Monster icon

天廻龍 傀異克服シャガルマガラRisen Shagaru MagalaShagaru Magala éveilléShagaru Magala risortoErhobener Shagaru MagalaShagaru Magala elevadoВосставшая Шагару МагалаWzniesiony Shagaru MagalaShagaru Magala Erguido괴이 극복 샤가르마가라天迴龍(傀異克服)怪异克服天廻龙شاجارو ماجالا رايزنShagaru Magala elevado

Description

「傀異克服」の名を冠した天廻龍。
キュリアによる暴走を克服したことで強大な力を手にいれ
その影響により、体表には不気味な紋様が現れている。
狂竜ウイルスの放出量が高まり、
広範囲のウイルス爆発が周囲を飲み込む。
翻弄された獲物は翼脚に蹂躙されることとなるだろう。
さらに古龍の怒りが頂点に達した時、体表が光り輝き、
「傀氣脈動状態」と呼ばれる姿へ変貌する。Risen Shagaru Magala are elder dragons that have found
a way to overcome their affliction. By suppressing the Qurio
virus, they have gained great strength and new abilities.
They release larger quantities of the Frenzy virus, resulting
in viral explosions with increased radius. Anything that
gets in their way will fall prey to their powerful wingarms.
When their anger reaches its peak, they'll enter into their
Risen state and their body will begin to glow.Le Shagaru Magala éveillé est un dragon ancien ayant
surmonté son affliction. En supprimant le virus Qurio,
il a gagné plus de force et de nouvelles habiletés.
Il relâche de grandes quantités de virus Furie qui
augmentent le rayon des explosions virales. Tout
ce qui est à portée succombera face à ses pattes
ailées. Quand sa rage atteint son paroxysme,
il se met en état éveillé et se met à briller.Gli Shagaru Magala risorti sono draghi anziani guariti
dall'infezione. Uccidendo il virus dei Qurio, hanno
ottenuto un'enorme forza e nuove abilità. Rilasciano
notevoli quantità di virus frenesia che generano
esplosioni virali su un raggio più ampio. Le loro
zampe alate distruggono tutto ciò che incontrano.
All'apice della rabbia, entrano in uno stato detto
risorto e il loro corpo inizia a brillare.Erhobene Shagaru Magala sind Drachenälteste, die ihr
Leiden überwinden können. Durch die Unterdrückung
des Qurio-Virus haben sie Stärke und neue Fähigkeiten
erlangt. Sie setzen große Mengen des Raserei-Virus
frei, was zu Virusexplosionen mit großem Radius führt.
Alles wird ihren Flügelarmen zum Opfer fallen. Wenn
ihre Wut ihren Höhepunkt erreicht, aktivieren sie
ihren Erhobenen-Zustand und ihre Körper glühen.Los Shagaru Magala elevados son dragones ancianos
que han hallado el modo de superar su aflicción.
Neutralizar el virus de los Qurio los ha hecho más
fuertes y les ha dado nuevas habilidades. Aumentan
el radio de las explosiones víricas con más virus
Furor. Sus poderosos brazos ala hacen presa de todo
lo que les sale al paso. Si se enfurecen al máximo,
alcanzan su estado elevado y empiezan a brillar.Восставшие Шагару Магала — древние драконы, нашедшие
способ избавиться от недуга. Подавив Курио-вирус,
они обрели большую силу и новые способности. Они
выпускают большое количество вируса Бешенства,
вызывая взрывы повышенного радиуса. Тех, кто
оказался рядом, они бьют мощными крыльями. Когда
их гнев достигает пика, они входят в восставшее
