Monster icon

天彗龍 傀異克服バルファルクRisen Crimson Glow ValstraxValstrax écarlate éveilléValstrax cremisi risortoErhobener Karmesin-ValstraxValstrax Carmesí elevadoВосставший Алый ВалстраксWzniesiony Karmazynowy ValstraxValstrax do Lume Rubro Erguido괴이 극복 발파루크天彗龍(傀異克服)怪异克服天彗龙فالستراكس قرمزي لامع رايزن

Description

「傀異克服」の名を冠した天彗龍の変異体。
キュリアによる暴走を克服したことで強大な力を手にいれ
その影響により、体表には不気味な紋様が現れている。
莫大な龍気エネルギーにより、圧倒的な敏捷性を有し、
繰り出される龍気爆発は苛烈を極める。
災厄たるその猛攻から逃れられる者はいないだろう。
さらに古龍の怒りが頂点に達した時、体表が光り輝き、
「傀氣脈動状態」と呼ばれる姿へ変貌する。Risen Crimson Glow Valstrax are elder dragons that have found
a way to overcome their affliction. By suppressing the Qurio virus,
they have gained great strength and new abilities. Their abundance
of dragon energy has granted them greater agility, and even more
devastating explosive powers. Very few will be able to withstand
their ferocious attacks. When their anger reaches its peak, they'll
enter into their Risen state and their body will begin to glow.Le Valstrax écarlate éveillé est un dragon ancien
ayant surmonté son affliction. En supprimant le virus
Qurio, il a gagné plus de force et de nouvelles
habiletés. Son surplus d'énergie du dragon lui confère
plus d'agilité et une puissance explosive dévastatrice.
Rares sont ceux capables d'affronter la violence de
ses attaques. Quand sa rage atteint son paroxysme,
il se met en état éveillé et se met à briller.I Valstrax cremisi risorti sono draghi anziani guariti
dall'infezione. Uccidendo il virus dei Qurio, hanno
ottenuto un'enorme forza e nuove abilità. Grazie
all'abbondanza di energia di drago sono più agili
e hanno poteri esplosivi ancora più devastanti.
In pochissimi riusciranno a resistere ai loro attacchi
feroci. All'apice della rabbia, entrano in uno stato
detto risorto e il loro corpo inizia a brillare.Erhobene Karmesin-Valstrax sind Drachenälteste, die
einen Weg gefunden haben, ihr Leiden zu überwinden.
Durch die Unterdrückung des Qurio-Virus haben sie
große Stärke und neue Fähigkeiten erlangt. Ihr
Überfluss an Drachenenergie hat ihnen größere Beweg-
lichkeit und noch verheerendere Sprengkräfte verlie-
hen. Nur wenige halten ihren Angriffen stand. Erreicht
ihre Wut ihren Höhepunkt, aktivieren sie den Zustand.Los Valstrax Carmesí elevados son dragones ancianos que han
hallado el modo de superar su aflicción. Neutralizar
el virus de los Qurio los ha hecho más fuertes y les
ha dado nuevas habilidades. La riqueza de su energía de
dragón les brinda gran agilidad y hace que sus ataques
explosivos sean aún más devastadores. Muy pocos pueden
soportar sus feroces acometidas. Si se enfadan al máximo,
entran en un estado elevado y empiezan a brillar.Восставшие Ал. Вастраксы — древние драконы, нашедшие
