Quest icon

MR5燃えさかる日輪より紅くBurn Brighter Than the SunPlus brillant que le soleilBrucia più del soleHeller als die SonneMás brillo que el solГори ярче солнцаŚwieć silniej niż słońceMais Brilhante que o Sol타오르는 태양보다 붉게比猛烈燃燒的太陽更加火紅比熊熊燃烧的太阳更红يحترق أكثر من الشمسMás brillo que el sol

Description

Objective: テオ・テスカトル1体の討伐Slay a TeostraTuer un TeostraUccidi un TeostraErlege einen Teostra.Abate un TeostraУбить ТеоструZabij TeostręMate um Teostra테오-테스카토르 1마리 토벌討伐1頭炎王龍讨伐1头炎王龙قتل تيوستراAbate un Teostra

From: 砂原に住まう古老Desert ElderAncien du désertAnziano del desertoWüstenältesterAnciano del desiertoПустынный древнийPustynny StarszyAncião do Deserto모래 평원에 사는 노인居住在沙原的老人居住在沙原的老者كبير الصحراءAnciano del desierto

Detail:

砂原から熱く焦げた風が吹いてお
る。かつて炎王龍が現れ、村々を
火の海にした時と同じじゃ…。
はく息は灼熱。身にまとう炎は、
すべてを見境なく焼き尽くす…。
狩り人よ、いやハンター殿、
どうか炎王龍を止めてくだされ。A hot, scorching wind blows
from the Sandy Plains. The
same wind once felt from a
Teostra, that turned the village
into a sea of flame. I beg
you Hunter, please stop
that wretched beast!Un vent brûlant souffle
des Plaines de sable. Le
même que celui du Teostra qui
a fait brûler jadis tout
le village. Élimine ce monstre
dangereux, je t'en prie !Un vento rovente soffia alle
Piane sabbiose. Lo stesso soffio
generato da un Teostra, che ha
trasformato il villaggio in un
mare di fiamme. Ti prego,
ferma quella bestia abbietta!Von der Sandebene weht ein heis-
ser, brennender Wind. Der glei-
che, der von einem Teostra zu
spüren war, der das Dorf in ein
Flammenmeer verwandelte. Ich
flehe dich an, bitte halte diese
verfluchte Bestie auf.Un viento sofocante llega de
los Llanos arenosos, el mismo
que una vez trajo un Teostra,
que tornó la aldea en un mar
de fuego. ¡Detén a esa bestia
horripilante, te lo ruego!С Песчаных равнин дует горячий
ветер. Именно такой ветер
некогда принес с собой Теостра
и утопил деревню в море
пламени. Умоляю, останови
этого гнусного зверя!Gorący wiatr wieje z Równin
Piasku. Ten sam wiatr czułem,
gdy Teostra obrócił całą
wioskę w popiół. Proszę,
zatrzymaj tę straszną bestię!Um vento calcinante sopra da
Planície Arenosa. O mesmo que
senti vindo de um Teostra que
tornou a aldeia num mar de
chamas. Eu imploro, detenha
aquela fera maldita!모래 평원에서 뜨거운 바람이
부는군. 오래전 염왕룡이 마을을
불바다로 만들었던 때처럼…
숨결은 불타오르고, 몸에 두른
화염은 모든 것을 불태우지…
사냥꾼, 아니 헌터공. 부디
염왕룡을 막아 주게.現在的沙原正被熾熱的焚風肆虐。
這和當初炎王龍現身,將村莊
化為火海的情況一模一樣……
牠全身充滿烈焰,能使熾熱吐息,
會將地上萬物全部燒成焦炭……
獵人大人,請您務必阻止炎王龍。从沙原刮来炙热的风。就和炎王龙
出现,让众多村子化为火海的时候
一样……它吐出灼热的气息,身上
的火焰烧尽一切……猎人,不对,
尊敬的猎人啊,请您务必阻止炎王
龙。تهب رياح حارقة من
السهول الرملية.
لقد شعرت بنفس الرياح
من تيوسترا ذات يوم، مما حوَّل القرية إلى
بحر من النيران. أتوسل إليك
أيها الصياد، من فضلك أوقف
هذا الوحش البائس!Un viento sofocante llega de
los Llanos arenosos, el mismo
que una vez trajo un Teostra,
que tornó la aldea en un mar
de fuego. ¡Detén a esa bestia
horripilante, te lo ruego!