состояние и их тело начинает светиться.Wzniesione Shagaru Magala to Starsze Smoki, które
pokonały zarażenie. Wygrywając z wirusem Qurio,
uzyskały wielką siłę i nowe zdolności. Wydają
z siebie duże ilości wirusa Szału, powodując
eksplozje wirusa o zwiększonym promieniu. Cokolwiek
wejdzie im w drogę, pada ofiarą ich potężnych ramion
skrzydeł. Gdy ich złość sięgnie zenitu, przechodzą
w stan wzniesienia. Wtedy ich ciało zaczyna świecić.Shagarus Magalas Erguidos são dragões anciões que
superaram a aflição. Ao suprimir o vírus do Qurio,
eles ganharam força e novas habilidades. Lançam
quantidades maiores de vírus da Cólera, resultando
em explosões virais com raio aumentado. Qualquer
coisa no caminho deles será destroçada por poderosos
braços de asas. Quando a fúria chega ao máximo,
entram no estado Erguido, fazendo o corpo brilhar.「괴이 극복」의 이름이 붙은 천회룡.
큐리아로 인한 폭주를 극복해 강대한 힘을 얻으며
그 영향으로 몸에 불길한 문양이 나타났다.
광룡 바이러스의 방출량이 늘어나며
광범위한 바이러스 폭발이 주변을 휩쓴다.
농락당한 사냥감은 날개다리에 유린당할 것이다.
또한 고룡의 분노가 정점에 달했을 때, 몸이 빛나며
「괴기 맥동 상태」라는 모습으로 변모한다.冠有「傀異克服」之名的天迴龍。
克服了噬生蟲所引發的失控而得到了強大的力量,
身體表面亦因此浮現令人毛骨悚然的紋路。
此個體的狂龍病毒釋放量更高,
會施展超大範圍的病毒爆炸,將四周吞沒。
落入牠掌心的獵物只能無力地任憑其翼腳蹂躪。
另外,當古龍們的怒氣到達顛峰時,
體表便會散發光芒,進入「傀氣脈動狀態」。带有“怪异克服”之名的天廻龙。
因为克服了啮生虫引发的发狂,而获得了强大力量。
受此影响,它的体表出现了诡异的纹路。它能够释
放出更多的狂龙病毒,用大范围的病毒爆炸吞没周
围,还会用翼足来蹂躏那些被它玩弄的猎物。当古
龙之怒达到最大时,其体表会发光,其形态也变为
“怪气脉动状态”。كائنات شاجارو ماجالا رايزن هي تنانين معمّرة، وجدت
طريقة للتغلب على محنتها. فمن خلال قمع
فيروس الكوريو؛ اكتسبت قوة كبيرة، وقدرات جديدة.
تطلق كميات كبيرة من فيروس الجنون؛ ما يؤدي إلى
انفجارات فيروسية ذات نطاق أوسع. أي شيء يعترض طريقها
يقع ضحية أجنحتها القوية. عندما تصل إلى ذروة الغضب،
تدخل في حالة رايزن،
ويبدأ جسمها في التوهج.Los Shagaru Magala elevados son dragones ancianos
que encontraron el modo de superar su aflicción.
Neutralizar el virus de los Qurio los hizo más
fuertes y les dio nuevas habilidades. Aumentan
el radio de las explosiones víricas con más virus
Furor. Sus poderosos brazos ala hacen presa de todo
lo que les sale al paso. Si se enfurecen al máximo,
alcanzan su estado elevado y empiezan a brillar.
一定の攻撃を加え体力が減ると、傀異克服古龍は
「傀氣脈動状態」と呼ばれる姿となり、大技を繰り出す。
傀異克服シャガルマガラの大技は、無数のウイルスの柱を
作り出し、それを集束させ巨大な爆発を引き起こす。
傀氣脈動状態の古龍に対しては、攻撃の手を緩めず
ダメージを与え続けて、解放された力を抑え込もう。After inflicting a sufficient amount of damage to a Risen elder
dragon, they'll enter into a Risen state. In this state, their attacks
are much more powerful. Risen Shagaru Magala unleash countless
viral pillars, before bringing them together into one giant explosion.
Stay on the offensive to prevent them from entering this state or
to knock them out of it.Après avoir infligé assez de dégâts au dragon ancien
éveillé, celui-ci passe à l'état éveillé. Ainsi, ses
attaques sont plus puissantes. Le Shagaru Magala
éveillé génère plein de piliers de virus qui créent
une énorme explosion. Continuez l'offensive pour
empêcher cet état ou l'annuler.Dopo aver inflitto danni sufficienti a un drago anziano