способ избавиться от недуга. Подавив Курио-вирус,
они обрели большую силу и новые способности.
Изобилие драконьей энергии делает их ловчее
и дает им смертоносные взрывоопасные атаки, перед
которыми мало кто устоит. Когда их гнев достигает
пика, они входят в восставшее состояние и их тело
начинает светиться.Wzniesione Karmazynowe Valstraxy to Starsze Smoki,
które pokonały zarażenie. Wygrywając z wirusem
Qurio, uzyskały wielką siłę i nowe zdolności.
Zasoby smoczej energii zwiększają ich zwinność
i niszczycielską wybuchową moc. Mało kto jest
w stanie wytrzymać ich ataki. Gdy ich złość
sięgnie zenitu, przechodzą w stan wzniesienia.
Wtedy ich ciało zaczyna świecić.Os Valstrax do Lume Rubro Erguidos são dragões
anciões que superaram a aflição. Ao suprimir o vírus
do Qurio, eles ganharam força e novas habilidades.
A abundância de energia dracônica lhes dá agilidade
maior e poderes explosivos ainda mais devastadores.
Poucos são capazes de aguentar os ataques ferozes.
Quando a fúria chega ao máximo,
entram no estado Erguido, fazendo o corpo brilhar.「괴이 극복」의 이름이 붙은 천혜룡의 변이체.
큐리아로 인한 폭주를 극복해 강대한 힘을 얻으며
그 영향으로 몸에 불길한 문양이 나타났다.
막대한 용기 에너지와 압도적인 민첩성을 지녔으며
맹렬한 용기 폭발을 일으킨다. 재앙과도 같은
그 맹공에서 벗어날 자는 없을 것이다.
고룡의 분노가 정점에 달했을 때, 몸이 빛나며
「괴기 맥동 상태」라는 모습으로 변모한다.冠有「傀異克服」之名的天彗龍。
克服了噬生蟲引發的失控而得到了強大力量,
身體表面亦因此浮現令人毛骨悚然的紋路。
牠因身負龐大龍氣能量而具備極為敏捷的身手,
其施展的龍氣爆發更是驍悍至極,
想必無人能從那天災般的猛攻下倖免。
另外,當古龍們的怒氣到達顛峰時,
體表便會散發光芒,進入「傀氣脈動狀態」。带有“怪异克服”之名的天彗龙变异体。
因为克服了啮生虫引发的发狂,而获得了强大力量。
受此影响,它的体表出现了诡异的纹路。庞大的龙
气能量不仅使它的行动极其敏捷,还让它释放的龙
气爆炸猛烈至极。无人能从其灾厄般的猛攻中逃脱。
当古龙之怒达到最大时,其体表会发光,其形态也
变为“怪气脉动状态”。كائنات فالستراكس رايزن القرمزي اللامع هي تنانين
معمّرة وجدت طريقة للتغلب على محنتها. فمن خلال قمع
فيروس الكوريو، اكتسبت قوة كبيرة وقدرات جديدة.
منحهم تجمع طاقتهم كتنانين قدرة أكبر، وقوة
انفجارية أكثر تدميرًا. لن يتمكن سوى قلة من الصمود
أمام هجماتهم الساحقة. عندما تصل إلى ذروة الغضب،
تدخل في حالة رايزن، ويبدأ جسمها في التوهج.
一定の攻撃を加え体力が減ると、傀異克服古龍は
「傀氣脈動状態」と呼ばれる姿となり、大技を繰り出す。
傀異克服バルファルクの大技は、片翼に力を集中させ
激しく回転したのち、槍の如き翼で獲物を串刺しにする。
傀氣脈動状態の古龍に対しては、攻撃の手を緩めず
ダメージを与え続けて、解放された力を抑え込もう。After inflicting a sufficient amount of damage to a Risen elder
dragon, they'll enter into a Risen state. In this state, their attacks
are much more powerful. With Risen Crimson Glow Valstrax, they'll
amass all their strength in one wing before doing a spin attack,
and skewering their prey. Stay on the offensive to prevent them
from entering this state or to knock them out of it.Des attaques répétées sur un dragon ancien réveillé
réduisant assez sa vie le mettent en mode Réveillé
et il lance des attaques dévastatrices. Le Valstrax
écarlate Réveillé concentre sa puissance dans l'aile
