
雷神龍 百竜ノ淵源ナルハタタヒメNarwa the AllmotherNarwa la Mère de tousNarwa la creatriceNarwa die AllmutterNarwa la creadoraНарва ВсематьWszechmatka NarwaNarwa, a Matriarca백룡 연원 나루하타타히메百龍之源雷神龍百龙渊源雷神龙ناروا العملاقة
Description
産卵期のナルハタタヒメがイブシマキヒコの養分を
吸い取ることで、その力を取り込み変容させた姿。
イブシマキヒコから得た風を操る力と、
自身の雷を操る力を合わせ、
害をなすものすべてを徹底的に排除しようとしている。Having absorbed the lifeforce of her "king," Narwa
has transformed and become imbued with new power.
She now possesses Ibushi's mastery over wind as well
as her own control over thunder, and lusts for utter
annihilation.Ayant absorbé la puissance de son "roi", la Narwa
s'est transformée et a développé un nouveau pouvoir.
Elle possède désormais la maîtrise du vent de
l'Ibushi, en plus de sa propre maîtrise du tonnerre,
et une soif de destruction insatiable.Con la forza vitale assorbita dal suo "re", la Narwa
si è trasformata ed è pervasa da un nuovo potere.
Possiede la capacità di controllare i venti come
l'Ibushi, oltre ai tuoni, e un'insaziabile sete
di devastazione.Nach der Absorption der Lebenskraft ihres "Königs"
hat Narwa eine neue Form angenommen und ist seither
noch mächtiger. Neben ihrer eigenen Macht über
den Donner besitzt sie nun auch Ibushis Kontrolle
über den Wind und dürstet nach totaler Vernichtung.Tras absorber la fuerza vital de su "rey", Narwa se
ha transformado e imbuido de un nuevo poder. Ahora
posee el dominio del viento de Ibushi además de su
propio control del rayo, y ansía aniquilarlo todo.Впитав жизненную силу своего "короля", Нарва
преобразовалась и наполнилась новой силой. Теперь
она обладает и властью Ибуси над ветром,
и собственной властью над громом и жаждет уничтожить
все и вся.W kontakcie z siłą witalną swojego „króla”
Narwa uległa przeobrażeniu i zyskała nową moc.
Oprócz kontroli nad piorunami posiada
teraz również władzę nad wiatrem
i pała żądzą zniszczenia.Tendo absorvido a força vital de seu "rei", Narwa
se transformou e foi imbuída de um novo poder.
Agora, ela possui o domínio sobre o vento de Ibushi,
além de seu próprio controle sobre os raios,
e deseja apenas a aniquilação total.산란기인 나루하타타히메가 이부시마키히코의
양분을 흡수해 그 힘을 얻고 변모한 모습.
이부시마키히코의 바람을 다루는 힘과
나루하타타히메의 번개를 다루는 힘을 합쳐
대적하는 모든 자를 철저하게 제거하려고 한다.進入產卵期的雷神龍會吸收風神龍的養分
獲得其力量,並變化成此姿態。
此時的牠已經獲得風神龍操縱狂風的能力,
並配合本身操縱雷電的能力,
徹底排除世間一切對自己不利的存在。产卵期的雷神龙吸取风神龙的养分,
将其力量吸收后,化作“百龙渊源”之貌。
风神龙操纵风的力量
与雷神龙操纵雷的力量合二为一,
誓要彻底消灭一切威胁。مع امتصاص قوة الرياح من "ملكها"، أصبحت
ناروا متشبعة بالقوة الجديدة.
وهي تملك الآن سيطرة أيبوتشي على الرياح
بالإضافة إلى سيطرتها على الرعد، وتعطشها للإبادة
الكاملة.
ナルハタタヒメの攻撃はもちろん、
イブシマキヒコの風の力も使うため非常に厄介。
攻撃してくる際の姿勢を確認して立ち回ることが重要だ。
力を溜め込んでいる部位を攻撃することで
チャンスが生まれるため、積極的に狙っていこう。Narwa's ability to now command the wind like Ibushi
as well as employ her usual attacks makes her twice
as deadly. Keep your eye on her stance as she
attacks so you aren't caught off guard. Attack the
areas on her body that have accumulated energy to
give yourself the edge over her.En plus d'utiliser ses attaques habituelles,
la Narwa peut désormais contrôler le vent, comme
l'Ibushi, alors attention ! Surveillez sa posture
d'attaque pour ne pas vous faire surprendre.