risorto, questo entrerà in uno stato detto risorto.
In questo stato gli attacchi sono molto più potenti.
Lo Shagaru Magala risorto genera numerosi pilastri
virali che fa convergere in una grande esplosione.
Attacca per impedire o interrompere questo stato.Nach ausreichend Schaden auf einen Erhobenen
Drachenältesten wird dieser den Erhobenen-Zustand
aktivieren. In diesem Zustand sind ihre Angriffe viel
stärker. Shagaru Magala entfesseln mehrere Viruspfeiler,
die in einer großen Explosion münden. Bleibe offensiv,
damit der Zustand verhindert wird.Si dañas lo suficiente a un dragón anciano elevado,
entrará en estado elevado y sus ataques se volverán
mucho más poderosos. Los Shagaru Magala elevados
juntan innúmeras columnas víricas para provocar una
descomunal explosión. Mantente a la ofensiva para
que no alcancen ese estado o salgan de él.Если нанести достаточно урона восст. др. драконам, они
переходят в восст. состояние и усиливают атаки.
Восставшие Шагару Магала атакуют вирус. столбами,
объединяя их в один мощный взрыв. Чтобы не дать
монстрам перейти в такое состояние или заставить
выйти из него, не прекращайте атаковать.Po otrzymaniu określonej ilości obrażeń wzniesiony
Starszy Smok wejdzie w stan wzniesienia. Wtedy jego ataki
są potężniejsze. Wzniesiony Shagaru Magala wypuszcza
niezliczone słupy wirusa, a następnie łączy je w jedną
gigantyczną eksplozję. Atakuj bestię, by uniemożliwić jej
wejście w ten stan lub ją z niego wyrwać.Depois de causar dano suficiente a um dragão ancião
Erguido, ele entrará num estado Erguido, o que
tornará seus ataques muito mais poderosos. Shagarus
Magalas Erguidos lançam pilares virais incontáveis e
os unem numa explosão gigante. Fique na ofensiva para
impedi-lo de entrar nesse estado ou tirá-lo dele.일정 공격을 통해 체력이 닳게 되면 괴이 극복 고룡은
「괴기 맥동 상태」라는 모습이 되어 비기를 사용한다.
괴이 극복 샤가르마가라의 비기는 무수한 바이러스
기둥을 만들고 집속시켜 거대한 폭발을 일으킨다.
괴기 맥동 상태인 고룡에게 쉴 새 없이 공격하여
계속해서 대미지를 주고 해방된 힘을 억제하자.施加一定程度的攻擊削減其體力後,古龍(傀異克服)便會
進入「傀氣脈動狀態」並施展必殺技。
天迴龍(傀異克服)的必殺技為製造出無數的病毒柱,
再將其集中,藉以引發大爆炸。
面對傀氣脈動狀態的古龍,絕不能懈怠攻擊,
必須持續給予傷害,壓制牠解放的力量。造成一定攻击减少其体力后,怪异克服古龙就
会进入“怪气脉动状态”并释放大招。怪异克服
天廻龙释放大招时,会制造无数的病毒柱,并
将它们汇集在一起引发巨大的爆炸。面对怪气
脉动状态的古龙时,切勿放缓攻势,持续造成
伤害来抑制其释放的力量吧。بعد إلحاق قدر كافٍ من الضرر بالتنين المعمر رايزن،
سيدخل في حالة رايزن. وفي هذه الحالة، تكون هجماته
أكثر قوة. يطلق شاجارو ماجالا رايزن كمًّا هائلاً من
الأعمدة الفيروسية قبل تجميعها في انفجار ضخم
استمر في الهجوم لمنعه من الدخول في
هذه الحالة، أو لإخراجه منها.Si dañas lo suficiente a un dragón anciano elevado,
entrará en estado elevado y sus ataques se volverán
mucho más poderosos. Los Shagaru Magala elevados
juntan innúmeras columnas víricas para provocar una
descomunal explosión. Mantente a la ofensiva para
que no alcancen ese estado o salgan de él.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 10%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size1735.54 (Small crown1561.986, Silver large crown1926.4495, Large crown2030.5818)

