Monster icon

霞龍 傀異克服オオナズチRisen ChameleosChameleos éveilléChameleos risortoErhobener ChameleosChameleos elevadoВосставший ХамелеосWzniesiony ChameleosChameleos Erguido괴이 극복 오나즈치霞龍(傀異克服)怪异克服霞龙تشامليوس رايزن

Description

「傀異克服」の名を冠した霞龍。
キュリアによる暴走を克服したことで強大な力を手にいれ
その影響により、体表には不気味な紋様が現れている。
通常の個体よりも毒の扱い、身のこなしに長けており、
一度姿を見失えば、猛毒により悪夢をみることとなる。
さらに古龍の怒りが頂点に達した時、体表が光り輝き、
「傀氣脈動状態」と呼ばれる姿へ変貌する。Risen Chameleos are elder dragons that have found
a way to overcome their affliction. By suppressing the
Qurio virus, they have gained great strength and new
abilities. They now boast superior poison and physicality,
sending you off into a toxic nightmare if you lose sight of
them. When their anger reaches its peak, they'll enter
into their Risen state and their body will begin to glow.Le Chameleos éveillé est un dragon ancien ayant
surmonté son affliction. En supprimant le virus
Qurio, il a gagné plus de force et de nouvelles
habiletés. Il dispose désormais d'un poison et d'une
force physique exceptionnels qui vous plongeront
dans un cauchemar toxique à la moindre hésitation.
Quand sa rage atteint son paroxysme, il se met en
état éveillé et se met à briller.Il drago anziano delle nebbie dopo aver sconfitto
l'anomalia. Dopo essersi liberato dei Qurio, sfoggia
nuovi motivi sulla pelle chiazzata e nuovi poteri
devastanti. Ora, corpo e veleno sono più potenti
e possono farti vivere un incubo tossico ad occhi
aperti se lo perdi di vista solo per un istante.
All'apice della rabbia, il suo corpo brilla
ed entra in un temibile stato detto pulsanima.Erhobene Chameleos sind Drachenälteste, die einen Weg
gefunden haben, ihr Leiden zu überwinden. Durch die
Unterdrückung des Qurio-Virus haben sie große Stärke und
neue Fähigkeiten gewonnen. Sie verfügen nun über eine
überlegene Gift- und Körperkraft. Wenn ihre Wut ihren
Höhepunkt erreicht, gehen sie in ihren Erhobenen Zustand
und ihr Körper beginnt zu glühen.El Chameleos elevado es un dragón anciano que ha conseguido
superar su aflicción. Al suprimir el virus de los Qurio, ha
ganado fuerza y más habilidades. Su veneno y presencia física
son ahora superiores y, como lo pierdas de vista una sola vez,
te envolverá en una pesadilla tóxica. Cuando su ira llega al
culmen, entra en estado elevado y su cuerpo empieza a relucir.Восставшие Хамелеосы — древние драконы, нашедшие
способ избавиться от недуга. Подавив Курио-вирус,
они обрели большую силу и новые способности. Теперь
они могут атаковать ядом и отравят всякого, кто
отвлечется в бою хоть на миг. Когда их гнев
достигает пика, они входят в восставшее состояние
и их тело начинает светиться.Wzniesione Chameleosy to Starsze Smoki, które
pokonały zarażenie. Wygrywając z wirusem Qurio,
uzyskały wielką siłę i nowe zdolności. Teraz są
mocniejsze, a ich trucizna jest wyjątkowo silna.
Jeśli podczas walki stracisz je z oczu, zgotują ci
trujący koszmar. Gdy się wściekną, aktywują
stan wzniesienia. Wtedy ich ciało zaczyna świecić.Chameleos Erguidos são dragões anciões que superaram
a aflição. Ao suprimir o vírus do Qurio, eles ganharam
força e novas habilidades. Agora contam com veneno e
fisicalidade superiores, criando um inferno tóxico
se você perdê-lo de vista. Quando a fúria chega ao
máximo, entram no estado Erguido,
fazendo o corpo brilhar.「괴이 극복」의 이름이 붙은 하룡.
큐리아로 인한 폭주를 극복해 강대한 힘을 얻으며
그 영향으로 몸에 불길한 문양이 나타났다.
일반 개체보다 독을 다루는 능력과 민첩성이 뛰어나며
한 번 모습을 놓치면 맹독으로 악몽이 펼쳐진다.
또한 고룡들의 분노가 정점에 달했을 때, 몸이 빛나며
「괴기 맥동 상태」라는 모습으로 변모한다.冠有「傀異克服」之名的霞龍。
克服了噬生蟲引發的失控而得到了強大力量,
身體表面亦因此浮現令人毛骨悚然的紋路。
比起一般個體更擅長運用毒素,行動也更為敏捷,
一旦隱身,就會以猛毒使對手陷入惡夢。
另外,當古龍們的怒氣到達顛峰時,
體表便會散發光芒,進入「傀氣脈動狀態」。带有“怪异克服”之名的霞龙。
因为克服了啮生虫引发的发狂,而获得了强大力量。
受此影响,它的体表出现了诡异的纹路。它比普通
个体更擅长用毒,行动也更为敏捷。一旦它从你的
视野中消失,你便会面临剧毒的噩梦。当古龙之怒
达到最大时,其体表会发光,其形态也变为“怪气
脉动状态”。كائنات تشامليوس رايزن هي تنانين معمّرة وجدت
طريقة للتغلب على محنتها. فمن خلال قمع
