Quest icon

MR3凍える海から手招くものKeep it BusyAppel de l'Océan glacéRichiamo dall'oceano ghiacciatoAlles wie immerUn ambiente ineficienteЗов ледяного океанаWabik z Zamarzniętego OceanuConvocação do Oceano Gelado언 바다에서 손짓하는 것來自凍寒之海的邀請者来自冰海的邀请إشارة من المحيط المتجمدUn ambiente ineficiente

Description

Objective: イソネミクニ亜種1頭の狩猟Hunt an Aurora SomnacanthChasser un Somnacanth auroreCaccia un Somnacanth fulgidoErjage einen Auroracanth.Caza un Somnacanth AuroraВыследить Сомнаканта АврорыUpoluj Aurora SomnacanthaCace um Aurora Somnacanth이소네미쿠니 아종 1마리 사냥狩獵1頭冰人魚龍狩猎1头冰人鱼龙اصطد أورورا سومناكانثCaza un Somnacanth Aurora

From: 研究員バハリBahari the ScientistBahari le scientifiqueBahari lo scienziatoBahariBahari, el científicoУченый БахариNaukowiec BahariBahari, o Cientista연구원 바하리巴赫里研究員研究员巴哈里بهاري العالِمBahari el científico

Detail:

さっき口頭で伝えた話を依頼文で
また書くってのも面倒だなあ…。
ま、いいや。キミに頼みたいのは
イソネミクニ亜種の狩猟だ。例の
生物の捕獲は俺が担当するから
キミには安全確保をお願いしたい
ってわけ。それじゃよろしく!Ugh! As if I didn't have enough
paperwork as it is, and now
I have to write down what I just
got finished talking to you about...
Talk about inefficient! Anyway,
you know the deal: You hunt the
monster, I procure the Qurio!Devoir écrire ça alors que je
viens de te le dire, quel ennui !
Bref. J'aimerais que tu chasses
une Somnacanth aurore. Je la
capture, toi tu me protèges,
c'est tout. Pigé ?Che scocciatura doverlo scrivere
dopo avertelo detto, ma vabbè...
Voglio che cacci un Somnacanth
fulgido. Io mi occuperò della
cattura, tu dovrai proteggermi.
Capito? Bene!*stöhn* Als ob ich nicht schon
genug Papierkram hätte! Jetzt
muss ich auch noch aufschreiben,
worüber ich gerade mit dir ge-
sprochen habe... Wie auch immer:
Du jagst das Monster, ich besorge
die Qurio! Standardprozedur.¡Ugh! Como si no tuviera ya
bastante papeleo, ahora tengo
que apuntar lo que te acabo de
explicar. ¡Qué ineficiencia!
En fin, ya sabes cómo va. ¡Caza
al monstruo, yo te doy Qurio!Необходимость писать это
после того, как я только что
все тебе сказал, раздражает.
Выследи Сомнаканта Авроры.
Я сам его поймаю, а ты меня
прикроешь. Ясно? Вот и славно!Szkoda, że muszę to pisać,
skoro ci już powiedziałem.
Możesz zapolować na Aurora
Somnacantha? Ja się zajmę
schwytaniem okazu, a ty
będziesz mnie ochraniać.
Rozumiesz? Świetnie.É chato ter que escrever
isso depois do que lhe disse,
mas, enfim. Quero que você
cace um Aurora Somnacanth. Eu
cuido da captura, você me
protege. Entendido? Ótimo!방금 말로 한 이야기를 의뢰서로
옮기는 건 귀찮군… 뭐,
됐어. 네게 의뢰하고 싶은 건
이소네미쿠니 아종의 사냥이다.
생물 포획은 내가 맡을 테니
안전 확보를 부탁하고 싶어.
그럼 잘 부탁해!把剛剛才口頭講過的話
重新寫成委託書還真麻煩啊……
好啦,總之呢,
我想請你去狩獵冰人魚龍。
我會負責去捕獲那個生物,
你只管保護我的安全就好。
那就拜託你啦!要把刚刚口头说过的事再写成委托
文书,好麻烦啊……算了。我想委
托你去狩猎冰人鱼龙。那种生物我
会负责捕获的,所以我想请你保障
我的安全。就麻烦你了!إنه لأمر مزعج أن تضطر إلى كتابة
هذا بعد أن أخبرتك للتو،
ولكن لا يهم. أريدك أن
تصطاد أورورا سومناكانث.
سوف أتولى القبض عليه، حافظ أنت فقط
على سلامتي. هل فهمت؟
جيد!¡Ugh! Como si no tuviera ya
bastante papeleo, ahora tengo
que apuntar lo que te acabo de
explicar. ¡Qué ineficiencia!
En fin, ya sabes cómo va. ¡Caza
al monstruo, yo te doy Qurio!