avant d'attaquer et embrocher sa proie. Continuez
d'attaquer pour empêcher ou annuler cet état.Dopo aver inflitto danni sufficienti a un drago anziano
risorto, questo entrerà in uno stato detto risorto.
In questo stato gli attacchi sono molto più potenti.
Il Valstrax cremisi risorto accumula il suo potere in
un'ala, poi esegue un attacco rotante e infilza la
preda. Attacca per impedire o interrompere questo stato.Nach ausreichend Schaden auf einen Erhobenen
Drachenältesten wird dieser den Erhobenen-Zustand
aktivieren. In diesem Zustand sind ihre Angriffe viel
stärker. Sie sammeln ihre ganze Kraft in einem Flügel,
bevor sie einen Wirbelangriff ausführen und ihre
Beute aufspießen. Bleibe in der Offensive.Al provocar daño suficiente a un dragón anciano elevado,
entra en estado elevado y sus ataques serán mucho más
poderosos. En el caso de los Valstrax Carmesí elevados,
concentran todas sus fuerzas en un ala para golpear con
un ataque giratorio y ensartar a sus presas. Mantente a la
ofensiva para evitar ese estado o hacer que salgan de él.Если нанести достаточно урона восст. др. дракону,
он переходит в восст. состояние и усиливает атаки.
В случае восст. Алого Валстракса, он накапл. силу в
одном крыле и атакует во вращении. Чтобы не дать
монстру перейти в такое состояние или заставить
выйти из него, не прекращайте атаковать.Po otrzymaniu pewnej ilości obrażeń wzniesiony Starszy
Smok wejdzie w stan wzniesienia. Wtedy jego ataki są
potężniejsze. Wzniesiony Karmazynowy Valstrax gromadzi
całą swoją moc w jednym skrzydle, po czym wyprowadza
straszliwy atak obrotowy. Atakuj bestię, by uniemożliwić
jej wejście w ten stan lub ją z niego wyrwać.Depois de causar dano suficiente a um dragão ancião
Erguido, entrarão num estado Erguido. Nesse estado,
os ataques serão muito mais poderosos. O Valstrax do
Lume Rubro Erguido acumula toda força numa só asa e
faz um ataque giratório, perfurando a presa. Fique na ofensiva
para impedi-los de entrar nesse estado ou tirá-los dele.일정 공격을 통해 체력이 닳게 되면 괴이 극복 고룡은
「괴기 맥동 상태」라는 모습이 되어 비기를 사용한다.
괴이 극복 발파루크의 비기는 한쪽 날개에 힘을 모아
격렬히 회전한 후 창 같은 날개로 목표를 꿰뚫는다.
괴기 맥동 상태인 고룡에게 쉴 새 없이 공격하여
계속해서 대미지를 주고 해방된 힘을 억제하자.施加一定程度的攻擊削減其體力後,古龍(傀異克服)便會
進入「傀氣脈動狀態」並施展必殺技。
天彗龍(傀異克服)的必殺技為將力量集中於一片翅膀,
猛烈迴轉後,再如長槍般以翅膀貫穿獵物。
面對傀氣脈動狀態的古龍,絕不能懈怠攻擊,
必須持續給予傷害,壓制牠解放的力量。造成一定攻击减少其体力后,怪异克服古龙就
会进入“怪气脉动状态”并释放大招。怪异克服
天彗龙大招释放大招时,会把力量集中在单侧
的龙翼上,剧烈旋转后龙翼会如长枪般贯穿猎
物。面对怪气脉动状态的古龙时,切勿放缓攻
势,持续造成伤害来抑制其释放的力量吧。بعد إلحاق قدر كافٍ من الضرر بالتنين المعمر رايزن،
سيدخل في حالة رايزن. وفي هذه الحالة، تكون هجماته
أكثر قوة. ومع فالستراكس رايزن قرمزي لامع،
ويركز قوته كلها في جناح واحد، ثم يقوم بهجوم
دوَّار يمزق فريسته. استمر في الهجوم لمنعه
من الدخول في هذه الحالة، أو لإخراجه منها.