Threat level10

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّرDragón anciano, (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 0 / (MR) 1200

State time(enraged) 120sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.08 / (tired) x1

Attack(enraged) x1.1

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

Anomaly investigation

Appear as afflicted atA9 (Lv131)

Appear as normal atNone

Main targettrue

Sub targetfalse

Extra monsterfalse

Intrusionfalse

Stats table as afflictedTable 8

Stats table as non-afflictedTable 0

Base zenny(A9) 420

Subtarget zenny adjust-

Base research point(A8) 620

Adjust point for requestx1.3

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部_肉質0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza65604520051525100
[1]B:首_肉質0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبةCuello454520150510200
[2]C:胴体_肉質0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso25251510055100
[3]D:翼脚_肉質0翼脚WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날개 다리翼腳翼足جناحBrazo ala222520250515300
1363625150510200
[4]E:前脚_肉質0前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera40403010055100
[5]F:後脚_肉質0後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera36363010055100
[6]G:翼_肉質0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla262610100510150
[7]H:尻尾_肉質0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola363625100510150
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]頭部, 頭部_部位分け400(x1) 600 / (x2) 600Red
[1]胴体, 胴体_部位分け440Orange
[2]翼, 翼_部位分け220(x1) 220White
[3]翼脚_右, 翼脚_左, 翼脚_部位分け250(x1) 450Red
[4]前脚_右, 前脚_左, 前脚_部位分け, 右前脚, 左前脚275Orange
[5]右後脚, 左後脚, 後脚_右, 後脚_左, 後脚_部位分け385White
[6]尻尾, 尻尾_部位分け360(Slash) 400Orange
[7]-1None
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)All4Unique
Unique0[0]2UniqueOverwrite toppleMulti rate EX120 / 180 / 250
Unique1All3UniqueOverwrite topple(LR/HR) 350, (MR) 400 / (LR/HR) 400, (MR) 450 / (LR/HR) 450, (MR) 500
Unique2[0]2UniqueOverwrite toppleMulti rate EX225 / 250 / 325

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun150 (+120) → 630180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 0 ~ 0, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
BlastBlast0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 0
PoisonPoison80 (+70) → 290180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast120 (+60) → 720180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secHit-damage rate = 1
IceIce0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 1
ThunderThunder0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Risen mode stats

Research levelLevelTrigger healthRelease healthMotionAttack
0Normalx65x1x1.05x1.06
271Hardx75x1.075x1.05x1.0262
301x75x1.075x1.05x1.0262

Special anomaly investigation(HP) Default / (attack) x1 / (motion) x1

Master rank reward

Target rewardsProbability
1x 23%
1x 32%
1x 19%
1x 12%
1x 10%
1x 4%
PartCarvesProbability
Main body (x4)
1x 38%
1x 30%
1x 17%
1x 12%
1x 3%
Severed part A
1x 80%
1x 16%
1x 4%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرنCuerno
All of:
  • [0](x2)
1x 96%
1x 4%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla
All of:
  • [2](x1)
1x 80%
1x 20%
翼脚WingarmPatte ailéeZampa alataFlügelarmBrazo alaЛапа у крылаRamię skrzydłaBraço da Asa날개 다리翼腳翼足جناحBrazo ala
All of:
  • [3](x1)
1x 60%
2x 20%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
1x 44%
1x 15%
1x 1%
1x 40%
Riding
1x 55%
1x 30%
1x 15%

Anomaly quest reward

Anomaly investigation reward (lv131 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 20%
3x 5%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 20%
3x 15%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 20%
3x 15%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
3x 15%
1x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv240)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv241 ~ lv250)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv251 ~ lv260)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv261 ~ lv270)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv271 ~ lv280)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
9x 18%
1x 14%
2x 4%
5x 10%
3x 16%
20x 10%
15x 5%
10x 5%
5x 18%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
9x 18%
1x 14%
2x 4%
5x 10%
3x 16%
20x 10%
15x 5%
10x 5%
5x 18%

