Quest icon

MR4千に切り裂き、微塵につぶすThousand Cuts, Totally CrushedCouper ou écraser ?Squarcia e schiacciaTausend Schnitte, ZerschmettertMil cortes y aplastamientoТысяча ран, сокрушающая мощьTysiąc cięć i zmiażdżonyMil Cortes, Muito Esmagado잘게 베고 산산조각 낸다斬裂千段,碎如微塵碎尸万段,碾为微尘ألف جرح، تم سحقه كليًّاMil cortes y aplastamiento

Description

Objective: セルレギオス1頭とガランゴルム1頭の狩猟Hunt a Seregios and a GarangolmChasser un Seregios et un GarangolmCaccia un Seregios e un GarangolmErjage einen Seregios und einen Garangolm.Caza un Seregios y un GarangolmВыследить Серегиоса и ГарангольмаUpoluj Seregiosa i GarangolmaCace um Seregios e o Garangolm셀레기오스 1마리와 가란고르무 1마리 사냥狩獵1頭千刃龍與1頭剛纏獸狩猎1头千刃龙和1头刚缠兽اصطد سيريجوس وجارانجولمCaza un Seregios y un Garangolm

From: 武器マニアの男Weapon Fanatic GuyFana d'armesFanatico di armiWaffennarrLoco por las armasФанат оружияFanatyk broniCara Fanático das Armas무기 마니아인 남성熱愛武器的男性武器迷الرجل المتعصب للأسلحةLoco por las armas

Detail:

鋭い刃で切り裂く千刃竜、圧倒的
な力で叩き潰す剛纏獣!
この魅力、キミならわかるだろ?
そうまさに剣と槌。異なる武器を
象徴するかのような2頭に、武器
の専門家たるハンターのキミなら
どう対処する?Seregios cleaves with sharp
blades, Garangolm crushes with
overwhelming might! You see how
awesome they are, right? They're
like a living sword and hammer!
How would a weapon specialist
like you handle them?Le Seregios tranche,
le Garangolm écrase...
Ces monstres sont incroyables,
tu ne trouves pas ? L'incarnation
d'une épée et d'un marteau...
Ça te dirait de t'y attaquer ?I Seregios squarciano con lame
affilate, i Garangolm annientano
con enorme potenza. Splendido,
non è vero? Sono come una spada
e un martello viventi! Tu sai
tutto sulle armi. Mi chiedo
come li affronteresti.Seregios spaltet mit scharfen
Klingen, Garangolm zerschmettert
mit überwältigender Macht!
Du siehst ihre Herrlichkeit, oder?
Wie lebendes Schwert und Hammer!
Wie würde ein Waffenspezialist
wie du mit ihnen umgehen?El Seregios corta con afiladas
hojas; el Garangolm aplasta
con poder devastador. ¡A que
son algo alucinante! ¡Como una
espada y martillo vivientes!
Tú que sabes de armas, ¿cómo
lidiarías con ellos?Серегиос атакует острыми
клинками, Гарангольм крушит
все своей невероятной мощью!
Они крутые, верно? Словно
ожившие меч и молот!
Как с ними справится такой
мастер оружия, как ты?Seregios rozłupuje ostrymi
klingami, Garangolm miażdży z
niebywałą siłą! Widzisz, jacy
są rewelacyjni, tak? Są jak
żywy miecz i młot! Będąc
specjalistą od broni,
jak się z nimi uporasz?Seregios cliva com gume
afiado, Garangolm esmaga com
poder absoluto! Você viu como
eles são incríveis, né? São
uma espada e um martelo! Como
um especialista em armas que
nem você lidaria com eles?날카로운 칼날로 베어 버리는
천인룡. 압도적인 힘으로
뭉개 버리는 강전수! 너라면
이 매력을 알겠지? 마치
검과 망치 같아. 각 무기를 상징
하는 듯한 2마리를 무기 전문가
헌터인 너라면 어떻게 대처할래?以銳利刀刃斬裂萬物的千刃龍,
還有以壓倒性力量擊潰一切的剛纏獸!
你應該能夠理解這箇中魅力吧?
沒錯,就像劍與錘一樣。
這2頭魔物彷彿象徵著不同的
武器。獵人啊,你身為武器專家,
會如何應對牠們呢?用利刃撕裂对手的千刃龙,用压倒
性力量打烂对手的刚缠兽!你应该
明白这种魅力吧?对,就像剑和锤
一样。这两头怪物就像是两种不同
的武器,猎人,你这个武器专家会
如何应对?يشق سيريجوس بالنصال الحادة،
ويسحق جارانجولم بالقوة
الساحقة! يمكنك رؤية مدى 
روعتهما، أليس كذلك؟ إنهما
بمنزلة سيف حي ومطرقة!
كيف يمكن لمتخصص أسلحة
مثلك أن يتعامل معهم؟El Seregios corta con afiladas
hojas; el Garangolm aplasta
con poder devastador. ¡A que
son algo alucinante! ¡Como una
espada y martillo vivientes!
Tú que sabes de armas, ¿cómo
lidiarías con ellos?