Basic data

Base HP(LR/HR) 4700, (MR) 4700

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size2040.98 (Small crown1836.882, Silver large crown2265.4878, Large crown2387.9465)

Threat level10

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر, (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer10

Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 1050 / (MR) 1600

Enrage timer120

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.15

Enrage defense multiplier1

Enrage compensation rate[0.5, 1.3, 0.7, 1.0, 1.0, 1.0, 1.5, 3.0, 5.0, 5.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس556035252525250100
Dragon energy556035252525250100
Enraged57623500000100
Dragon energy & enraged57623500000100
[1]B:首NormalNeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبة4030152525252500
Dragon energy4030152525252500
Enraged403020000000
Dragon energy & enraged403020000000
[2]C:胴NormalTorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع3025102020202000
Dragon energy3025102020202000
Enraged302510000000
Dragon energy & enraged302510000000
[3]D:翼腕Normal翼脚WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날개 다리翼腳翼足جناح4545451515151500
Dragon energy4545451515151500
Enraged4545451515151500
Dragon energy & enraged4545451515151500
[4]E:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية2524252525252500
Dragon energy2524252525252500
Enraged2524252525252500
Dragon energy & enraged2524252525252500
[5]F:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية2524201515151500
Dragon energy2524201515151500
Enraged252440000000
Dragon energy & enraged252440000000
[6]G:翼膜と端NormalWingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح2245102525252500
Dragon energy647045000000
Enraged224510000000
Dragon energy & enraged647045000000
[7]H:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل4524202020202000
Dragon energy4524202020202000
Enraged452420000000
Dragon energy & enraged452420000000
[8]I:胸Normal8090501525252000
Dragon energy8090501525252000
Enraged8090501525252000
Dragon energy & enraged8090501525252000
[9]J:吸気中以外胸Normal胸部ChestTorseToraceBrustPechoГрудьTułówPeito흉부胸部胸部صدر3025102020202000
Dragon energy3025102020202000
Enraged302510000000
Dragon energy & enraged302510000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]350(x1) 700 / (x0) 1050Red
[1]200(x1) 400White
[2]左翼400(x1) 600Red
[3]右翼400(x1) 600Red
[4]左前脚150(x1) 300Orange
[5]右前脚150(x1) 300Orange
[6]尻尾250(Slash) 300White
[7]後脚150Orange
[8]250(x1) 350Red
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0[1][4][5][8]2Unique(LR/HR) 200, (MR) 200 / (LR/HR) 700, (MR) 700 / (LR/HR) 1400, (MR) 1400
Unique1All2UniqueOverwrite topple(LR/HR) -1, (MR) 360 / (LR/HR) -1, (MR) 540 / (LR/HR) -1, (MR) 720 / (LR/HR) -1, (MR) 1200