Attaquez les parties de son corps ayant accumulé
de l'énergie pour prendre l'avantage.L'abilità della Narwa di controllare il vento e
di usare i suoi consueti attacchi la rendono ancora
più letale. Per non farti cogliere alla sprovvista,
osserva attentamente le sue mosse mentre attacca.
Colpisci le parti del corpo che hanno accumulato
energia per avere un notevole vantaggio su di lei.Narwas Befähigung, wie Ibushi nun den Wind zu
befehligen, macht sie in Kombination mit ihren
üblichen Angriffen doppelt tödlich. Behalte ihre
Körperhaltung im Auge, damit du nicht überrascht
wirst, und greife die Bereiche ihres Körpers mit
angesammelter Energie an, um sie zu besiegen.La habilidad de Narwa de controlar el viento como
hace Ibushi, a la par que ejecuta sus ataques de
costumbre, la hace el doble de mortífera.
No pierdas de vista su postura al atacar para que
no te pille por sorpresa. Logra ventaja atacando las
partes de su cuerpo que hayan acumulado energía.Вдвойне смертоносной Нарву делает способность
управлять ветром, подобно Ибуси, а также атаковать
обычным способом. Следите за ее боевыми стойками,
чтобы вас не застали врасплох. Атакуйте те части
тела Нарвы, в которых накапливается энергия.Zyskana przez Narwę umiejętność kontrolowania wiatru
(jak Ibushi) w połączeniu z jej własnymi atakami
czynią ją podwójnie groźną. Zwracaj uwagę na jej
pozycję podczas ataku, żeby nie dać się zaskoczyć.
Celuj w te części ciała bestii, które skumulowały
energię.Narwa conseguir comandar os ventos como Ibushi
para além de seus ataques normais a torna duas
vezes mais mortal. Preste atenção à postura dela
durante o ataque para não sofrer um ataque
inesperado. Ataque áreas no corpo dela que tenham
energia acumulada para ganhar vantagem sobre ela.나루하타타히메의 공격은 물론이고 이부시마키히코가
지닌 바람의 힘도 다룰 수 있어 매우 성가시다.
공격 자세를 확인하고 대응하는 것이 중요하다.
힘을 모으고 있는 부위를 공격하면 찬스가 생기므로
적극적으로 노리는 것이 좋다.雷神龍除了原本的攻擊之外,
還能使用風神龍的風之力,相當棘手。
在牠發動攻擊時,切記要觀察好對方的動作再行動。
若能攻擊對方正在蓄力的部位,就能製造良機。
因此多把握對方蓄力的時候進攻吧。不仅能释放雷神龙原有的攻击,
还能使用风神龙的风之力,极其难对付。
重点在于观察其攻击时的姿势来加以应对。
攻击其积蓄力量的部位就能创造出机会,
不妨积极对该部位发动攻击。قدرة ناروا الآن على إصدار الأوامر للرياح تمامًا مثل
أيبوتشي بالإضافة إلى توظيف هجماتها الاعتيادية
ضاعف من قدرتها على الفتك.
راقب موقفها وهي تهاجم حتى لا تأخذ على غرة.
هاجم المناطق الموجودة على جسدها التي
تراكمت فيها الطاقة لمنح نفسك التفوق عليها.