فيروس الكوريو، اكتسبت قوة كبيرة وقدرات جديدة.
إنها تتفاخر الآن بسمومها وصفاتها الجسمانية الفائقة،
وقد ترسلك في كابوس سام إذا لم تستطع
رؤيتها. عندما تصل إلى ذروة الغضب، تدخل
في حالة رايزن ويبدأ جسمها في التوهج.
一定の攻撃を加え体力が減ると、傀異克服古龍は
「傀氣脈動状態」と呼ばれる姿となり、大技を繰り出す。
傀異克服オオナズチの大技は、巨大な毒塊を作り出し、
尻尾で力強く叩きつけることによって大爆発を起こす。
傀氣脈動状態の古龍に対しては、攻撃の手を緩めず
ダメージを与え続けて、解放された力を抑え込もう。After inflicting a sufficient amount of damage to a Risen elder dragon,
they'll enter into a Risen state. In this state, their attacks are much
more powerful. With Risen Chameleos, they'll create a huge mass
of poison and then slam it with their tail to produce a massive toxic
explosion. Stay on the offensive to prevent them from entering this
state or to knock them out of it.Lorsqu'un dragon ancien subit beaucoup de dégâts,
il passe en état éveillé et devient plus puissant.
Le Chameleos éveillé crache un énorme nuage de poison
et utilise sa queue pour déclencher une gigantesque
explosion toxique. Continuez à attaquer pour
désactiver l'état éveillé.Dopo aver inflitto danni sufficienti a un drago anziano
risorto, questo entrerà in uno stato detto risorto e
sferrerà un forte attacco. Il Chameleos risorto creerà
un ammasso di veleno che colpirà con la coda per
un'esplosione tossica. Attacca a ripetizione i draghi
anziani per impedire o interrompere lo stato alterato.Nachdem du einem Erhobenen Drachenältesten ausreichend Schaden
zugefügt hast, wird er in den Erhobenen Zustand versetzt.
In diesem Zustand sind seine Angriffe viel mächtiger. Erhobene
Chameleos erzeugen eine riesige Giftmasse, die sie dann mit ihrem
Schwanz schlagen und so eine gewaltige Explosion erzeugen. 
Bleibe in der Offensive, um diesen Zustand zu verhinden!Si infliges suficiente daño a un dragón anciano elevado,
entrará en estado pulsante, lo que dará mucho más poder a
sus ataques. En el caso del Chameleos elevado, su recurso
es crear una gran masa de veneno y reventarla con la cola en
una gran explosión tóxica. Mantente a la ofensiva para evitar
que entre en ese estado, o sácale de él con tus ataques.Если нанести достаточно урона восст. др. дракону, он
переходит в восст. состояние и усиливает атаки.
Восст. Хамелеос создает большое облако яда и бьет
его хвостом, чтобы вызвать яд. взрыв. Чтобы не дать
монстру перейти в такое состояние или заставить
выйти из него, не прекращайте атаковать.Po otrzymaniu pewnej ilości obrażeń wzniesiony Starszy
Smok wejdzie w stan wzniesienia. Wtedy jego ataki
są potężniejsze. Wzniesiony Chameleos tworzy dużą
masę trucizny i uderza ją ogonem, aby wywołać
toksyczną eksplozję. Atakuj bestię, by uniemożliwić
jej wejście w ten stan lub ją z niego wyrwać.Depois de causar dano suficiente a um dragão ancião
Erguido, entrarão num estado Erguido. Nesse estado,
os ataques serão muito mais poderosos. O Chameleos
Erguido criará uma grande massa de veneno, que golpeará
com a cauda para criar uma imensa explosão tóxica.
Fique na ofensiva para impedi-los de entrar nesse
estado ou tirá-los dele.일정 공격을 통해 체력이 닳게 되면 괴이 극복 고룡은
「괴기 맥동 상태」라는 모습이 되어 비기를 사용한다.
괴이 극복 오나즈치의 비기는 거대한 독덩어리를 만들어
꼬리로 세게 때려 대폭발을 일으킨다.
괴기 맥동 상태인 고룡에게 쉴 새 없이 공격하여 대미지를 주고 해방된 힘을 억제하자.施加一定程度的攻擊削減其體力後,古龍(傀異克服)便會
進入「傀氣脈動狀態」並施展必殺技。霞龍(傀異克服)的
必殺技為製造出巨大的毒塊,再以尾巴強力敲打,
引發大爆炸。面對傀氣脈動狀態的古龍,絕不能懈怠攻擊,
必須持續給予傷害,壓制牠解放的力量。造成一定攻击减少其体力后,怪异克服
古龙就会进入“怪气脉动状态”并释放大招。
怪异克服霞龙释放大招时,会制造巨大的
毒块,并用尾巴狠狠甩打毒块引发大爆炸。
面对怪气脉动状态的古龙时,切勿放缓攻
势,持续造成伤害来抑制其释放的力量吧。بعد إلحاق قدر كافٍ من الضرر بالتنين المعمر رايزن،
سيدخل في حالة رايزن. وفي هذه الحالة، تكون هجماته
أكثر قوة. ومع تشامليوس رايزن، يصنع كتلة ضخمة
من السم ثم يضربها بذيله ليحدث انفجارًا
سامًّا هائلًا. استمر في الهجوم لمنعه من الدخول
في هذه الحالة أو لإخراجه منها.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 9%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size2249.06 (Small crown2181.5884, Silver large crown2631.4001, Large crown2766.344)

Threat level10

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّر, (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 900 / (HR) 1450 / (Rampage) 700 / (MR) 2000

Enrage timer90

Rampage enrage timer10

Enrage motion multiplier1.1

Enrage attack multiplier1.05

Enrage defense multiplier1

Enrage compensation rate[0.4, 0.6, 0.8, 1.0, 1.2, 1.2, 1.5, 2.0, 2.0, 3.0]

Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]

Enrage add staying time30

life_area_timer_rate0.1

Quests

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireWaterIceThunderDragonDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس55504525001020100
Stealth55506025001020100
[1]B:翼NormalWingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح222220200010150
Stealth222215200010150
[2]C:背中Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودة252225250010200
Stealth252215250010200
[3]D:腹Normal腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن253022205010150
Stealth454510205010150
[4]E:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أمامية454520200010100
Stealth454510250010100
[5]F:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفية302520250010200
Stealth302510250010200
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل35224510001050
Stealth35224510001050
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtract
[0]Group0_頭, Group_0-頭部, ダメージ_頭部(LR/HR) 380, (MR) 380(x1) 610Red
[1]Group1_腹, Group_1_腹部, ダメージ_腹部(LR/HR) 210, (MR) 310Orange
[2]Group2_左前脚, Group_2_左前脚, ダメージ_左前脚(LR/HR) 300, (MR) 400White
[3]Group3_右前脚, Group_3_右前脚, ダメージ_右前脚(LR/HR) 300, (MR) 400White
[4]Group4_左後脚, Group_4_左後脚, ダメージ_左後脚(LR/HR) 380, (MR) 480White
[5]Group5_右後脚, Group_5_右後脚, ダメージ_右後脚(LR/HR) 380, (MR) 480White
[6]Group6_尻尾, Group_6_尻尾, ダメージ_尻尾(LR/HR) 500, (MR) 500(Slash) (LR/HR) 500, (MR) 550Red
[7]Group7_翼, Group_7_翼, ダメージ_翼(LR/HR) 380, (MR) 480(x1) 380Orange
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
System0 (Apex knockdown?)4Unique
System1 (Riding initiate?)All4UniqueRampage enableMulti rate EX1 / 150 / 700
System2 (Apex related?)4Unique
Unique0All2Unique15 / 50 / 100
Unique1All2Unique(LR/HR) 200, (MR) 400 / (LR/HR) 500, (MR) 600 / (LR/HR) 1000, (MR) 1000
Unique2All2Unique(LR/HR) 300, (MR) 500 / (LR/HR) 400, (MR) 700
Unique3All2UniqueOverwrite topple(LR/HR) -1, (MR) 360 / (LR/HR) -1, (MR) 450 / (LR/HR) -1, (MR) 540 / (LR/HR) -1, (MR) 630 / (LR/HR) -1, (MR) 720

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
Paralyze130 (+100) → 700130 (+100) → 7005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=4
Sleep200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 2
Stun200 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0, Preset=2
Paralyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset=6
Sleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 4
Stun200 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 6
Exhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150, Preset=3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Preset = 3
Flash0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
Preset = 4
Poison200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 secPreset = 4
Blast200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80, Preset = 0
Poison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 secPreset = 7
Blast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100, Preset = 6
Ride0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 seccommon, Nora first limit = 0
Water200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 0
Fire200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1.5, Preset = 1
Ice200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 0
Thunder200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0, Preset = 0
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 secPreset = 0
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Capture0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 0
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Preset = 1, Unique target param = false
Distance = 0 ~ 0, Angle = 0
Water180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
Preset = 2
Fire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5, Preset = 2
Ice180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9, Preset = 2
Thunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1, Preset = 2
Fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Quick sand0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Buddy fall trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0, Preset = 1
Shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Buddy shock trap0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 secPreset = 1
Capture150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Dung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 secPreset = 1
Steel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Preset = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Master rank reward

Target rewardsProbability
1x 22%
1x 30%
1x 25%
1x 12%
1x 7%
1x 4%
PartCarvesProbability
Main body
1x 36%
1x 27%
1x 10%
1x 24%
1x 3%
Severed part A
1x 80%
1x 9%
1x 7%
1x 4%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرن
All of:
  • [0](x1)
1x 89%
1x 7%
1x 4%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناح
All of:
  • [7](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 30%
1x 15%
1x 14%
1x 1%
1x 40%
Riding
1x 50%
1x 30%
1x 20%

Move set

Internal nameDamageStatusGuardingPowerTypeType valueTo objectTo other monsterFlags
001 - 舌直線攻撃
  • Raw 12
  • Dragon 28
  • Stun 20
Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardable
002 - 舌なぎ払い攻撃 1041
  • Raw 16
  • Dragon 39
  • Stun 20
Guardable30ButtobiNoDown0PowerSSAllDirGuardable
003 - 胸元攻撃(両手共用)
  • Raw 40
  • Stun 10
Guardable20ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
004 - 尻尾たたき攻撃 1046
  • Raw 50
  • Stun 30
Guardable30FallDown0PowerMMCalcHitDirectionAllDirGuardable
006 - がさがさダッシュ(頭・前脚) 1003
  • Raw 55
  • Stun 20
Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
007 - 尻尾たたき攻撃(追従) 1048
  • Raw 40
  • Stun 15
Guardable30ButtobiNoDown0PowerSSAllDirGuardable
008 - 舌攻撃頭 1041
  • Raw 50
  • Stun 10
Guardable30ButtobiNoDown0PowerSSAllDirGuardable
009 - ブレス時からだ当たり 1042
  • Raw 30
  • Stun 20
Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
010 - 風当たり 6m
      Guardable30WindM0NoneNoneCalcHitDirection
      011 - ステルスカウンター用毒霧噴射
      • Raw 80
      • Stun 25
      Guardable40FallDown0PowerSSAllDirGuardable
      012 - 突進時からだ当たり(単発・体当たり無)
      • Raw 65
      • Stun 25
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      013 - 突進時からだ当たり 1042
      • Raw 65
      • Stun 30
      Guardable30ButtobiNoDown0PowerSS
      014 - 突進攻撃の舌 1041
      • Raw 19
      • Dragon 46
      • Stun 20
      Guardable30Buttobi0PowerSSAllDirGuardable
      015 - がさがさダッシュ(突進移行時)
      • Raw 45
      • Stun 15
      Guardable40ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      017 - 大技の体部分
      • Raw 60
      • Stun 30
      Guardable60Buttobi0PowerMMCalcHitDirectionBasedRootPos
      018 - 後脚
      • Raw 35
      • Stun 10
      Guardable25FallDown0PowerSSCalcHitDirectionBasedRootPos
      021 - 突進時からだ当たり(単発・腹当たり有) 1042
      • Raw 65
      • Stun 30
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPos
      ※未使用※確定操竜ヤラレ当たり(舌なぎ払い)
      • Raw 16
      • Dragon 39
      • Stun 20
      Guardable30ButtobiNoDown0PowerSSAllDirGuardableTriggerRidingStart
      ※未使用※確定操竜ヤラレ当たり(両手共用)
      • Raw 40
      • Stun 10
      Guardable20ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
      確定操竜ヤラレ当たり(ボディプレス)
      • None 90
      • Stun 50
      Guardable85ButtobiNoEscape0PowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
      確定操竜ヤラレ当たり(舌直線攻撃)
      • Raw 12
      • Dragon 28
      • Stun 20
      Guardable30ButtobiNoDown0PowerSSCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
      とびかかり
      • None 55
      • Stun 40
      Guardable50ButtobiNoDown0PowerMM
      テスト咆哮
          Guardable0EarL60NoneNone
          回避パリィ
              Guardable0KnockBack0NoneNone
              操獣離脱突進
              • Raw 30
                Guardable30ButtobiNoDown0AbsolutePowerNoneTriggerRidingStart
                薙ぎ払い頭突き
                • None 60
                • Stun 40
                Guardable50ButtobiNoDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                ボディプレス
                • None 90
                • Stun 50
                Guardable85ButtobiNoEscape0PowerMM
                ジャンプ用ダメージアタリ
                • None 30
                  Guardable20Buttobi0NoneNoneCalcHitDirectionBasedRootPos
                  対空(小)
                  • None 20
                    Guardable20Buttobi0NoneNoneCalcHitDirection
                    対空(中)
                    • None 45
                      Guardable20Buttobi0NoneNoneCalcHitDirection
                      対空(大)
                      • None 60
                        Guardable50Buttobi0NoneNoneCalcHitDirection
                        風アタリ演出用
                            Guardable0None0NoneNone
                            【傀気解放】毒尻尾叩きつけ
                            • None 100
                            • Stun 60
                            Guardable100ButtobiSp0PowerLMCalcHitDirectionBasedRootPosAllDirGuardable
                            【傀異克服】斜めなめずり攻撃
                            • Raw 13
                            • Dragon 32
                            • Stun 30
                            Guardable70ButtobiSlamDown0PowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                            【傀異克服】傀気解放変身
                            • None 15
                              Guardable60ButtobiNoDown0NoneNoneCalcHitDirectionBasedRootPos
                              毒玉ヒットデータ
                              • Raw 40
                              • NoxiousPoison 180 20sec
                              Guardable20ButtobiNoDown0PowerSSShellAllDirGuardableIgnoreEndDelay
                              毒ゲイザー設置シェル
                              • None 70
                              • Stun 30
                              • NoxiousPoison 180 10sec
                              Guardable80Buttobi0PowerMMShellIgnoreEndDelay
                              尻尾叩き爆発ヒットデータ
                                  Guardable60WindL0PowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                  ドーナッツ状毒霧ヒットデータ
                                  • Raw 30
                                  • NoxiousPoison 180 20sec
                                  Guardable40ButtobiNoDown0PowerMMShellCalcHitDirectionIgnoreEndDelay
                                  固定長ビーム状毒霧ヒットデータ
                                  • Raw 85
                                  • NoxiousPoison 180 20sec
                                  Guardable90Buttobi0PowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                  可変長ビーム状毒霧ヒットデータ
                                  • Raw 75
                                  • NoxiousPoison 180 20sec