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze200 (+200) → 800200 (+200) → 8005 / 10 sec5 / 10 sec09 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=4
SleepSleep200 (+200) → 800200 (+200) → 8005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
StunStun180 (+170) → 800180 (+170) → 8005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=2
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
StunStun200 (+150) → 800180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-4 sec) → 4 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 6 ~ 20, Angle = 180
Preset = 3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
PoisonPoison150 (+100) → 650150 (+100) → 65010 / 10 sec10 / 10 sec030 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 4
BlastBlast200 (+100) → 800200 (+100) → 8005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 200, Preset = 4
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 150, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1, Preset = 0
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1, Preset = 0
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 1, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Target rewardsProbability
1x 14%
1x 22%
1x 18%
1x 12%
1x 10%
1x 15%
1x 6%
1x 3%
PartCarvesProbability
Main body
1x 35%
1x 28%
1x 14%
1x 21%
1x 2%
Severed part A
1x 80%
1x 16%
1x 4%
Capture rewardsProbability
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس
All of:
  • [0](x1)
1x 76%
2x 20%
1x 4%
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة
All of:
  • [1](x1)
1x 90%
2x 10%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح
Any of:
  • [2](x1)
  • [3](x1)
1x 90%
1x 10%
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية
Any of:
  • [4](x1)
  • [5](x1)
1x 80%
1x 20%
胸部ChestTorseToraceBrustPechoГрудьTułówPeito흉부胸部胸部صدر
All of:
  • [8](x1)
1x 78%
1x 20%
1x 2%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 32%
1x 24%
1x 3%
1x 1%
1x 40%
Riding
2x 25%
1x 50%
1x 25%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
槍攻撃
  • Raw 70
  • Stun20
Guardable40Buttobi0PowerLMCalcHitDirectionBasedRootPos
槍攻撃薙ぎ払い
  • Raw 80
  • Stun25
Guardable40Buttobi0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
突進
  • Raw 90
  • Stun40
Guardable50ButtobiNoDown0AbsolutePowerMCalcHitDirectionBasedRootPos
振り向きパンチ
  • Raw 70
  • Stun20
Guardable40ButtobiNoDown0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
ウィング薙ぎ払い
  • Raw 80
  • Stun25
Guardable50ButtobiNoDown0PowerLMCalcHitDirectionBasedRootPos
咆哮
      Guardable30EarL90NoneNoneCalcHitDirection
      小パンチ
      • Raw 40
      • Stun15
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      小パンチ二段目
      • Raw 80
      • Stun30
      Guardable40ButtobiNoDown0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
      猛ダッシュ
      • Raw 20
        Guardable15FallDown0PowerSMCalcHitDirectionBasedRootPos
        段差登り着地
        • Raw 20
          Guardable15FallDown0PowerSSCalcHitDirection
          大技着地
          • Raw 140
          • Stun40
          NoGuardable80ButtobiNoEscape0AbsolutePowerLCalcHitDirectionBasedRootPos
          大技離陸
          • Raw 70
          • Stun20
          Guardable40Buttobi0PowerLMCalcHitDirectionBasedRootPos
          突進停止
          • Raw 90
          • Stun30
          Guardable50ButtobiNoDown0PowerLMCalcHitDirectionBasedRootPos
          ジャンプ薙ぎ払い
          • Raw 27
          • Dragon63
          • Stun30
          Guardable40Buttobi0PowerLMCalcHitDirectionBasedRootPos
          かみつき小
          • Raw 40
          • Stun20
          Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPos
          かみつき大
          • Raw 60
          • Stun25
          Guardable40ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
          二段パンチ
          • Raw 40
          • Stun15
          Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
          二段パンチ二段目
          • Raw 70
          • Stun30
          Guardable30ButtobiSlamDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
          猛ダッシュ小かみつき
          • Raw 40
          • Stun15
          Guardable30Buttobi0PowerMSCalcHitDirectionBasedRootPos
          段差ジャンプダメージ
          • Raw 30
            Guardable20Buttobi0NoneSCalcHitDirectionBasedRootPos
            ホバリング突進(翼)
            • Raw 85
            • Stun50
            Guardable80ButtobiSp0PowerLMAllDirGuardable
            ホバリング突進(体)
            • Raw 85
            • Stun25
            Guardable80ButtobiSp0PowerLMAllDirGuardable
            【操竜】回避パリィ
                Guardable0KnockBack0NoneNone
                【操竜】離脱突進
                    Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                    ウィング薙ぎ払い(スーパーモード)
                    • Raw 28
                    • Dragon67
                    • Stun25
                    • Dragon 180sec
                    Guardable80ButtobiNoDown0PowerLMCalcHitDirectionBasedRootPos
                    操竜確定ヤラレ(かみつき小)
                    • Raw 50
                    • Stun20
                    Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
                    操竜確定ヤラレ(槍攻撃)
                    • Raw 80
                    • Stun20
                    Guardable40Buttobi0PowerLMCalcHitDirectionBasedRootPosTriggerRidingStart
                    大技着地_対ボス敵用
                    • Raw 140
                    • Stun40
                    NoGuardable80ButtobiNoEscape0AbsolutePowerLCalcHitDirectionBasedRootPos
                    大技着地_対ボス敵PLノーダメ用
                        NoGuardable80ButtobiNoEscape0AbsolutePowerLCalcHitDirectionBasedRootPos
                        突進_操竜時用
                        • Raw 230
                        • Stun40
                        Guardable50ButtobiNoDown0AbsolutePowerMCalcHitDirectionBasedRootPos
                        対空(かみつき小)
                        • 30
                          Guardable0Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                          対空(中)
                          • 45
                            Guardable0Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                            対空(大)
                            • 60
                              Guardable0Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                              対空(かみつき大)
                              • 60
                                Guardable0Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                                空中槍ステ
                                • Raw 55
                                • Stun20
                                Guardable40FallDown0PowerLMCalcHitDirectionBasedRootPos
                                空中槍ステ二連
                                • Raw 70
                                • Stun20
                                Guardable40ButtobiNoDown0PowerLMCalcHitDirectionBasedRootPos
                                【克服】翼アッパー
                                • Raw 80
                                • Stun30
                                Guardable80Upper0PowerLMCalcHitDirectionBasedRootPos
                                【克服】翼裏拳
                                • Raw 60
                                • Stun25
                                Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPos
                                【克服】大車輪(回転)
                                • Raw 31
                                • Dragon74
                                • Stun25