Basic data
Base HP(LR/HR) 11000, (MR) 12000
Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%
Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%
Sleep recovering90 seconds / recover 5% HP
Size3875.05
Threat level10
Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر, (internal)Other, Arial
GimmickVital(S) 0 / (M) 0 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 1000 / (HR) 900 / (Rampage) 1000 / (MR) 1500
Enrage timer220
Rampage enrage timer10
Enrage motion multiplier1.2
Enrage attack multiplier1.2
Enrage defense multiplier0.95
Enrage compensation rate[0.0, 0.0, 0.2, 4.0, 1.0, 5.0, 5.0, 8.0, 8.0, 4.0]
Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
Enrage add staying time30
life_area_timer_rate0.1
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
x2.41 | x6.2 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | ||
x3.4 | x12.7 | x4.7 | x1 | Ax2.8, Bx2.8 ①Ax1, Bx1 | x2.5 ①x1 | x3 ①x1 | x2.8 ①x1 | x2.8 ①x1 | x1 | 1 | ||
x5.5 | x11.9 | x7.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | ||
x5.5 | x11.9 | x7.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 |
Hitzone data

Hitzone | Phase | Name | Slash | Impact | Shot | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭 | 0 | 40 | 42 | 5 | 5 | 5 | 5 | 0 | 10 | 100 | |
1 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس | 90 | 92 | 43 | 5 | 5 | 10 | 0 | 15 | 100 | |
[1]B:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة | 40 | 42 | 3 | 0 | 0 | 5 | 0 | 0 | 100 |
[2]C:背中(帯電部位) | 0 | 25 | 30 | 5 | 0 | 5 | 5 | 0 | 10 | 0 | |
1 | 背中(帯電)Back (Charged)Dos (chargé)Dorso (caricato)Rücken (Aufgeladen)Espalda (cargada)Спина (заряжена)Grzbiet (naładowany)Costas (Energiz.)등(대전)背部(帶電)背部(带电)ظهر (مشحون) | 60 | 50 | 15 | 5 | 5 | 10 | 0 | 15 | 0 | |
[3]D:胴体 | 0 | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع | 40 | 42 | 5 | 0 | 0 | 0 | 0 | 5 | 0 |
[4]E:翼腕 | 0 | 翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح | 35 | 30 | 5 | 0 | 5 | 5 | 0 | 10 | 0 |
[5]F:翼腕(帯電部位) | 0 | 44 | 40 | 15 | 0 | 0 | 5 | 0 | 5 | 0 | |
1 | 翼腕(帯電)Wingarm (Charged)Patte ailée (chargé)Zampa alata (caric.)Flügelarm (Geladen)Brazo ala (cargada)Лапа у крыла (зар.)Ramię skrzyd. (nał.)Braço da Asa (Ener.)날갯죽지(대전)翼腕(帶電)翼臂(带电)جناح (مشحون) | 92 | 88 | 47 | 5 | 5 | 10 | 0 | 20 | 0 | |
[6]G:後脚ヒレ | 0 | 脚ヒレLeg FinNageoire pattePinna posterioreBeinflosseAleta de la pataНожной плавникPłetwa nożnaBarbatana da Perna다리 지느러미腳鰭足鳍زعنفة القدم | 30 | 35 | 1 | 0 | 0 | 0 | 0 | 5 | 0 |
[7]H:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل | 40 | 35 | 5 | 0 | 0 | 5 | 0 | 10 | 0 |
[8]I:尻尾先(帯電部位) | 0 | 35 | 40 | 15 | 0 | 0 | 5 | 0 | 10 | 0 | |
1 | 尻尾先端(帯電)Tail Tip (Charged)Bout queue (chargé)Punta coda (caric.)SchwaSpitze(Geladen)Punta cola (cargada)Кончик хвоста (зар.)Koniec ogona (nał.)Ponta da Cauda (Carregada)꼬리 끝(대전)尾巴前端(帶電)尾巴尖(带电)طرف الذيل (مشحون) | 95 | 90 | 45 | 0 | 0 | 5 | 0 | 15 | 0 | |
[9]J:胸(帯電部位) | 0 | 35 | 35 | 2 | 0 | 0 | 5 | 0 | 10 | 0 | |
1 | 胸部(帯電)Chest (Charged)Torse (chargé)Torace (caricato)Brust (Aufgeladen)Pecho (cargado)Грудь (заряжена)Tułów (naładowany)Peito (Carregado)흉부(대전)胸部(帶電)胸部(带电)صدر (مشحون) | 70 | 65 | 15 | 0 | 5 | 10 | 0 | 15 | 0 | |
[10]K:お腹(発電器官) | 0 | 30 | 30 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 腹部(発電器官)Abdomen (Thundersac)Abd. (sac tonnerre)Addome (tuonosacca)Bauch (Donnersack)Abdomen (vesícula)Брюхо (гроз. железа)Podbrz. (wiatrowór)Abdômen (Gl. Trov.)복부(발전 기관)腹部(發電器官)腹部(发电器官)بطن (كيس رعدي) | 100 | 100 | 55 | 5 | 5 | 20 | 0 | 25 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts

Part | Stagger | Break | Sever | Extract |
---|---|---|---|---|
[0]頭, 頭_Copied | 0 | (x1) 900 | Red | |
[1]脚ヒレ, 脚ヒレ_Copied | 0 | White | ||
[2]右手, 右手_Copied | 0 | (x1) 650 | Orange | |
[3]左手, 左手_Copied | 0 | (x1) 650 | Orange | |
[4]尻尾, 尻尾(淵源) | 0 | (Slash) 480 | White | |
[5]胴体, 胴体_Copied | 0 | White | ||
[6]背中, 背中雷袋 | 0 | (x1) 650 | Red | |
[7]お腹, お腹発電器官 | 0 | (x1) 1400 | White | |
[8]胸雷袋 | 0 | White | ||