Basic data

Map城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x セルレギオスSeregiosSeregiosSeregiosSeregiosSeregiosСерегиосSeregiosSeregios셀레기오스千刃龍千刃龙سيريجوسSeregios, Hunt 1x ガランゴルムGarangolmGarangolmGarangolmGarangolmGarangolmГарангольмGarangolmGarangolm가란고르무剛纏獸刚缠兽جارانجولمGarangolm

Reward money48960z

Reward village point980

Reward rank point1570

Is tutorialfalse

Auto match HR10004

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x4.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown6%Large crown10%x4.3x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%Large crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.8
  • 3: x2.5
  • 4: x3.1
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

MonsterSpawning conditionInitial area
InitialZone 3, ID @0, 60%Zone 5, ID @0, 30%Zone 10, ID @0, 10%
InitialZone 11, ID @0, 60%Zone 2, ID @0, 30%Zone 13, ID @0, 10%
50% chance initialZone 8, ID @0, 100%
25% chance initialZone 6, ID @0, 100%
25% chance initialZone 9, ID @0, 100%
Random swapZone 3, ID @0, 60%Zone 10, ID @0, 30%Zone 5, ID @0, 10%
Random swapZone 4, ID @0, 60%Zone 12, ID @0, 30%Zone 5, ID @0, 10%

Supply items

Rewards

Addtional target rewards: 1

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
Get random amount
Probability
1x 16%
1x 16%
2x 6%
2x 6%
1x 10%
1x 18%
2x 21%
1x 7%

Monster route

Route number: 10
Current zoneNext zone
1
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
2
Normal, prev zone 3
  • 100% to zone 13
Normal
  • 100% to zone 3
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 5
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 12
  • 100% to zone 2
Normal
  • 100% to zone 12
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 5
13
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
14
Normal, prev zone 3
  • 100% to zone 4
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 4
Normal, prev zone 4
  • 100% to zone 5
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 70% to zone 5
  • 30% to zone 4
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 10
  • 100% to zone 2
Normal
  • 100% to zone 10
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 100% to zone 13
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 5
  • 30% to zone 3
3
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 100% to zone 4
4
Normal
  • 100% to zone 5
5
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 100% to zone 6
6
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
7
Normal
  • 100% to zone 6
8
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 100% to zone 9
9
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
10
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 2
4
Normal, prev zone 5
  • 100% to zone 2
Normal
  • 100% to zone 5
5
Normal, prev zone 2
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 2
Normal
  • 70% to zone 6
  • 30% to zone 2
6
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 10
Normal
  • 70% to zone 9
  • 30% to zone 10
9
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
10
Normal, prev zone 2
  • 100% to zone 8
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
5
Normal, prev zone 4
  • 100% to zone 9
Normal
  • 100% to zone 4
6
Normal, prev zone 5
  • 100% to zone 8
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 6
  • 100% to zone 5
Normal
  • 100% to zone 6
9
Normal, prev zone 8
  • 100% to zone 5
Normal
  • 100% to zone 8
10
Normal, prev zone 8
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 8
Normal
  • 70% to zone 8
  • 30% to zone 9
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 4
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 13
Normal, prev zone 13
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 13
2
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
3
Normal, prev zone 1
  • 100% to zone 2
Normal
  • 100% to zone 1
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 10
Normal
  • 100% to zone 4
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
9
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
10
Normal, prev zone 12
  • 100% to zone 2
Normal
  • 100% to zone 12
11
Normal
  • 100% to zone 10
12
Normal, prev zone 2
  • 100% to zone 10
Normal
  • 100% to zone 2
13
Normal, prev zone 10
  • 100% to zone 1
Normal
  • 100% to zone 10
14
Normal
  • 100% to zone 3
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
3
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 100% to zone 2
4
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 5
5
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 4
6
Normal
  • 100% to zone 5
7
Normal
  • 100% to zone 6
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 5
10
Normal, prev zone 2
  • 100% to zone 5
Normal
  • 100% to zone 2
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 2
13
Normal
  • 100% to zone 2
14
Normal
  • 100% to zone 3