                                • Dragon 180sec
                                Guardable100ButtobiNoDown0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
                                【克服】大車輪(突き刺し)
                                • Raw 33
                                • Dragon77
                                • Stun25
                                • Dragon 180sec
                                SkillGuardable100ButtobiNoEscape0PowerLMCalcHitDirectionBasedRootPos
                                【克服】傀氣脈動変身用
                                • 15
                                  Guardable60ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                                  【克服】振り向きパンチ
                                  • Raw 80
                                  • Stun20
                                  • 180sec
                                  Guardable80ButtobiNoDown0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
                                  【克服】こかし
                                  • Raw 35
                                  • Stun20
                                  Guardable30FallDown0PowerSSCalcHitDirectionBasedRootPos
                                  龍属性弾
                                  • Raw 15
                                  • Dragon35
                                  • Stun10
                                  • Dragon 180sec
                                  Guardable30ButtobiNoDown0PowerMSShellIgnoreEndDelay
                                  龍属性弾(着弾)
                                  • Raw 15
                                  • Dragon35
                                  • Stun10
                                  • Dragon 180sec
                                  Guardable30ButtobiNoDown0PowerMSShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                  龍属性ブレス(左右)
                                  • Raw 21
                                  • Dragon49
                                  • Stun30
                                  • Dragon 180sec
                                  Guardable60RecoverableUpper0PowerMMShellAllDirGuardableIgnoreEndDelay
                                  龍属性ブレス(正面)
                                  • Raw 24
                                  • Dragon56
                                  • Stun40
                                  • Dragon 180sec
                                  Guardable60ButtobiSp0PowerLMShellIgnoreEndDelay
                                  バックステップブレス
                                  • Raw 24
                                  • Dragon56
                                  • Stun40
                                  • Dragon 180sec
                                  Guardable50ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                  大技メテオ
                                  • Raw 36
                                  • Dragon84
                                  • Stun50
                                  • Dragon 180sec
                                  NoGuardable80ButtobiNoEscape0PowerLLShellCalcHitDirectionIgnoreEndDelay
                                  ジャンプ薙ぎ払い
                                  • Raw 27
                                  • Dragon63
                                  • Stun40
                                  • Dragon 180sec
                                  Guardable60Buttobi0PowerLMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                  翼叩きつけ
                                  • Raw 24
                                  • Dragon56
                                  • Stun30
                                  • Dragon 180sec
                                  Guardable60Upper0PowerMMShellAllDirGuardableIgnoreEndDelay
                                  ロケットパンチ(地割れ)
                                  • Raw 19
                                  • Dragon46
                                  • Stun35
                                  • Dragon 180sec
                                  Guardable60Buttobi0PowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                  ロケットパンチ(地割れ爆発)
                                  • Raw 24
                                  • Dragon56
                                  • Stun30
                                  • Dragon 180sec
                                  Guardable60Upper0PowerLMShellAllDirGuardableIgnoreEndDelay
                                  予兆
                                      NoGuardable0Invalid0NoneNoneShellIgnoreEndDelay
                                      スーパー龍属性弾
                                      • Raw 15
                                      • Dragon35
                                      • Stun15
                                      • Dragon 180sec
                                      Guardable40ButtobiNoDown0PowerMMShellIgnoreEndDelay
                                      スーパー龍属性弾(着弾)
                                      • Raw 15
                                      • Dragon35
                                      • Stun15
                                      • Dragon 180sec
                                      Guardable40ButtobiNoDown0PowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      スーパーバックステップブレス
                                      • Raw 24
                                      • Dragon56
                                      • Stun40
                                      • Dragon 180sec
                                      Guardable50ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                      ホバリング突進地面爆発
                                      • Raw 24
                                      • Dragon56
                                      • Stun40
                                      • Dragon 180sec
                                      Guardable50ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                      大技離陸爆発
                                      • Raw 27
                                      • Dragon63
                                      • Stun40
                                      • Dragon 180sec
                                      Guardable50ButtobiNoDown0PowerLMShellCalcHitDirectionIgnoreEndDelay
                                      地震
                                          Guardable30QuakeL0NoneNoneShellIgnoreEndDelay
                                          落下龍属性弾
                                          • Raw 15
                                          • Dragon35
                                          • Stun10
                                          • Dragon 180sec
                                          Guardable30ButtobiNoDown0PowerMSShellAllDirGuardableIgnoreEndDelay
                                          落下龍属性弾(着弾)
                                          • Raw 15
                                          • Dragon35
                                          • Stun10
                                          • Dragon 180sec
                                          Guardable30ButtobiNoDown0PowerMSShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                          スーパー落下龍属性弾
                                          • Raw 15
                                          • Dragon35
                                          • Stun15
                                          • Dragon 180sec
                                          Guardable40ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                          スーパー落下龍属性弾(着弾)