Basic data

Map寒冷群島Frost IslandsArchipel de glaceIsole ghiacciateFrostinselnIslas heladasМорозные островаWyspy MroźneIlhas Gélidas한랭 군도寒冷群島冰封群岛الجُزر الثلجيةIslas heladas

Base time11

Time variation3

Time limit50

Carts3

RequirementMR 1

TargetHunt 1x イソネミクニ亜種Aurora SomnacanthSomnacanth auroreSomnacanth fulgidoAuroracanthSomnacanth AuroraСомнакант АврорыAurora SomnacanthAurora Somnacanth이소네미쿠니 아종冰人魚龍冰人鱼龙أورورا سومناكانثSomnacanth Aurora

Reward money15120z

Reward village point310

Reward rank point780

Is tutorialfalse

Auto match HR10003

Monster swapFreeExtra 70% 20min, 30% 22min

Monster swap preventionLowerHp 20

Unlock

Unlock quest group by NPC dialog [462]

Monster stats

MonsterSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
Small crown6%Large crown10%x6.8(±±)x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.25x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%Large crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13

Multiplayer factor

MonsterHPAttackPartsOther partsMulti partsDefenseElement AElement BStunExhaustRideMonster to monsterQurio
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.35
  • 3: x1.7
  • 4: x2
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x1
  • 3: x1
  • 4: x1
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x2
  • 3: x3
  • 4: x4
  • 2: x1.5
  • 3: x1.8
  • 4: x2.1
  • 2: x1.2
  • 3: x1.5
  • 4: x1.75
  • 2: x1.6
  • 3: x2.1
  • 4: x2.4

Spawning

MonsterSpawning conditionInitial area
InitialZone 9, ID @0, 60%Zone 3, ID @0, 30%Zone 5, ID @0, 10%
100% chance initialZone 7, ID @0, 100%
50% chance initialZone 10, ID @0, 100%
25% chance initialZone 12, ID @0, 100%
25% chance initialZone 4, ID @0, 100%
Random swapZone 12, ID @0, 60%Zone 2, ID @0, 30%Zone 5, ID @0, 10%
Random swapZone 10, ID @0, 60%Zone 7, ID @0, 30%Zone 5, ID @0, 10%

Supply items

Rewards

Addtional target rewards: 0

Addtional quest rewards: 0

See monster's page for target rewards.

Quest rewards
First one fixed
Probability
1x 8%
2x 10%
1x 10%
1x 10%
1x 14%
1x 10%
1x 14%
2x 14%
1x 10%