Basic data

Map砂原Sandy PlainsPlaines de sablePiane sabbioseSandebeneLlanos arenososПесчаные равниныRówniny PiaskuPlanície Arenosa모래 평원沙原沙原السهول الرمليةLlanos arenosos

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetSlay 1x テオ・テスカトルTeostraTeostraTeostraTeostraTeostraТеостраTeostraTeostra테오-테스카토르炎王龍炎王龙تيوستراTeostra

Reward money30240z

Reward village point610

Reward rank point1400

Is tutorialfalse

Auto match HR10005

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Random rotation

This is a random quest in the following group. Auto-clear: true

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x8.8(±±)x10.9x8.8x1Ax2.5, Bx2.5
①Ax1, Bx1
x1.6
①x1
x2.1
①x1
x2.5
①x1
x2.5
①x1
x13
Small crown1%Large crown1%x7.6x10.3x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%Large crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

MonsterSpawning conditionInitial area
InitialZone 9, ID @0, 60%Zone 6, ID @0, 30%Zone 11, ID @0, 10%
100% chance initialZone 10, ID @0, 100%
40% chance initialZone 7, ID @0, 100%
30% chance initialZone 5, ID @0, 100%
30% chance initialZone 2, ID @0, 100%
Random swapZone 7, ID @0, 60%Zone 10, ID @0, 30%Zone 5, ID @0, 10%
Random swapZone 8, ID @0, 60%Zone 7, ID @0, 30%Zone 3, ID @0, 10%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 12%
1x 20%
2x 10%
1x 12%
1x 18%
1x 14%
2x 6%
1x 6%
2x 2%
Addtional target rewards
Get two
Probability
1x 30%
1x 22%
1x 18%
1x 12%
1x 15%
1x 3%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 6
  • 100% to zone 9
Normal
  • 100% to zone 6
6
Normal, prev zone 10
  • 100% to zone 7
Normal
  • 100% to zone 10
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 11
  • 100% to zone 6
Normal
  • 100% to zone 11
9
Normal, prev zone 5
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 70% to zone 8
  • 30% to zone 5
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 7
  • 100% to zone 10
Normal
  • 100% to zone 7
12
Normal, prev zone 11
  • 100% to zone 10
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 11
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal
  • 100% to zone 9
6
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
7
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
8
Normal, prev zone 9
  • 100% to zone 6
Normal
  • 100% to zone 9
9
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
10
Normal, prev zone 8
  • 100% to zone 11, dive
Normal, prev zone 11
  • 100% to zone 8
Normal
  • 70% to zone 8
  • 30% to zone 11, dive
11
Normal, prev zone 6
  • 100% to zone 10, dive
Normal
  • 100% to zone 6, dive
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
2
Normal, prev zone 3
  • 100% to zone 7
Normal
  • 100% to zone 3
3
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5, dive
4
Normal
  • 100% to zone 5
5
Normal, prev zone 8
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 8, dive
Normal
  • 70% to zone 8, dive
  • 30% to zone 6
6
Normal, prev zone 5
  • 100% to zone 11, dive
Normal
  • 100% to zone 5
7
Normal, prev zone 6
  • 100% to zone 3, dive
Normal
  • 100% to zone 6
8
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7, dive
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
11
Normal, prev zone 3
  • 100% to zone 6, dive
Normal
  • 100% to zone 3
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 9
  • 100% to zone 5
Normal
  • 100% to zone 9
5
Normal, prev zone 6
  • 100% to zone 8
Normal
  • 100% to zone 6
6
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
7
Normal
  • 100% to zone 10
8
Normal, prev zone 7
  • 100% to zone 6
Normal
  • 100% to zone 7
9
Normal, prev zone 8
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 70% to zone 8
  • 30% to zone 5
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
12
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 70% to zone 6
  • 30% to zone 2
2
Normal, prev zone 3
  • 100% to zone 1
Normal
  • 100% to zone 3
3
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 100% to zone 6
4
Normal, prev zone 1
  • 100% to zone 9
Normal
  • 100% to zone 1
5
Normal, prev zone 9
  • 100% to zone 1
Normal
  • 100% to zone 9
6
Normal, prev zone 8
  • 100% to zone 1
Normal
  • 100% to zone 8
7
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
8
Normal, prev zone 10
  • 100% to zone 9
Normal
  • 100% to zone 10
9
Normal, prev zone 4
  • 100% to zone 8
Normal
  • 100% to zone 4
10
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 100% to zone 9
11
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 100% to zone 6
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal
  • 100% to zone 7
3
Normal, prev zone 6
  • 100% to zone 11
Normal
  • 100% to zone 6
4
Normal, prev zone 5
  • 100% to zone 9
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 6
6
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
7
Normal, prev zone 10
  • 100% to zone 8
Normal
  • 100% to zone 10
8
Normal, prev zone 9
  • 100% to zone 6
Normal
  • 100% to zone 9
9
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
10
Normal, prev zone 8
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 8
Normal
  • 70% to zone 12
  • 30% to zone 8
11
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
12
Normal, prev zone 11
  • 100% to zone 9
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
2
Normal, prev zone 1
  • 100% to zone 7
Normal
  • 100% to zone 1
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal
  • 100% to zone 1
5
Normal, prev zone 4
  • 100% to zone 1
Normal
  • 100% to zone 4
6
Normal, prev zone 5
  • 100% to zone 8
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 70% to zone 8
  • 30% to zone 5
7
Normal, prev zone 6
  • 100% to zone 3, dive
Normal
  • 100% to zone 6
8
Normal, prev zone 11
  • 100% to zone 6
Normal
  • 100% to zone 11, dive
9
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
10
Normal, prev zone 8
  • 100% to zone 7
Normal
  • 100% to zone 8
11
Normal, prev zone 3
  • 100% to zone 7
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 7
12
Normal
  • 100% to zone 11