
雷狼竜 ヌシ・ジンオウガApex ZinogreZinogre supérieurZinogre ApexApex-ZinogreZinogre ApexВысший ЗиногрApeks ZinogrZinogre Alfa주인 진오우거首領雷狼龍霸主・雷狼龙الوحش العلوي زينجر
Description
「ヌシ」の名を冠した雷狼竜。
まるで嵐に巻き込まれたかのような傷跡が全身に見られ、
その影響か、常に怒りと恐怖に支配されている様子。
前脚が通常の個体よりも著しく発達しており、
その一撃は万雷を放ち、すべてを引き裂く。
また、ヌシはその咆哮によって自身の怒りと恐怖を
周囲に波及させ、活発化させる。A Zinogre so mighty, it was crowned an Apex. Its
body is covered in scars and wounds as if it had
been caught in a storm, and it's seemingly always
dominated by wrath and terror. Its forelegs—and
their every strike—brim with ferocious sparks.
The call of an Apex unleashes its tortured anger
on nearby beasts, driving them into a frenzy.Un Zinogre si puissant qu'il a été élu
monstre supérieur. Il est couvert de cicatrices,
comme s'il avait enduré une tempête, et il
semble perpétuellement rongé par la rage et
la terreur. Ses pattes sont emplies d'électricité
féroce. Le rugissement d'un monstre supérieur
déchaîne sa colère sur les monstres à proximité,
les enrageant.Zinogre tanto potente da essere incoronato Apex.
Ha il corpo ricoperto di ferite, come se fosse stato
travolto dalla tempesta, e appare sempre dominato da
furia e terrore. Le sue zampe anteriori producono
una pioggia di scintille a ogni colpo. Il richiamo
di un Apex infonde la sua stessa ira in ogni bestia
nelle vicinanze, rendendole incontrollabili.Ein so mächtiger Zinogre, dass er zum Apex gekrönt
wurde. Sein Körper ist mit unzähligen Wunden über-
sät, als sei er in einen Sturm geraten, und er ist
besessen von Zorn und Schrecken. Seine Vorderbeine
und deren Schläge versprühen heftige Funken.
Der Ruf eines Apex entlädt seinen ganzen qualvollen
Zorn auf die Monster in seiner Nähe und treibt sie
zur Raserei.Un Zinogre tan poderoso que fue coronado Apex.
Su cuerpo muestra laceraciones como si hubiera
quedado a merced de una tormenta, y parece
continuamente dominado por la ira y el terror.
Cada golpe con sus patas delanteras despide chispas
feroces. La llamada de un Apex instila su furia
atormentada en las bestias cercanas y las pone
frenéticas.Настолько сильный Зиногр, что его нарекли высшим
монстром. Тело покрыто шрамами и ранами, словно он
попал в эпицентр бури. Всегда одержим гневом. Его
передние лапы с каждым шагом и ударом высекают искры.
Своим зовом высший монстр передает свой
гнев и муку ближайшим монстрам, ввергая
их в безумие.Zinogr tak potężny, że został Apeksem. Jego
ciało to jedno wielkie kłębowisko blizn i ran.
Wygląda na wiecznie wściekłego i żądnego krwi.
Jego przednie łapy – i zadawane nimi ciosy –
to przerażająca burza iskier. Przesycona bólem
wściekłość Apeksa wprawia w szał pobliskie potwory.Um Zinogre tão poderoso que foi coroado como Alfa.
Seu corpo é coberto de cicatrizes e feridas, como
se uma tempestade o tivesse carregado, e sempre
parece dominado pela ira e pelo terror. Suas patas
dianteiras — e seus golpes — transbordam faíscas
ferozes. O chamado de um Alfa incita feras próximas
com sua fúria torturada, levando-as a um frenesi.「주인」의 이름을 얻은 뇌랑룡.
온몸에 폭풍이 휩쓸고 지나간 것 같은 상처가 있으며
그 영향인지 항상 분노와 공포에 지배되어 있다.
앞다리가 보통 개체보다 두드러지게 발달했으며
그 일격은 벼락과 함께 모든 걸 찢어발긴다.