[9] | -1 | None | ||
[10] | -1 | None | ||
[11] | -1 | None | ||
[12] | -1 | None | ||
[13] | -1 | None | ||
[14] | -1 | None | ||
[15] | -1 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
System0 (Apex knockdown?) | 4 | Unique | ||
System1 (Riding initiate?) | 4 | Unique | ||
System2 (Apex related?) | 4 | Unique | ||
Unique0 | [2][3] | 3 | Unique | 350 / 650 / 850 |
Unique1 | [6][8] | 3 | Unique | 500 / 600 / 700 |
Unique2 | [4] | 3 | Unique | 350 / 600 / 800 |
Unique3 | [0] | 3 | Unique | 400 / 600 / 850 |
Unique4 | [7] | 2 | Unique | -1 |
Unique5 | All | 3 | Unique | 300 / 1000 / 5000 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
![]() | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset=6 |
![]() | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 4 |
![]() | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 6 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0, Preset=2 |
![]() | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset=6 |
![]() | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 4 |
![]() | 300 (+500) → 1500180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 6 |
![]() | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150, Preset=3 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 0 ~ 0, Angle = 0 Preset = 2 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 20 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 Preset = 4 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | Preset = 4 |
![]() | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 150, Preset = 6 |
![]() | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | Preset = 7 |
![]() | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 150, Preset = 6 |
Ride | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | common, Nora first limit = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 1, Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1, Preset = 1 |
![]() | 300 (+550) → 1800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0, Preset = 2 |
Fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 0 |
Quick sand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
Buddy fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0, Preset = 1 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 0 |
Buddy shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
Capture | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Preset = 1, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 Preset = 2 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5, Preset = 2 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9, Preset = 2 |
![]() | 300 (+550) → 1800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0, Preset = 2 |
Fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 1 |
Quick sand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
Buddy fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0, Preset = 1 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 1 |
Buddy shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 1 |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 2, Preset = 2, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
High rank reward
Target rewards | Probability |
---|---|
1x | 26% |
1x | 28% |
1x | 16% |
1x | 12% |
1x | 15% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body Drop 1 - 100% | 1x | 42% |
1x | 25% | |
1x | 20% | |
1x | 11% | |
1x | 2% | |
Severed part A | 1x | 75% |
1x | 20% | |
1x | 5% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن All of:
| 1x | 80% |
1x | 15% | |
1x | 5% | |
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح Any of:
| 2x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة All of:
| 1x | 60% |
2x | 40% | |
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن All of:
| 1x | 87% |
1x | 5% | |
1x | 5% | |
1x | 3% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% | 1x | 42% |
1x | 27% | |
1x | 1% | |
1x | 30% | |
Riding | 1x | 65% |
1x | 25% | |