Special investigation reward

Quest rewards
First one fixed
Probability
9x 18%
1x 14%
2x 4%
5x 10%
3x 16%
20x 10%
15x 5%
10x 5%
5x 18%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
咆哮
      Yes60Strong roar 50NoneNoneCalcHitDirectionAllDirGuardable
      拘束攻撃(つかみ)
      • Physical 20
      • Frenzy5
      Yes70CatchNoneNoneAllDirGuardable
      両翼脚腹下叩きつけ
      • Physical 95
      • Stun60
      • Frenzy20
      Yes80Flying upPowerLMCalcHitDirectionBasedRootPos
      翼脚叩きつけ
      • Physical 80
      • Stun40
      • Frenzy10
      Yes60Quick recovery flyingPowerMM
      翼脚突進
      • Physical 65
      • Stun30
      Yes50Flying awayPowerMM
      バックナックル
      • Physical 60
      • Stun35
      • Frenzy5
      Yes40Quick recovery flyingPowerSS
      翼腕_旧6足タックル
      • Physical 60
      • Stun30
      • Frenzy5
      Yes50Quick recovery flyingPowerMM
      体_旧6足タックル
      • Physical 55
      • Stun30
      Yes50Quick recovery flyingPowerMM
      ウィルス大噛みつき
      • Physical 75
      • Stun40
      • Frenzy10
      Yes75Quick recovery flyingPowerMM
      翻しタックル(右)
      • Physical 75
      • Stun30
      • Frenzy10
      Yes40Quick recovery flyingPowerMM
      滑空体当たり
      • Physical 85
      • Stun35
      Yes50Flying awayPowerMMCalcHitDirectionBasedRootPos
      中空スピン
      • Physical 80
      • Stun35
      Yes80Flying awayPowerMS
      薙ぎ払い
      • Physical 55
      • Stun20
      Yes30TrippingPowerSS
      噛みつき
      • Physical 45
      • Stun15
      • Frenzy5
      Yes30TrippingPowerSSCalcHitDirectionBasedRootPos
      嚙みつき(体)
      • Physical 40
      • Stun5
      Yes30TrippingNoneNoneCalcHitDirectionBasedRootPos
      風圧(バックジャンプ)
          Yes5Minor wind pressureNoneNoneCalcHitDirectionBasedRootPos
          移動攻撃用
          • Physical 20
            Yes30TrippingNoneNone
            段差移動用アタリ
            • Physical 30
              Yes10Flying awayPowerLNoneAllDirGuardable
              回避パリィ
                  Yes0KnockbacksNoneNone
                  操獣離脱突進
                      Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                      【操竜確定】翻しタックル
                      • Physical 55
                      • Stun35
                      Yes40Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
                      【操竜確定】両翼脚腹下叩きつけ
                      • Physical 85
                      • Stun60
                      • Frenzy20
                      Yes80Flying upPowerLMCalcHitDirectionBasedRootPosTriggerRidingStart
                      対空(小)
                      • Physical 30
                        Yes20Flying awayNoneNone
                        対空(中)
                        • Physical 45
                          Yes35Flying awayNoneNone
                          対空(大)
                          • Physical 60
                            Yes50Flying awayNoneNone
                            翻しタックル(左)
                            • Physical 75
                            • Stun30
                            • Frenzy10
                            Yes40Quick recovery flyingPowerMM
                            地雷滑空体当たり
                            • Physical 75
                            • Stun35
                            Yes50Flying awayPowerMM
                            滑空体当たり(滑空中)
                            • Physical 85
                            • Stun35
                            Yes50Flying awayPowerMM
                            【克服】傀氣脈動変身用
                            • Null-elem 15
                              Yes60Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                              【克服】飛び掛かり翼パンチ
                              • Physical 90
                              • Stun40
                              • Frenzy10
                              Yes80Slam downPowerMM
                              【克服】特大地雷爆破(肉弾)
                              • Physical 45
                              • Stun35
                              • Frenzy20
                              Yes60TrippingPowerLMCalcHitDirectionBasedRootPos
                              【克服】【本体】飛び掛かり翼パンチ
                              • Physical 80
                              • Stun40
                              • Frenzy10
                              Yes70Quick recovery flyingPowerMM
                              【克服】狂竜ブレス(3way)
                              • Physical 70
                              • Frenzy10
                              Yes40Flying awayPowerSSIgnoreEndDelay
                              【克服】斜めブレス
                              • Physical 75
                              • Stun40
                              • Frenzy10
                              Yes50Quick recovery flyingPowerMM
                              【克服】翻し薙ぎ払いブレス_おまけ
                              • Null-elem 20
                                Yes30TrippingNoneNone
                                【克服】【強化版】傀氣脈動変身用
                                • Null-elem 70
                                  Yes60Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                                  狂竜ブレス(3way)
                                  • Physical 70
                                  • Frenzy10
                                  Yes40Flying awayPowerSSShellIgnoreEndDelay
                                  強・狂竜ブレス予兆
                                      No0NoneNoneNoneShellIgnoreEndDelay
                                      強・狂竜ブレス(口元爆発)
                                      • Physical 100
                                      • Stun40
                                      • Frenzy30
                                      Yes90Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      強・狂竜ブレス(口元爆発2発目)
                                      • Physical 95
                                      • Stun40
                                      • Frenzy30
                                      Yes80Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      強・狂竜ブレス(口元爆発3発目)
                                      • Physical 90
                                      • Stun40
                                      • Frenzy30
                                      Yes80Special flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                      狂竜エリア
                                          No0NoneNoneNoneShellIgnoreEndDelay
                                          なぎ払いブレス
                                          • Physical 75
                                          • Stun35
                                          • Frenzy20
                                          Yes90Flying awayPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                          遠距離狂竜鱗粉爆破ブレス
                                          • Physical 90
                                          • Stun35
                                          Yes80Flying awayPowerMMShellIgnoreEndDelay
                                          設置爆破ブレス_設置部分
                                              No0NoneNoneNoneShellIgnoreEndDelay
                                              バックジャンプブレス_設置部分
                                                  No0NoneNoneNoneShellIgnoreEndDelay
                                                  バックジャンプブレス
                                                  • Physical 60
                                                  • Frenzy5
                                                  Yes0Flying awayPowerSSShellIgnoreEndDelay
                                                  バックジャンプブレス_爆破部分
                                                  • Physical 80
                                                  • Frenzy10
                                                  Yes40Flying upPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                  設置爆破ブレス_ブレス部分
                                                    • Frenzy10
                                                    No0NoneNoneNoneShellIgnoreEndDelay
