Quest icon

MR6Event映える♪ 最カワ★コーデ!A Dress to Die ForUne robe à mourirUn vestito bello da morireEin Kleid zum SterbenUn vestido de muerteУбийственная элегантностьZabójczy strójUm Vestido Matador감성 사진을 위한♪ 깜찍★코디!超吸睛♪最可愛★穿搭!上镜♪最可爱★穿搭!فستان لا مثيل لهUn vestido de muerte

Description

Objective: ルナガロン1頭とゴア・マガラ1頭の狩猟Hunt a Lunagaron and a Gore MagalaChasser un Lunagaron et un Gore MagalaCaccia un Lunagaron e un Gore MagalaErjage einen Lunagaron und einen Gore Magala.Caza un Lunagaron y un Gore MagalaВыследить Лунагарона и кровавую МагалуUpoluj Lunagarona i Gore MagalęCace um Lunagaron e um Gore Magala루나가론 1마리와 고어-마가라 1마리 사냥狩獵1頭冰狼龍與1頭黑蝕龍狩猎1头冰狼龙和1头黑蚀龙اصطد لوناجارون وجور ماجالاCaza un Lunagaron y un Gore Magala

From: 流行に敏感な女性Fashionable HuntressChasseuse à la modeCacciatrice alla modaModische JägerinCazadora a la modaМодная охотницаModna łowczyniCaçadora da Moda유행에 민감한 여성對流行很敏銳的女性对潮流敏感的女子صيادة أنيقةCazadora a la moda

Detail:

聞いて聞いて! いま流行りの
この衣装をかわいく撮るには、
夜の城塞高地がいっちばんなの!
だから危険なモンスターたちは、
追っ払って欲しいな♪ 報酬に、
この衣装を重ね着としてつくれる
素材をアナタにあげちゃうよ♪Hey, listen! I need to go the
Citadel at night for a photoshoot
in this cool new outfit. Problem
is, there's a bunch of monsters
around! Go get rid of them and
I'll give you the materials to
make this outfit for yourself!Hé ! Je dois aller à la Citadelle
de nuit pour un photoshoot
dans cette nouvelle tenue cool.
Le problème, c'est qu'il y a
plein de monstres ! Débarrasse-
toi d'eux et je te donnerai les
matériaux pour la confectionner !Ehi, ascolta! Devo andare alla
cittadella per un servizio
fotografico notturno con un
nuovo vestito. Il problema è
che ci sono dei mostri in giro.
Eliminali e ti darò i materiali
per creare lo stesso vestito.Hey, hör zu! Ich muss nachts in
diesem coolen Outfit für ein
Fotoshooting in die Zitadelle.
Das Problem ist, da sind
Monster! Werde sie los und ich
gebe dir die Materialien, um
dieses Outfit herzustellen!¡Oye, tú! He de ir al Bastión
de noche para una sesión de
fotos con este conjunto tan
chulo. ¡Pero hay monstruos por
todas partes! Acaba con ellos
y te daré materiales para que
te hagas la misma ropa que yo.Послушай! Мне нужно в Цитадель
на фотосессию в новом модном
костюме. Но там повсюду
монстры! Избавься от них,
и я дам тебе материалы для
точно такого же костюма!Hej, słuchaj! Muszę się udać
nocą do Cytadeli na sesję w
tym świetnym nowym stroju.
Tylko że jest tam trochę
potworów! Pozbądź się ich, a
dostaniesz ode mnie materiały
do stworzenia takiego ubrania!Ei, escuta! Preciso ir pro
Forte à noite pra tirar umas
fotos nesse modelito novo.
Só que tem um monte de monstros
por lá! Se livra deles que eu
te dou o material para fazer
um modelito igual!내 얘길 들어 줘! 요즘 유행하는
이 의상을 예쁘게 찍으려면
밤의 요새고원이 최고야!
그러니 위험한 몬스터들을 미리
쫓아내 줬으면 좋겠어♪ 보수는
이 의상을 덧입는 장비로
만들 수 있는 소재야♪你聽我說!想把時下流行的服裝
拍得很可愛的話,
夜晚的城塞高地是最適合的景點!
所以希望你能趕跑那些
危險的魔物們♪
作為報酬,我會送你能夠把
這套服裝製成外觀裝備的素材唷♪听我说听我说!如果想要把这身现
在正流行的衣服拍得可爱,最合适
的地方就是夜晚的城塞高地。所以
嘛,我希望有人能过去帮我赶走危
险的怪物♪报酬就是送给你素材,
能做出这身服装的外观装备哦♪اسمع! أحتاج إلى الذهاب إلى
القلعة مساءً لالتقاط بعض الصور
بهذا الزي الرائع. المشكلة هي
أن مجموعة من الوحوش تحيط بها!
اذهب واقضِ عليهم وسأوفر
لك المواد اللازمة لتصنع
هذا الزي بنفسك!¡Oye, tú! Debo ir al Bastión
de noche para una sesión de
fotos con este conjunto tan
lindo. ¡Pero hay monstruos por
todas partes! Acaba con ellos
y te daré materiales para que
te hagas la misma ropa que yo.