1x | 10% |
From buddy | Probability |
---|---|
1x | 55% |
1x | 30% |
1x | 15% |
Master rank reward
Target rewards | Probability |
---|---|
1x | 20% |
1x | 31% |
1x | 12% |
1x | 14% |
1x | 17% |
1x | 4% |
1x | 2% |
Part | Carves | Probability |
---|---|---|
Main body Drop 1 - 100% | 1x | 37% |
1x | 29% | |
1x | 21% | |
1x | 12% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 17% | |
1x | 3% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
角HornCorneCornoHornCuernoРогRógChifre뿔角角قرن All of:
| 1x | 80% |
1x | 17% | |
1x | 3% | |
翼腕WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날갯죽지翼腕翼臂جناح Any of:
| 2x | 80% |
1x | 20% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة All of:
| 1x | 60% |
1x | 40% | |
腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن All of:
| 1x | 83% |
1x | 7% | |
1x | 7% | |
1x | 3% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% | 1x | 20% |
1x | 30% | |
1x | 16% | |
1x | 3% | |
1x | 1% | |
1x | 30% | |
Riding | 1x | 55% |
1x | 30% | |
1x | 15% |
From buddy | Probability |
---|---|
1x | 48% |
1x | 35% |
1x | 16% |
1x | 1% |
Move set
Internal name | Damage | Status | Guarding | Power | Type | Type value | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|---|
【逆】電撃放電(ボディ) |
|
| SkillGuardable | 100 | Upper | 0 | PowerL | M | AllDirGuardable |
【逆】錐もみ突進 |
|
| Guardable | 55 | Upper | 0 | PowerL | None | CalcHitDirectionBasedRootPos |
【立】巨大化尻尾叩きつけ |
|
| Guardable | 100 | ButtobiSp | 0 | PowerL | None | AllDirGuardable |
【逆】連続噛みつき |
|
| Guardable | 55 | Buttobi | 0 | PowerM | None | CalcHitDirectionBasedRootPos |
咆哮 | Guardable | 85 | EarLL | 120 | PowerL | None | CalcHitDirectionBasedRootPos | ||
【立】電撃放電 |
|
| SkillGuardable | 70 | ButtobiNoDown | 0 | None | None | CalcHitDirectionBasedRootPos |
【立】尻尾薙ぎ払い |
|
| Guardable | 50 | ButtobiNoDown | 0 | None | None | CalcHitDirectionBasedRootPos |
【共通】回転噛みつき |
|
| Guardable | 35 | ButtobiNoDown | 0 | PowerM | None | CalcHitDirectionBasedRootPos |
【立】バク宙噛みつき |
|
| Guardable | 35 | ButtobiNoDown | 0 | PowerM | None | CalcHitDirection |
帯電行動リセット用風圧 | Guardable | 55 | WindL | 120 | PowerL | None | CalcHitDirectionBasedRootPos | ||
対空:電撃リング時 |
|
| Guardable | 15 | Buttobi | 0 | None | None | AllDirGuardable |
【逆さ】放射レーザー中お腹アタリ |
|
| Guardable | 25 | Buttobi | 0 | None | None | CalcHitDirectionBasedRootPos |
ホーミングレーザー対空アタリ |
|
| Guardable | 15 | Buttobi | 0 | None | None | AllDirGuardable |
対空汎用(小) |
|
| Guardable | 30 | Buttobi | 0 | None | None | AllDirGuardable |
対空汎用(中) |
|
| Guardable | 60 | Buttobi | 0 | None | None | AllDirGuardable |
【立】巨大化パンチ |
|
| Guardable | 80 | ButtobiNoDown | 0 | PowerL | L | AllDirGuardable |
【立】巨大化尻尾回転 |
|
| Guardable | 70 | ButtobiSp | 0 | PowerL | None | CalcHitDirectionBasedRootPos |
【立】巨大化尻尾回転(回転軸の腕部分 |
|
| Guardable | 25 | Buttobi | 0 | None | None | AllDirGuardable |
【逆さ】昇竜 |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerL | None | AllDirGuardable |
【立】2連薙ぎ払い噛みつき |
|
| Guardable | 60 | ButtobiNoDown | 0 | None | None | CalcHitDirectionBasedRootPos |
【淵源用】尻尾叩きつけ |
| Guardable | 100 | ButtobiSlamDown | 0 | None | L | AllDirGuardable | |
【MR】倒立尻尾突き刺し |
|
| Guardable | 50 | ButtobiNoDown | 0 | None | S | AllDirGuardable |
【MR】噛みつき薙ぎ払い |
|
| Guardable | 90 | ButtobiNoDown | 0 | PowerS | S | CalcHitDirectionBasedRootPos |
【MR】ボディプレス |
|
| Guardable | 90 | ButtobiSlamDown | 0 | PowerS | M | CalcHitDirectionBasedRootPos |
電球ブレス |
|
| Guardable | 80 | ButtobiSp | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ミラーボールレーザー |
|
| SkillGuardable | 85 | Buttobi | 0 | None | None | ShellAllDirGuardableIgnoreEndDelay |
リングシェル |
|
| Guardable | 70 | ButtobiNoDown | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ホーミングレーザー |
|
| SkillGuardable | 25 | ButtobiNoDown | 0 | None | None | ShellAllDirGuardableIgnoreEndDelay |
放射レーザー |
|
| SkillGuardable | 90 | Upper | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
真下ダイブシェル |
|