그리고 주인은 포효를 통해 자신의 분노와
공포를 주변에 전파하며 활성화한다.冠有「首領」之名的雷狼龍。
全身上下都有著像是被捲入暴風後所留下的傷痕,
這也許是牠一直受到憤怒與恐懼支配的原因。
前腳比起一般的個體更加發達,
其攻擊能發出萬千雷電,撕裂一切敵人。
另外,首領會藉由咆嘯,將自己的憤怒與恐懼
散播至周遭,使其他魔物變得活躍起來。冠有“霸主”之名的雷狼龙。
全身布满仿佛曾被风暴席卷的可怕伤痕,
或是受其影响,时刻都充满愤怒与恐惧。
前腿远比普通个体更为发达,
放出的攻击如同万雷齐发,能毁灭一切。
此外,霸主的咆哮会将自身的愤怒与恐惧
向周围散播,使怪物们更加活跃。زينجر جبار للغاية، لدرجة تتويجه كوحش علوي.
فجسده مغطى بالندوب والجروح كما لو أنه علق بعاصفة،
ويبدو أن الرعب والغضب يسيطران عليه دائمًا.
يتطاير من ساقيه الأماميتين، وعن كل ضربة منهما يصدر
شرر شرس. يؤدي استدعاء وحش علوي إلى إطلاق غضبه
المعذب على الوحوش القريبة،
مما يدفعها إلى الجنون.
ヌシは怒ると、最大級の大技を放つ。
ヌシ・ジンオウガの大技は、活性化させた雷光虫に
雷を落としたあと、標的へ襲い掛かる。
ヌシが怒っているときは、攻撃の手を
緩めずに、怯ませて速やかに怒りを鎮めるようにしよう。An angry Apex Zinogre will trigger a devastating move,
causing a lightning strike upon the Thunderbugs
it controls, after which it will pounce viciously on
its prey. Push on against an enraged Apex to
quickly rid it of its rage and steady its temper.Un Zinogre supérieur enragé lance une attaque
dévastatrice en faisant s'abattre la foudre sur
les Insectonnerres qu'il contrôle, avant de bondir
violemment sur sa proie. Ne laissez pas de répit
à un monstre supérieur enragé pour faire
rapidement retomber sa rage et le calmer.Uno Zinogre Apex infuriato eseguirà una mossa
devastante, rilasciando un fulmine che colpisce gli
insetti-tuono sotto il suo comando, per poi
scagliarsi sulla sua preda. Avventati contro un Apex
furioso per fargli sbollire in fretta la rabbia
ed equilibrare il suo temperamento.Im wütenden Zustand setzt der Apex-Zinogre einen
verheerenden Angriff ein, bei dem er die von ihm
kontrollierten Donnerkäfer mit einem Blitz trifft
und sich dann auf seine Beute stürzt. Bedränge einen
rasenden Apex weiter, um ihn schnell zu besänftigen
und von der nächsten Rage abzuhalten.Un Zinogre Apex enfadado lanzará un devastador
ataque consistente en lanzar un rayo a los bichos
eléctricos que controla, los cuales se lanzan luego
a por su presa. Ataca para calmar su ira lo antes
posible.Злой высший Зиногр исполняет опасный прием, поражая
своих грозовых жуков молнией, которая затем
переходит на жертву. Скорее атакуйте разъяренного
высшего монстра, чтобы обуздать его гнев.Wściekły Apeks Zinogr wykona niszczący ruch,
wywołując uderzenie pioruna w kontrolowane przez
siebie gromuszki, po czym skoczy na swoją ofiarę.
Napieraj na wściekłego Apeksa, aby szybko osłabić
jego gniew i go uspokoić.Um Zinogre Alfa enfurecido realiza um movimento
devastador, causando um raio sobre os Insetrovões
que ele controla, e investindo violentamente contra
sua presa depois disso. Mantenha a pressão contra
um Alfa enfurecido para acabar rapidamente com sua
fúria e controlar seus ânimos.주인은 분노하면 최강의 비기를 사용한다.
주인 진오우거의 비기는 활성화된 뇌광충에게
번개를 떨어뜨린 후, 표적에게 달려든다.
주인이 분노했을 때는 쉴 새 없이 공격해서
움찔하게 하면 빠르게 분노를 진정시킬 수 있다.首領發怒後,會施展最強勁的必殺技。
首領雷狼龍的必殺技為釋放活性化狀態的雷光蟲,
並以落雷劈至蟲上,使其攻擊目標。
當首領處於憤怒狀態時,記得要持續攻擊,
盡早使其膽怯,平息首領的怒火吧。霸主一旦发怒,就会释放最大级别的大招。
霸主・雷狼龙的大招为对活性化的雷光虫
放出落雷后,向目标发动猛攻。
当霸主发怒时,切勿放缓攻势,
应当设法使其畏缩,迅速平息其怒气。زينجر العلوي الغاضب سيطلق حركة مدمرة،
مسببًا ضربات البرق عبر الحشرات الصاعقة
التي يتحكم بها، ثم ينقض بعد ذلك على فريسته بعنف.
لا تستسلم أمام الوحش العلوي الغاضب حتى تتخلص
من غضبه وتهدئ مزاجه بسرعة.
Basic data
Base HP(LR/HR) 4500, (MR) 4700
Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 8%
Capturing threshold(village) 18% / (LR) 18% / (HR) 15% / (MR) 10%
Sleep recovering90 seconds / recover 5% HP
Size1540.66 (1494.4403,
1802.5721,
1895.0118)
Threat level10
Type牙竜種Fanged WyvernWyverne à crocsWyvern zannutoReißzahn-WyvernWyv. colmillosКлыкаст. вивернаWiwerna kłowaSerpe de Presas아룡종牙龍種牙龙种تنين مجنح ذو أنياب, (internal)Fanged wyvern
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 300 / (M) 300 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer10
Enrage threshold(LR) 750 / (HR) 1050 / (Rampage) 4000 / (MR) 1400
Enrage timer70
Rampage enrage timer75
Enrage motion multiplier1.15
Enrage attack multiplier1.2
Enrage defense multiplier1
Enrage compensation rate[0.0, 0.5, 0.5, 0.5, 2.0, 2.0, 3.0, 3.0, 5.0, 3.0]
Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
Enrage add staying time30
life_area_timer_rate0.1
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() | x4.2(±±) | x5.9 | x3.45 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 1 | |
![]() ![]() | x3.1 | x7.5 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 | |
![]() | x3.1 | x7 | x4.3 | x1 | Ax2, Bx2 ①Ax1, Bx1 | x1.4 ①x1 | x1.85 ①x1 | x2 ①x1 | x2 ①x1 | x1 | 1 | |
![]() | x5.5(±) | x11.9 | x6 | x1 | Ax3.8, Bx3.8 ①Ax1, Bx1 | x8 ①x1 | x5 ①x1 | x3.8 ①x1 | x3.8 ①x1 | x1 | 1 | |
x0.76 | x4.6 | x2.7 | x1 | Ax1.9, Bx1.9 ①Ax1, Bx1 | x1.4 ①x1 | x1.8 ①x1 | x1.9 ①x1 | x1.9 ①x1 | x1 | 2 |
Anomaly investigation
Appear atNone
Appear as sub target atNone
Afflictedfalse
Sub targetfalse
Extrafalse
Intrusionfalse
Stats table as main targetTable 4
Stats table as sub targetTable 0
Allowed map
- 大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح
- 水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقة
- 密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابة
- 城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة
- 獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية
- 闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة
- 塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورن
Hitzone data

Hitzone | Phase | Name | Slash | Impact | Shot | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部 | Normal | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس | 65 | 65 | 45 | 10 | 10 | 15 | 0 | 5 | 100 |
Charged | 65 | 65 | 45 | 10 | 10 | 15 | 0 | 10 | 120 | ||
Charged & enraged | 65 | 65 | 50 | 10 | 10 | 15 | 0 | 10 | 120 | ||
[1]B:胴 | Normal | 胴TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذع | 25 | 25 | 25 | 5 | 5 | 5 | 0 | 5 | 0 |
Charged | 30 | 30 | 25 | 5 | 10 | 10 | 0 | 5 | 0 | ||
Charged & enraged | 30 | 30 | 25 | 5 | 10 | 10 | 0 | 5 | 0 | ||
[2]C:背中 | Normal | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة | 45 | 40 | 35 | 10 | 20 | 25 | 0 | 5 | 0 |
Charged | 70 | 65 | 45 | 15 | 25 | 30 | 0 | 5 | 0 | ||
Charged & enraged | 70 | 65 | 45 | 15 | 25 | 30 | 0 | 5 | 0 | ||
[3]D:脚根本 | Normal | 脚根本HipHancheAncaHüfteCaderaБедроBiodroQuadril고관절大腿根部腿跟أرداف | 44 | 44 | 20 | 5 | 5 | 10 | 0 | 5 | 0 |
Charged | 35 | 35 | 25 | 10 | 10 | 15 | 0 | 5 | 0 | ||
Charged & enraged | 40 | 40 | 25 | 10 | 10 | 15 | 0 | 5 | 0 | ||
[4]E:前脚 | Normal | 前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية | 25 | 30 | 15 | 5 | 5 | 10 | 0 | 5 | 0 |
Charged | 50 | 50 | 15 | 5 | 5 | 15 | 0 | 5 | 0 | ||
Charged & enraged | 70 | 70 | 45 | 5 | 5 | 15 | 0 | 5 | 0 | ||
[5]F:後脚 | Normal | 後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية | 45 | 45 | 15 | 5 | 5 | 10 | 0 | 5 | 0 |
Charged | 35 | 35 | 20 | 10 | 10 | 15 | 0 | 5 | 0 | ||
Charged & enraged | 40 | 40 | 20 | 10 | 10 | 15 | 0 | 5 | 0 | ||
[6]G:尻尾 | Normal | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل | 30 | 25 | 20 | 5 | 5 | 5 | 0 | 5 | 0 |
Charged | 30 | 25 | 20 | 5 | 5 | 5 | 0 | 5 | 0 | ||
Charged & enraged | 30 | 25 | 20 | 5 | 5 | 5 | 0 | 5 | 0 | ||
[7]H:尻尾先端 | Normal | 尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل | 21 | 19 | 10 | 10 | 15 | 20 | 0 | 5 | 0 |
Charged | 21 | 19 | 10 | 10 | 15 | 20 | 0 | 5 | 0 | ||
Charged & enraged | 21 | 19 | 10 | 10 | 15 | 20 | 0 | 5 | 0 | ||
[8] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | Normal | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts

Part | Stagger | Break | Sever | Extract |
---|---|---|---|---|
[0]頭部 | 300 | (x1) 600 / (x2) 600 | Red | |
[1]胴 | 300 | Orange | ||
[2]背中 | 120 | (x1) 360 | Red | |
[3]左前脚 | 300 | (x1) 600 | Red | |
[4]右前脚 | 300 | (x1) 600 | Red | |
[5]左後脚 | 350 | White | ||
[6]右後脚 | 350 | White | ||
[7]尻尾, 尻尾尻尾 | 200 | (Slash) 400 | Orange | |
[8] | 280 | None | ||
[9] | 100 | None | ||
[10] | 100 | None | ||
[11] | 100 | None | ||
[12] | 100 | None | ||
[13] | 100 | None | ||
[14] | 100 | None | ||
[15] | 100 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
System0 (Apex knockdown?) | All | 4 | UniqueRampage enableMulti rate EX | 1300 / 1600 / 1900 / 2100 / 2300 |
System1 (Riding initiate?) | All | 4 | UniqueRampage enableMulti rate EX | 1 / 300 / 700 |
System2 (Apex related?) | All | 4 | UniqueMulti rate EX | 600 / 1000 / 1500 |
Unique0 | All | 2 | Unique | 120 / 180 / 300 / 500 |
Unique1 | All | 2 | Unique | 450 / 600 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
![]() | 300 (+250) → 1200300 (+250) → 1200 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset=6 |
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 2 |
![]() | 120 (+100) → 520120 (+100) → 520 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 3 |
![]() | 225 (+75) → 900225 (+75) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 50, Preset=2 |
![]() | 300 (+250) → 1200300 (+250) → 1200 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset=6 |
![]() | 250 (+150) → 700180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 4 |
![]() | 150 (+120) → 630180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 6 |
![]() | 375 (+150) → 1575180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150, Preset=3 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 Preset = 3 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 Preset = 4 |
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | Preset = 0 |
![]() | 70 (+30) → 67070 (+30) → 670 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100, Preset = 0 |
![]() | 150 (+100) → 550180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | Preset = 7 |
![]() | 70 (+30) → 670180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100, Preset = 6 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | common, Nora first limit = 0 |
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 Preset = 0 |
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2, Preset = 0 |
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9, Preset = 1 |
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 5, max = 40, default = 1.1 Normal hzv adjust: rate = 0.2, min = 0, max = 20, default = 1.1 Stun active limit = 0, Preset = 0 |
Fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 0 |
Quick sand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
Buddy fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0, Preset = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | Preset = 1 |
Buddy shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | Preset = 1 |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 1e4 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Preset = 1, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 Preset = 2 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5, Preset = 2 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9, Preset = 2 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1, Preset = 2 |
Fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 1 |
Quick sand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
Buddy fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300, Preset = 1 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | Preset = 1 |
Buddy shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 1.5 sec (-0 sec) → 1.5 sec | +0 sec | 0 / 0 sec | Preset = 1 |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 2, Preset = 2, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
High rank reward
Target rewards | Probability |
---|---|
1x | 5% |
1x | 39% |
1x | 32% |
1x | 4% |
3x | 12% |
1x | 5% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body | 1x | 36% |
1x | 29% | |
1x | 9% | |
1x | 22% | |
1x | 3% | |
1x | 1% | |
Severed part A | 1x | 80% |
1x | 8% | |
1x | 7% | |
1x | 5% | |
Special | 2x | 90% |
1x | 10% |
Capture rewards | Probability |
---|
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس All of:
| 1x | 90% |
1x | 7% | |
1x | 3% | |
前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية Any of:
| 1x | 70% |
2x | 20% | |
1x | 10% | |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة All of:
| 1x | 70% |
1x | 30% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% Drop 2 - 100% | 1x | 43% |
2x | 15% | |
1x | 2% | |
1x | 40% | |
Riding | 1x | 50% |
1x | 38% | |
1x | 12% |
From buddy | Probability |
---|---|
1x | 49% |
1x | 39% |
1x | 10% |
1x | 2% |
Move set
Internal name | Damage | Status | Guarding | Power | Type | Type value | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|---|
サマーソルト攻撃 |
|
| Guardable | 80 | ButtobiNoDown | 0 | PowerL | M | |
サマーソルト攻撃_浴びせ尻尾から繋がるサマー |
|
| Guardable | 80 | ButtobiNoDown | 0 | PowerL | M | |
連続前脚攻撃(左) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | |
連続前脚攻撃(右) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | |
咆哮 | Guardable | 40 | EarS | 60 | None | S | CalcHitDirection | ||
頭突き(脚) |
|
| Guardable | 30 | FallDown | 0 | None | S | |
頭突き(頭) |
|
| Guardable | 30 | FallDown | 0 | PowerS | S | |