Monster route

Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 4
Normal
  • 100% to zone 6
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 7
Normal
  • 100% to zone 4
6
Normal, prev zone 3
  • 100% to zone 9
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 50% to zone 7
  • 50% to zone 9
7
Normal, prev zone 4
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 4
Normal
  • 70% to zone 4
  • 30% to zone 5
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 6
10
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 3
  • 100% to zone 7
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 7
Normal
  • 100% to zone 4
6
Normal, prev zone 9
  • 100% to zone 7
Normal
  • 100% to zone 9
7
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal, prev zone 6
  • 100% to zone 5
Normal, prev zone 4
  • 100% to zone 6
Normal
  • 80% to zone 3
  • 20% to zone 5
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 4
2
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 100% to zone 5
3
Normal, prev zone 1
  • 100% to zone 6
Normal
  • 100% to zone 1
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal, prev zone 7
  • 100% to zone 4
Normal
  • 100% to zone 7
6
Normal, prev zone 9
  • 100% to zone 3
Normal
  • 100% to zone 9
7
Normal, prev zone 3
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 3
Normal
  • 70% to zone 6
  • 30% to zone 3
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 7
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal, prev zone 6
  • 100% to zone 7
Normal
  • 100% to zone 6
4
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
5
Normal, prev zone 7
  • 100% to zone 8
Normal
  • 100% to zone 7
6
Normal
  • 100% to zone 9
7
Normal
  • 100% to zone 6
8
Normal, prev zone 10
  • 100% to zone 5
Normal
  • 100% to zone 10
9
Normal
  • 100% to zone 10
10
Normal, prev zone 7
  • 100% to zone 12
Normal, prev zone 12
  • 100% to zone 7
Normal
  • 70% to zone 7
  • 30% to zone 12
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 11
Route number: 10
Current zoneNext zone
1
Normal, prev zone 3
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 3
Normal
  • 50% to zone 2
  • 50% to zone 3
2
Normal, prev zone 1
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 1
Normal
  • 50% to zone 1
  • 50% to zone 5
3
Normal, prev zone 1
  • 100% to zone 6
Normal, prev zone 4
  • 100% to zone 6
Normal, prev zone 6
  • 100% to zone 1
Normal
  • 50% to zone 1
  • 50% to zone 6
4
Normal, prev zone 3
  • 100% to zone 5
Normal
  • 100% to zone 3
5
Normal, prev zone 4
  • 100% to zone 2
Normal
  • 70% to zone 2
  • 30% to zone 4
6
Normal, prev zone 3
  • 100% to zone 9
Normal
  • 100% to zone 3
7
Normal, prev zone 5
  • 100% to zone 6
Normal
  • 100% to zone 5
8
Normal
  • 100% to zone 5
9
Normal
  • 100% to zone 6
10
Normal
  • 100% to zone 9
11
Normal
  • 100% to zone 10
12
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal, prev zone 2
  • 100% to zone 3
Normal
  • 100% to zone 2
2
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 5
  • 30% to zone 3
3
Normal, prev zone 4
  • 70% to zone 2
  • 30% to zone 7
Normal, prev zone 2
  • 70% to zone 4
  • 30% to zone 7
Normal, prev zone 7
  • 70% to zone 2
  • 30% to zone 4
Normal
  • 50% to zone 2
  • 20% to zone 4
  • 30% to zone 7
4
Normal, prev zone 3
  • 100% to zone 5
Normal, prev zone 5
  • 100% to zone 3
Normal
  • 70% to zone 3
  • 30% to zone 5
5
Normal, prev zone 4
  • 100% to zone 2
Normal, prev zone 2
  • 100% to zone 4
Normal
  • 70% to zone 4
  • 30% to zone 2
6
Normal, prev zone 3
  • 100% to zone 7
Normal
  • 100% to zone 3
7
Normal, prev zone 10
  • 100% to zone 5
Normal, prev zone 11
  • 100% to zone 5
Normal
  • 100% to zone 11
8
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
9
Normal, prev zone 10
  • 100% to zone 7
Normal
  • 100% to zone 10
10
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 12
12
Normal, prev zone 10
  • 100% to zone 11
Normal
  • 100% to zone 10
Route number: 10
Current zoneNext zone
1
Normal
  • 100% to zone 3
2
Normal
  • 100% to zone 5
3
Normal
  • 100% to zone 4
4
Normal
  • 100% to zone 5
5
Normal
  • 100% to zone 7
6
Normal, prev zone 7
  • 100% to zone 3
Normal
  • 100% to zone 7
7
Normal, prev zone 11
  • 100% to zone 3
Normal, prev zone 3
  • 100% to zone 11
Normal
  • 70% to zone 3
  • 30% to zone 11
8
Normal, prev zone 5
  • 100% to zone 10
Normal
  • 100% to zone 5
9
Normal, prev zone 10
  • 100% to zone 6
Normal
  • 100% to zone 10
10
Normal, prev zone 7
  • 100% to zone 12
Normal
  • 100% to zone 7
11
Normal
  • 100% to zone 12
12
Normal
  • 100% to zone 10