| Guardable | 55 | Buttobi | 0 | PowerM | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
落下リングシェル |
|
| Guardable | 120 | ButtobiSp | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
薙ぎ払いブレス |
|
| Guardable | 70 | ButtobiNoDown | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
電撃放電 |
|
| Guardable | 55 | Buttobi | 0 | PowerM | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
none |
|
| NoGuardable | 100 | ButtobiNoDown | 0 | PowerL | None | ShellCalcHitDirectionBasedRootPos |
柱状レーザーシェル |
|
| Guardable | 50 | Buttobi | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
ブレス用リングシェル |
|
| Guardable | 35 | Buttobi | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
none | Guardable | 0 | None | 0 | None | None | Shell | ||
錐もみ用リングシェル |
|
| Guardable | 45 | ButtobiNoDown | 0 | PowerM | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
雷球太鼓用リングシェル |
|
| Guardable | 80 | ButtobiNoDown | 0 | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
必殺技・薙ぎ払いレーザー |
|
| NoGuardable | 100 | ButtobiSp | 0 | AbsolutePower | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
必殺技・電球ブレス |
|
| NoGuardable | 100 | Upper | 0 | PowerL | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
必殺技・リングシェル |
|
| NoGuardable | 100 | Upper | 0 | AbsolutePower | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
none | Guardable | 0 | Invalid | 0 | None | None | ShellIgnoreEndDelay | ||
雷爆破 |
|
| Guardable | 80 | Buttobi | 0 | PowerL | None | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
none | SkillGuardable | 0 | Invalid | 0 | None | None | ShellIgnoreEndDelay | ||
none | NoGuardable | 0 | None | 0 | None | None | ShellIgnoreEndDelay | ||
爆発(リングシェル) |
|
| Guardable | 60 | ButtobiNoDown | 0 | PowerM | None | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
爆発(ホーミングレーザー) |
|
| SkillGuardable | 50 | Buttobi | 0 | PowerM | None | ShellAllDirGuardableIgnoreEndDelay |
【立】縦薙ぎ払いレーザー |
|
| Guardable | 80 | Upper | 0 | PowerM | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
爆破:【立】縦薙ぎ払いレーザー |
|
| Guardable | 80 | ButtobiSp | 0 | PowerM | None | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
予兆雷球太鼓用リングシェル |
|
| Guardable | 45 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
巨大化しっぽ雷球 |
|
| Guardable | 80 | ButtobiSp | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
EX_【逆】薙ぎ払いレーザー | Guardable | 0 | ButtobiSp | 0 | None | L | ShellIgnoreEndDelay | ||
着弾:EX_薙ぎ払いレーザー | Guardable | 0 | ButtobiSp | 0 | None | None | ShellIgnoreEndDelay | ||
EX_地走り気流ウェーブ | Guardable | 0 | Invalid | 0 | None | None | ShellIgnoreEndDelay | ||
EX_予兆着弾気流弾 | Guardable | 0 | None | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
EX_地上設置・着弾気流弾 | Guardable | 0 | Tornado | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay | ||
EX_気流弾 | Guardable | 0 | Tornado | 0 | None | None | ShellIgnoreEndDelay | ||
EX_昇竜吸い込み | Guardable | 0 | None | 0 | None | None | ShellIgnoreEndDelay | ||
EX_ミラーボールレーザー吸い込み | Guardable | 0 | None | 0 | None | None | ShellIgnoreEndDelay | ||
EX_リング落とし吸い込み | Guardable | 0 | None | 0 | None | None | ShellIgnoreEndDelay | ||
EX_吸い込みブレス | Guardable | 0 | None | 0 | None | None | ShellIgnoreEndDelay | ||
EX_リング落とし掃き出し | Guardable | 0 | None | 0 | None | None | ShellIgnoreEndDelay | ||
くるくるゲキリュウソウ |
| NoGuardable | 100 | ButtobiSp | 0 | None | None | ShellIgnoreEndDelay | |
EX_雷落とし |
|
| Guardable | 45 | ButtobiSp | 0 | PowerS | None | ShellAllDirGuardableIgnoreEndDelay |
EX_巨大化パンチ放電 |
|
| Guardable | 45 | ButtobiSp | 0 | PowerS | None | ShellAllDirGuardableIgnoreEndDelay |
EX_電撃放電_雷爆破 |
|
| Guardable | 60 | ButtobiSp | 0 | PowerS | M | ShellAllDirGuardableIgnoreEndDelay |
EX_ダイブ放電 |
|
| Guardable | 60 | ButtobiSp | 0 | PowerS | M | ShellAllDirGuardableIgnoreEndDelay |
MR_雷爆破 |
|
| Guardable | 80 | Buttobi | 0 | PowerL | S | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
MR_真下ダイブシェル |
|
| NoGuardable | 55 | Buttobi | 0 | PowerM | S | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |