. Hanno un udito molto
sensibile.Fleischfressende Wüstenmonster, die in Vierer-
oder Fünfergruppen umherziehen. Delex folgen oft
größeren Räubern in der Hoffnung, Überreste von
deren Beute zu ergattern. Auf Lärm reagieren sie
extrem empfindlich.Monstruos carnívoros del desierto que viajan en
grupos de cuatro o cinco. Los Delex a menudo
persiguen a otros depredadores en busca de restos
y carroña. Son extremadamente sensibles al sonido.Плотоядные пустынные монстры, путешествующие
косяками по четыре-пять особей. Делексы часто
следуют за крупными хищниками в надежде
доесть за ними остатки добычи.
Они чрезвычайно чувствительны к звуку.Pustynne mięsożerne potwory, które wędrują w
grupach po cztery lub pięć osobników.
Delexy często podążają za dużymi drapieżnikami
w nadziei na zdobycie resztek. Są wyjątkowo
wrażliwe na dźwięk.Monstros do deserto carnívoros que viajam em
cardumes de quatro ou cinco. Os Delexes costumam
seguir grandes predadores na esperança de ficarem
com as sobras. São extremamente sensíveis ao som.사막 지대에 서식하는 육식 몬스터.
4~5마리가 무리 지어 행동한다.
대형 몬스터가 사냥할 때 그 주변을
둘러싸고 떨어진 것을 가져가려고 한다.
소리에 굉장히 민감하다.棲息在沙漠地帶的肉食魔物。
通常會四到五隻集體行動。
牠們會在大型魔物狩獵時,
在一旁等著撿吃剩的殘渣。
對聲音非常敏感。栖息于沙漠地带的肉食性怪物。
常4~5只集体行动。
多出没于大型怪物的狩猎现场,
伺机捞些好处。
对声音十分敏感。وحوش صحراوية آكلة للحوم تسافر في مجموعات
مكونة من أربعة أو خمسة وحوش. عادة ما يتبع ديليكس
المفترسات الكبيرة على أمل أن تقتات على بقاياها.
إنها حساسة للغاية للأصوات.

Basic data

Base HP(LR/HR) 80, (MR) 80

Limping threshold(village) 30% / (LR) 25% / (HR) 18% / (MR) 12%

Capturing threshold(village) 35% / (LR) 25% / (HR) 21% / (MR) 12%

Sleep recovering90 seconds / recover 5% HP

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightL

Caution to combat timer5

Caution to normal timer10

Combat to normal timer5

Enrage threshold(LR) 0 / (HR) 0 / (Rampage) 0 / (MR) 0

Enrage timer100

Rampage enrage timer10

Enrage motion multiplier1

Enrage attack multiplier1

Enrage defense multiplier1

Enrage compensation rate[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:ダメージアタリ_体_肉質09090900500300100
[1]0000000000
[2]0000000000
[3]0000000000
[4]0000000000
[5]0000000000
[6]0000000000
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]ダメージアタリ_体, ダメージアタリ_体_部位50Orange
[1]-1None
[2]-1None
[3]-1None
[4]-1None
[5]-1None
[6]-1None
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)4Unique
System2 (Apex related?)4Unique

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=5
Sleep200 (+100) → 500200 (+100) → 5002 / 1 sec2 / 1 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 3
Stun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 5
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=0
Paralyze20 (+10) → 4020 (+10) → 405 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep30 (+20) → 7030 (+20) → 705 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun45 (+25) → 9545 (+25) → 955 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust225 (+75) → 900180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 1 ~ 2, Angle = 20
Preset = 1
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 9999, Active time = 30
Activate count = 9999, Active time = 30

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison20 (+10) → 5020 (+10) → 502 / 1 sec2 / 1 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 5
Blast180 (+130) → 570180 (+130) → 5700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 3
Poison40 (+30) → 10040 (+30) → 1005 / 10 sec5 / 10 sec035 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast30 (+10) → 5030 (+10) → 505 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1, Preset = 0
Ice0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
Thunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Low rank reward

Capture rewardsProbability
PartBroken part rewardsProbability
PartDropped materialsProbability

High rank reward

Master rank reward

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
噛みつき
  • Raw 15
  • Stun 5
Guardable15FallDown0NoneNone
その場噛みつき
  • Raw 15
  • Stun 5
Guardable15FallDown0NoneNone
突進噛みつき
  • Raw 30
  • Stun 5
Guardable10Buttobi0NoneNone
EmShellHitAttackRSData
  • Raw 20
  • Water 30
  • Stun 10
  • Water
Guardable20FallDown0NoneNoneShellIgnoreEndDelay