                                          • Raw 15
                                          • Dragon35
                                          • Stun15
                                          • Dragon 180sec
                                          Guardable40ButtobiNoDown0PowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                          吸気完了(風圧弱)
                                              Guardable50WindM0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                              彗星離陸用風圧(龍風圧)
                                                  Guardable50WindL0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                  ブロック移動離陸爆発
                                                  • Raw 12
                                                  • Dragon28
                                                  • Stun40
                                                  • Dragon 180sec
                                                  Guardable50ButtobiNoDown0PowerSSShellCalcHitDirectionIgnoreEndDelay
                                                  龍属性レーザー
                                                  • Raw 60
                                                  • Dragon60
                                                  • Stun50
                                                  • Dragon 180sec
                                                  Guardable80ButtobiSp0PowerLMShellIgnoreEndDelay
                                                  龍属性レーザー跡爆発
                                                  • Raw 42
                                                  • Dragon43
                                                  • Stun50
                                                  • Dragon 180sec
                                                  Guardable80ButtobiSp0PowerLMShellIgnoreEndDelay
                                                  彗星旋回龍属性弾
                                                      Guardable0None0PowerMNoneShell
                                                      彗星旋回龍属性弾(着弾)
                                                      • Raw 15
                                                      • Dragon35
                                                      • Stun15
                                                      • Dragon 180sec
                                                      Guardable40RecoverableUpper0PowerMMShellAllDirGuardableIgnoreEndDelay
                                                      龍属性ブレス(ホバリング)
                                                      • Raw 24
                                                      • Dragon56
                                                      • Stun40
                                                      • Dragon 180sec
                                                      Guardable60ButtobiSp0PowerLMShellIgnoreEndDelay
                                                      突進時風圧(風圧弱)
                                                          Guardable50WindS0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                          大技メテオ_対ボス敵用
                                                              Guardable80ButtobiNoEscape0PowerLLShellCalcHitDirectionIgnoreEndDelay
                                                              ブロック移動離陸用風圧(龍風圧)
                                                                  Guardable50WindL0NoneNoneShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                                                  龍属性レーザー_正面大範囲
                                                                  • Raw 75
                                                                  • Dragon75
                                                                  • Stun50
                                                                  • Dragon 180sec
                                                                  Guardable80ButtobiSp0PowerLMShellIgnoreEndDelay
                                                                  クリアリングバーナー
                                                                  • Raw 4
                                                                  • Dragon4
                                                                  • Dragon 180sec
                                                                  NoGuardable0None0NoneNoneShellIgnoreEndDelay
                                                                  設置炎
                                                                  • Raw 2
                                                                  • Dragon2
                                                                  • Dragon 180sec
                                                                  NoGuardable0None0NoneNoneShellIgnoreEndDelay
                                                                  ステップ龍属性弾
                                                                  • Raw 10
                                                                  • Dragon25
                                                                  • Stun10
                                                                  • Dragon 180sec
                                                                  Guardable30FallDown0PowerMSShellIgnoreEndDelay
                                                                  【克服】翼アッパー
                                                                  • Raw 18
                                                                  • Dragon42
                                                                  • Stun30
                                                                  • Dragon 180sec
                                                                  Guardable60Upper0PowerMMShellAllDirGuardableIgnoreEndDelay
                                                                  【克服】彗星シェル爆発
                                                                  • Raw 22
                                                                  • Dragon53
                                                                  • Stun30
                                                                  • Dragon 180sec
                                                                  Guardable80ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                                                  【克服】ブーストステップ_翼パンチ
                                                                  • Raw 16
                                                                  • Dragon39
                                                                  • Stun35
                                                                  • Dragon 180sec
                                                                  Guardable80Upper0PowerMMShellAllDirGuardableIgnoreEndDelay
                                                                  【克服】翼アッパー(解放)
                                                                  • Raw 21
                                                                  • Dragon49
                                                                  • Stun30
                                                                  • Dragon 180sec
                                                                  Guardable80Upper0PowerMMShellAllDirGuardableIgnoreEndDelay