                                  Guardable60ButtobiNoDown0PowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                  毒霧ヒットデータ
                                  • Raw 40
                                  • NoxiousPoison 180 20sec
                                  Guardable10FallDown0PowerSSShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                  大毒玉
                                  • None 60
                                  • Stun 50
                                  • NoxiousPoison 180 20sec
                                  Guardable60Buttobi0PowerMMShellIgnoreEndDelay
                                  毒霧設置シェル
                                  • None 80
                                  • Stun 50
                                  • NoxiousPoison 180 10sec
                                  Guardable70ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                  岩砕きシェル
                                  • None 90
                                  • Stun 50
                                  Guardable85ButtobiNoEscape0PowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                  尻尾岩飛ばし
                                  • Raw 55
                                    Guardable60ButtobiNoDown0PowerMMShellIgnoreEndDelay
                                    お手岩シェル
                                    • None 45
                                    • Stun 60
                                    Guardable50ButtobiNoDown0NoneLShellIgnoreEndDelay
                                    ドーナッツ状毒霧ヒットデータ_収縮版
                                    • Raw 30
                                    • NoxiousPoison 180 20sec
                                    Guardable10ButtobiNoDown0PowerMMShellCalcHitDirectionIgnoreEndDelay
                                    首振り毒霧シェル
                                    • None 40
                                    • NoxiousPoison 180 20sec
                                    Guardable40FallDown0PowerSSShellIgnoreEndDelay
                                    薙ぎ払い毒霧シェル
                                    • None 75
                                    • NoxiousPoison 180 20sec
                                    Guardable60Buttobi0PowerMMShellIgnoreEndDelay
                                    【操竜】毒霧設置シェル
                                    • None 60
                                      Guardable0Invalid0NoneNoneShellIgnoreEndDelay
                                      【傀異克服】毒沼_発射
                                      • Raw 10
                                      • NoxiousPoison 180 20sec
                                      Guardable0KnockBack0NoneNoneShellAllDirGuardableIgnoreEndDelay
                                      【傀異克服】毒沼_拡大
                                      • Raw 10
                                      • NoxiousPoison 180 20sec
                                      NoGuardable0None0NoneNoneShellIgnoreEndDelay
                                      【傀異克服】毒沼_爆発
                                      • Raw 100
                                      • Stun 60
                                      • NoxiousPoison 180 40sec
                                      Guardable100ButtobiSp0PowerLMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                      【傀異克服】毒ショットガンブレス
                                      • Raw 60
                                      • Stun 40
                                      • NoxiousPoison 180 20sec
                                      Guardable70Buttobi0PowerMMShellIgnoreEndDelay
                                      【傀異克服】必殺技_毒玉
                                      • Raw 60
                                      • NoxiousPoison 180 40sec
                                      Guardable60ButtobiNoDown0PowerSSShellAllDirGuardableIgnoreEndDelay
                                      【傀異克服】必殺技_レーザー
                                      • Raw 85
                                      • Stun 40
                                      • NoxiousPoison 180 40sec
                                      Guardable90Buttobi0PowerMMShellIgnoreEndDelay
                                      【傀異克服】必殺技_設置
                                      • None 30
                                      • NoxiousPoison 180 40sec
                                      Guardable30FallDown0PowerSSShellAllDirGuardableIgnoreEndDelay
                                      【傀異克服】【繰竜】薙ぎ払い毒霧シェル
                                      • None 75
                                      • NoxiousPoison 90 20sec
                                      Guardable60Buttobi0PowerMMShellIgnoreEndDelay
                                      【傀異克服】毒霧ブレス
                                      • None 70
                                      • Stun 50
                                      • NoxiousPoison 180 20sec
                                      Guardable70ButtobiNoDown0PowerMMShellAllDirGuardableIgnoreEndDelay
                                      【傀異克服】連続毒爆発
                                      • None 70
                                      • Stun 40
                                      • NoxiousPoison 180 30sec
                                      Guardable70Buttobi0NoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                      【傀異克服】【繰竜】毒ショットガンブレス
                                      • Raw 60
                                      • Stun 40
                                      • NoxiousPoison 45 20sec
                                      Guardable70Buttobi0PowerMMShellIgnoreEndDelay