                                                    設置爆破ブレス_爆破部分
                                                    • Physical 80
                                                    • Frenzy10
                                                    Yes40Flying upPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                    中空直線ブレス
                                                    • Physical 70
                                                    • Frenzy10
                                                    Yes40Flying awayPowerMMShellIgnoreEndDelay
                                                    地雷_予兆
                                                        No0NoneNoneNoneShellIgnoreEndDelay
                                                        地雷_爆破
                                                        • Physical 50
                                                        • Frenzy5
                                                        Yes30Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                                        真っすぐレーザー
                                                        • Physical 105
                                                        • Frenzy10
                                                        Needs Guard Up50Wirefall disabled flyingPowerLMShellIgnoreEndDelay
                                                        なぎ払いレーザー
                                                        • Physical 110
                                                        • Frenzy10
                                                        Needs Guard Up50Wirefall disabled flyingPowerLMShellIgnoreEndDelay
                                                        直下狂竜ブレス
                                                            Yes0Flying awayNoneNoneShellIgnoreEndDelay
                                                            直下狂竜ブレス_設置部分
                                                                Yes0NoneNoneNoneShellIgnoreEndDelay
                                                                直下狂竜ブレス_爆破部分
                                                                    Yes0Flying upNoneNoneShellIgnoreEndDelay
                                                                    掴み拘束(叩きつけ)
                                                                    • Physical 55
                                                                      Yes0InvalidNoneNoneShellIgnoreEndDelay
                                                                      なぎ払いレーザー着弾部分
                                                                          Yes0InvalidNoneNoneShellIgnoreEndDelay
                                                                          【克服】地雷柱
                                                                          • Physical 80
                                                                          • Stun100
                                                                          • Frenzy30
                                                                          Yes90Quick recovery flyingPowerLMShellAllDirGuardableIgnoreEndDelay
                                                                          【克服】【強化版】地雷柱
                                                                          • Physical 80
                                                                          • Stun100
                                                                          • Frenzy30
                                                                          Yes90Quick recovery flyingPowerLMShellAllDirGuardableIgnoreEndDelay
                                                                          【克服】地雷柱_爆発
                                                                          • Physical 110
                                                                          • Stun40
                                                                          • Frenzy30
                                                                          No90Wirefall disabled flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                                                          【克服】パンチ_地雷_爆破
                                                                          • Physical 70
                                                                          • Frenzy5
                                                                          Yes75Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                                                          【克服】斜めブレス_爆発
                                                                          • Physical 75
                                                                          • Stun35
                                                                          • Frenzy20
                                                                          Yes55Flying awayPowerMMShellAllDirGuardableIgnoreEndDelay
                                                                          【克服】飛び掛かり翼パンチ_爆破
                                                                          • Physical 60
                                                                          • Frenzy5
                                                                          Yes30Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                                                          【克服】腹下攻撃_爆破
                                                                          • Physical 90
                                                                          • Stun35
                                                                          • Frenzy30
                                                                          Yes80Flying awayPowerMMShellAllDirGuardableIgnoreEndDelay
                                                                          【克服】地雷_爆破
                                                                          • Physical 60
                                                                          • Frenzy5
                                                                          Yes30Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                                                          【克服】飛び掛かり翼パンチ_解放状態_爆破
                                                                          • Physical 70
                                                                          • Frenzy5
                                                                          Yes70Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                                                          【傀異克服】【強化版】特大地雷大爆発派生爆破
                                                                          • Physical 85
                                                                          • Frenzy10
                                                                          No50Wirefall disabled flyingPowerLMShellIgnoreEndDelay
                                                                          【克服】【操竜】地雷柱
                                                                          • Physical 14
                                                                          • Frenzy30
                                                                          Yes90Quick recovery flyingPowerLMShellAllDirGuardableIgnoreEndDelay
                                                                          【克服】【操竜】地雷柱_爆発
                                                                          • Physical 200
                                                                          • Stun40
                                                                          • Frenzy30
                                                                          No90Wirefall disabled flyingPowerLMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay

                                                                          Map behavior

                                                                          獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal

                                                                          Allow area type

                                                                          ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                          1
                                                                          10000sec
                                                                          10000sec
                                                                          false

                                                                          闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                                                          Allow area type

                                                                          ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                          1
                                                                          10000sec
                                                                          10000sec
                                                                          false
                                                                          11
                                                                          0sec
                                                                          0sec
                                                                          false
                                                                          12
                                                                          0sec
                                                                          0sec
                                                                          false

                                                                          城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

                                                                          Allow area type

                                                                          Sleeptrue

                                                                          Exhaustfalse

                                                                          Special behaviortrue

                                                                          Preyfalse

                                                                          Eat itemfalse

                                                                          Eat item type

                                                                          ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                          1
                                                                          90sec
                                                                          120sec
                                                                          false
                                                                          @0. flag:false
                                                                          2
                                                                          150sec
                                                                          220sec
                                                                          false
                                                                          @1001,[1000],[1002]. flag:false
                                                                          3
                                                                          120sec
                                                                          150sec
                                                                          false
                                                                          4
                                                                          120sec
                                                                          150sec
                                                                          false
                                                                          @0. flag:false
                                                                          5
                                                                          90sec
                                                                          120sec
                                                                          false
                                                                          6
                                                                          90sec
                                                                          120sec
                                                                          false
                                                                          7
                                                                          150sec
                                                                          240sec
                                                                          false
                                                                          8
                                                                          150sec
                                                                          200sec
                                                                          false
                                                                          @0. flag:false
                                                                          9
                                                                          90sec
                                                                          130sec
                                                                          false
                                                                          10
                                                                          120sec
                                                                          180sec
                                                                          false
                                                                          11
                                                                          90sec
                                                                          120sec
                                                                          false
                                                                          12
                                                                          90sec
                                                                          120sec
                                                                          false
                                                                          13
                                                                          120sec
                                                                          180sec
                                                                          false
                                                                          14
                                                                          90sec
                                                                          120sec
                                                                          false

                                                                          塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                                                          Allow area type

                                                                          ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                                                          1
                                                                          10000sec
                                                                          10000sec
                                                                          false