Basic data

Map城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

Base time21

Time variation3

Time limit50

Carts3

RequirementMR 6

TargetHunt 1x ルナガロンLunagaronLunagaronLunagaronLunagaronLunagaronЛунагаронLunagaronLunagaron루나가론冰狼龍冰狼龙لوناجارونLunagaron, Hunt 1x ゴア・マガラGore MagalaGore MagalaGore MagalaGore MagalaGore MagalaКровавая МагалаGore MagalaGore Magala고어-마가라黑蝕龍黑蚀龙جور ماجالاGore Magala

Reward money59760z

Reward village point1200

Reward rank point3380

Is tutorialfalse

Auto match HR10006

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x6.2x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6.6x11.5x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown5%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown3%x9.2x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3.1
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

MonsterSpawning conditionInitial area
InitialZone 8, ID @0, 60%Zone 2, ID @0, 30%Zone 3, ID @0, 10%
InitialZone 3, ID @0, 60%Zone 7, ID @0, 30%Zone 10, ID @0, 10%
40% chance initialZone 5, ID @0, 100%
30% chance initialZone 4, ID @0, 100%
30% chance initialZone 12, ID @0, 100%
Random swapZone 4, ID @0, 60%Zone 12, ID @0, 30%Zone 5, ID @0, 10%
Random swapZone 11, ID @0, 60%Zone 2, ID @0, 30%Zone 13, ID @0, 10%

Supply items

Rewards

Addtional target rewards: 1

Addtional quest rewards: 1

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 12%
2x 20%
1x 18%
1x 26%
2x 12%
1x 9%
1x 3%

Monster route

Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 5
  • 30% to zone 3
3
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
4
Normal
  • 100% to zone 5
5
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 100% to zone 6
6
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
7
Normal
  • 100% to zone 6
8
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 100% to zone 9
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 3
  • 100% to zone 2
Normal
  • 100% to zone 3
2
Normal, prev zone 3
  • 100% to zone 4
Normal, prev zone 4
  • 100% to zone 5
Normal
  • 100% to zone 3
3
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
4
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 100% to zone 5
5
Normal, prev zone 10
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 70% to zone 10
  • 30% to zone 8
6
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
7
Normal
  • 100% to zone 8
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 8
  • 100% to zone 10
Normal
  • 100% to zone 8
10
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal, prev zone 3
  • 100% to zone 4
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
2
Normal, prev zone 3
  • 100% to zone 13
Normal
  • 100% to zone 3
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 5
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 12
  • 100% to zone 2
Normal
  • 100% to zone 12
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 5
13
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
14
Normal, prev zone 3
  • 100% to zone 4
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 3
  • 100% to zone 2
Normal
  • 100% to zone 3
2
Normal, prev zone 10
  • 100% to zone 13
Normal
  • 100% to zone 10
3
Normal, prev zone 4
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 70% to zone 4
  • 30% to zone 2
4
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 100% to zone 5
5
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 5
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 13
Normal
  • 100% to zone 2
13
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
14
Normal, prev zone 3
  • 100% to zone 4
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 13
2
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 10
Normal
  • 100% to zone 4
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
9
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
10
Normal, prev zone 12
  • 100% to zone 2
Normal
  • 100% to zone 12
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 10
  • 100% to zone 1
Normal
  • 100% to zone 10
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 5
5
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 4
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 5
10
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 2
13
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 4
Normal, prev zone 4
  • 100% to zone 5
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 70% to zone 5
  • 30% to zone 4
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
14
Normal
  • 100% to zone 3