突進 |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | |
浴びせ尻尾攻撃 |
|
| Guardable | 80 | Buttobi | 0 | PowerL | M | CalcHitDirectionBasedRootPosAllDirGuardable |
飛びかかり攻撃 |
|
| Guardable | 60 | ButtobiNoDown | 0 | PowerL | M | |
後方尻尾攻撃 |
|
| Guardable | 60 | ButtobiNoDown | 0 | PowerL | M | CalcHitDirectionAllDirGuardable |
叩きつけ |
|
| Guardable | 60 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPos |
叩きつけ_風圧 | Guardable | 0 | WindM | 0 | None | None | CalcHitDirectionBasedRootPos | ||
ショルダータックル |
|
| Guardable | 60 | ButtobiNoDown | 0 | PowerM | M | |
超帯電_変身用 |
|
| Guardable | 50 | ButtobiNoDown | 0 | None | M | CalcHitDirection |
連続前脚攻撃_チャージ中(左) |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | |
連続前脚攻撃_チャージ中(右) |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | |
突進_チャージ中 |
|
| Guardable | 50 | Buttobi | 0 | PowerM | M | |
ショルダータックル_チャージ中 |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | |
サマーソルト攻撃_チャージ中 |
|
| Guardable | 80 | ButtobiNoDown | 0 | PowerL | M | |
強パンチ(左)_連続前脚攻撃が変化 |
|
| Guardable | 80 | Buttobi | 0 | PowerL | M | |
強パンチ(右)_連続前脚攻撃が変化 |
|
| Guardable | 80 | Buttobi | 0 | PowerL | M | |
操獣用ひるみ前脚攻撃(左)_Copied |
|
| Guardable | 30 | Buttobi | 0 | PowerM | None | |
操獣用ひるみ前脚攻撃(右)_Copied |
|
| Guardable | 30 | Buttobi | 0 | PowerM | None | |
操獣用超帯電ひるみ前脚攻撃(左) |
|
| Guardable | 30 | Buttobi | 0 | PowerM | None | |
操獣用超帯電ひるみ前脚攻撃(右) |
|
| Guardable | 30 | Buttobi | 0 | PowerM | None | |
【操獣ダウン用】ショルダータックル |
| Guardable | 50 | Buttobi | 0 | PowerM | None | ||
ひるみMパンチ(左) |
|
| Guardable | 30 | Buttobi | 0 | PowerM | None | |
ひるみMパンチ(右) |
|
| Guardable | 30 | Buttobi | 0 | PowerM | None | |
操獣FINISH用サマーソルト攻撃 |
|
| Guardable | 70 | Buttobi | 0 | PowerL | None | |
PL叩き落し用 | Guardable | 0 | Buttobi | 0 | None | None | |||
超帯電 |
|
| Guardable | 40 | ButtobiNoDown | 0 | None | M | |
PL揺らしアタリ | Guardable | 0 | QuakeL | 0 | None | None | |||
ひるみSパンチ(左) |
|
| Guardable | 30 | Buttobi | 0 | PowerM | None | |
ひるみSパンチ(右) |
|
| Guardable | 30 | Buttobi | 0 | PowerM | None | |
操獣離脱突進 | Guardable | 30 | ButtobiNoDown | 0 | AbsolutePower | None | TriggerRidingStart | ||
確定操獣ヤラレ当たり(タックル) |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | TriggerRidingStart |
確定操獣ヤラレ当たり(右パンチ) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | TriggerRidingStart |
確定操獣ヤラレ当たり(左パンチ) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | TriggerRidingStart |
回避パリィ | Guardable | 0 | KnockBack | 0 | None | None | |||
正式対応後削除?(移動系アタリ) |
| Guardable | 0 | KnockBack | 0 | None | None | ||
組み技 | Guardable | 0 | GrappleAttack | 0 | None | None | |||
けん制尻尾叩きつけ |
|
| Guardable | 30 | FallDown | 0 | PowerS | S | |
後方尻尾範囲攻撃 |
|
| Guardable | 50 | ButtobiNoDown | 0 | None | M | |
ブロリーアッパー |
|
| Guardable | 60 | Upper | 0 | PowerM | M | |
連続前脚攻撃(左)(捕食) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ForceKill |
強タックル |
|
| Guardable | 50 | ButtobiNoDown | 0 | None | S | |
段差登りぶっ飛ばし |
| Guardable | 0 | Buttobi | 0 | None | S | ||
【空中】ジャブ系 |
| Guardable | 0 | ButtobiNoDown | 0 | None | None | CalcHitDirectionBasedRootPos | |
【空中】中技系 |
| Guardable | 0 | ButtobiNoDown | 0 | None | None | CalcHitDirectionBasedRootPos | |
【空中】大技系 |
| Guardable | 0 | ButtobiNoDown | 0 | None | None | CalcHitDirectionBasedRootPos | |
叩きつけ爆破1段目 |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | |
叩きつけ爆破2段目 |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | |
【怪異化】最大活性爆発 |
|
| Guardable | 90 | ButtobiSp | 0 | PowerL | None | CalcHitDirectionBasedRootPos |
強咆哮(百竜) | Guardable | 60 | EarLL | 120 | IntroBindVoice | None | CalcHitDirection | ||
2連角突き上げ_1撃目 |
|
| Guardable | 70 | ButtobiNoDown | 0 | PowerL | M | CalcHitDirectionBasedRootPos |
2連角突き上げ_2撃目 |
|
| Guardable | 70 | Upper | 0 | PowerL | M | CalcHitDirectionBasedRootPos |
【ヌシ】2連角突き上げ_大放電 |
|
| Guardable | 70 | Buttobi | 0 | PowerM | M | CalcHitDirectionBasedRootPos |
強咆哮 | Guardable | 60 | EarLL | 120 | None | None | CalcHitDirection | ||
【ヌシ】高圧パンチ |
|
| Guardable | 80 | ButtobiSp | 0 | PowerL | M | |
大放電ラスト(変身用) |
|
| Guardable | 80 | Buttobi | 0 | PowerL | M | CalcHitDirectionBasedRootPos |
【ヌシ】大技あたり(出だし) |
|
| Guardable | 50 | ButtobiNoDown | 0 | None | M | AllDirGuardable |
【ヌシ】大技サマソ叩きつけ |
|
| Guardable | 70 | ButtobiSlamDown | 0 | PowerL | M | AllDirGuardable |
【ヌシ】大技サマソ叩きつけフィニッシュ |
|
| Guardable | 70 | ButtobiSp | 0 | Deathblow | M | AllDirGuardable |
【ヌシ】通常サマソ叩きつけ |
|
| Guardable | 70 | ButtobiSp | 0 | Deathblow | M | AllDirGuardable |
雷光爆破 |
|
| Guardable | 30 | ButtobiNoDown | 0 | None | S | ShellIgnoreEndDelay |
雷光虫弾シェル |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | S | ShellIgnoreEndDelay |
背中浴びせ追撃シェル |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
ライン雷光爆破 |
|
| Guardable | 20 | ButtobiNoDown | 0 | None | S | ShellIgnoreEndDelay |
壁検知 | NoGuardable | 0 | Invalid | 0 | None | None | ShellIgnoreEndDelay | ||
ブロリーアッパーシェル |
|
| Guardable | 60 | Upper | 0 | None | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
アッパー落雷 |
|
| Guardable | 30 | ButtobiNoDown | 0 | None | None | ShellIgnoreEndDelay |
叩きつけ爆破 |
|
| Guardable | 50 | Upper | 0 | None | L | ShellIgnoreEndDelayElementS |
【百竜】【ヌシ】イントロ技強咆哮 | Guardable | 60 | EarLL | 120 | IntroBindVoice | None | ShellCalcHitDirectionIgnoreEndDelay | ||
【ヌシ】雷光虫弾 |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerS | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
【ヌシ】腹下雷光爆破 |
|
| Guardable | 0 | ButtobiNoDown | 0 | PowerM | M | ShellCalcHitDirectionIgnoreEndDelay |
【ヌシ】大技飛び掛かり雷撃 |
|
| Guardable | 70 | ButtobiSlamDown | 0 | PowerL | M | ShellIgnoreEndDelay |
【ヌシ】大技用予兆落雷 |
|
| Guardable | 30 | ButtobiNoDown | 0 | None | S | ShellCalcHitDirectionAllDirGuardableIgnoreEndDelay |
atodekeru |
| Guardable | 90 | Invalid | 0 | None | None | ShellCalcHitDirectionIgnoreEndDelay | |
縦サマーソルト雷撃柱 |
|
| Guardable | 70 | ButtobiNoDown | 0 | PowerM | L | ShellIgnoreEndDelay |
【ヌシ】チャージライン落雷 |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
【ヌシ】2連角突き上げ1回目 |
|
| Guardable | 70 | ButtobiNoDown | 0 | None | M | ShellIgnoreEndDelay |
【ヌシ】2連角突き上げ2回目 |
|
| Guardable | 70 | ButtobiNoDown | 0 | None | M | ShellIgnoreEndDelay |
【ヌシ】2連角突き上げ3回目 |
|
| Guardable | 70 | ButtobiNoDown | 0 | None | M | ShellIgnoreEndDelay |
【ヌシ】大技飛び掛かり雷撃フィニッシュ |
|
| Guardable | 70 | ButtobiSp | 0 | PowerL | M | ShellIgnoreEndDelay |
【ヌシ】イントロ落雷 |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerS | S | ShellCalcHitDirectionIgnoreEndDelay |
【ヌシ】兵器破壊落雷 |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerS | M | ShellCalcHitDirectionIgnoreEndDelay |
【ヌシ】サマソ叩きつけ(単発) |
|
| Guardable | 70 | ButtobiSp | 0 | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【ヌシ】乱入用雷撃 |
|
| Guardable | 50 | ButtobiSp | 0 | AbsolutePower | M | ShellIgnoreEndDelay |