Monster icon

霞龍 傀異克服オオナズチRisen ChameleosChameleos éveilléChameleos risortoErhobener ChameleosChameleos elevadoВосставший ХамелеосWzniesiony ChameleosChameleos Erguido괴이 극복 오나즈치霞龍(傀異克服)怪异克服霞龙تشامليوس رايزنChameleos elevado

Description

「傀異克服」の名を冠した霞龍。
キュリアによる暴走を克服したことで強大な力を手にいれ
その影響により、体表には不気味な紋様が現れている。
通常の個体よりも毒の扱い、身のこなしに長けており、
一度姿を見失えば、猛毒により悪夢をみることとなる。
さらに古龍の怒りが頂点に達した時、体表が光り輝き、
「傀氣脈動状態」と呼ばれる姿へ変貌する。Risen Chameleos are elder dragons that have found
a way to overcome their affliction. By suppressing the
Qurio virus, they have gained great strength and new
abilities. They now boast superior poison and physicality,
sending you off into a toxic nightmare if you lose sight of
them. When their anger reaches its peak, they'll enter
into their Risen state and their body will begin to glow.Le Chameleos éveillé est un dragon ancien ayant
surmonté son affliction. En supprimant le virus
Qurio, il a gagné plus de force et de nouvelles
habiletés. Il dispose désormais d'un poison et d'une
force physique exceptionnels qui vous plongeront
dans un cauchemar toxique à la moindre hésitation.
Quand sa rage atteint son paroxysme, il se met en
état éveillé et se met à briller.Il drago anziano delle nebbie dopo aver sconfitto
l'anomalia. Dopo essersi liberato dei Qurio, sfoggia
nuovi motivi sulla pelle chiazzata e nuovi poteri
devastanti. Ora, corpo e veleno sono più potenti
e possono farti vivere un incubo tossico ad occhi
aperti se lo perdi di vista solo per un istante.
All'apice della rabbia, il suo corpo brilla
ed entra in un temibile stato detto pulsanima.Erhobene Chameleos sind Drachenälteste, die einen Weg
gefunden haben, ihr Leiden zu überwinden. Durch die
Unterdrückung des Qurio-Virus haben sie große Stärke und
neue Fähigkeiten gewonnen. Sie verfügen nun über eine
überlegene Gift- und Körperkraft. Wenn ihre Wut ihren
Höhepunkt erreicht, gehen sie in ihren Erhobenen Zustand
und ihr Körper beginnt zu glühen.El Chameleos elevado es un dragón anciano que ha conseguido
superar su aflicción. Al suprimir el virus de los Qurio, ha
ganado fuerza y más habilidades. Su veneno y presencia física
son ahora superiores y, como lo pierdas de vista una sola vez,
te envolverá en una pesadilla tóxica. Cuando su ira llega al
culmen, entra en estado elevado y su cuerpo empieza a relucir.Восставшие Хамелеосы — древние драконы, нашедшие
способ избавиться от недуга. Подавив Курио-вирус,
они обрели большую силу и новые способности. Теперь
они могут атаковать ядом и отравят всякого, кто
отвлечется в бою хоть на миг. Когда их гнев
достигает пика, они входят в восставшее состояние
и их тело начинает светиться.Wzniesione Chameleosy to Starsze Smoki, które
pokonały zarażenie. Wygrywając z wirusem Qurio,
uzyskały wielką siłę i nowe zdolności. Teraz są
mocniejsze, a ich trucizna jest wyjątkowo silna.
Jeśli podczas walki stracisz je z oczu, zgotują ci
trujący koszmar. Gdy się wściekną, aktywują
stan wzniesienia. Wtedy ich ciało zaczyna świecić.Chameleos Erguidos são dragões anciões que superaram
a aflição. Ao suprimir o vírus do Qurio, eles ganharam
força e novas habilidades. Agora contam com veneno e
fisicalidade superiores, criando um inferno tóxico
se você perdê-lo de vista. Quando a fúria chega ao
máximo, entram no estado Erguido,
fazendo o corpo brilhar.「괴이 극복」의 이름이 붙은 하룡.
큐리아로 인한 폭주를 극복해 강대한 힘을 얻으며
그 영향으로 몸에 불길한 문양이 나타났다.
일반 개체보다 독을 다루는 능력과 민첩성이 뛰어나며
한 번 모습을 놓치면 맹독으로 악몽이 펼쳐진다.
또한 고룡들의 분노가 정점에 달했을 때, 몸이 빛나며
「괴기 맥동 상태」라는 모습으로 변모한다.冠有「傀異克服」之名的霞龍。
克服了噬生蟲引發的失控而得到了強大力量,
身體表面亦因此浮現令人毛骨悚然的紋路。
比起一般個體更擅長運用毒素,行動也更為敏捷,
一旦隱身,就會以猛毒使對手陷入惡夢。
另外,當古龍們的怒氣到達顛峰時,
體表便會散發光芒,進入「傀氣脈動狀態」。带有“怪异克服”之名的霞龙。
因为克服了啮生虫引发的发狂,而获得了强大力量。
受此影响,它的体表出现了诡异的纹路。它比普通
个体更擅长用毒,行动也更为敏捷。一旦它从你的
视野中消失,你便会面临剧毒的噩梦。当古龙之怒
达到最大时,其体表会发光,其形态也变为“怪气
脉动状态”。كائنات تشامليوس رايزن هي تنانين معمّرة وجدت
طريقة للتغلب على محنتها. فمن خلال قمع
فيروس الكوريو، اكتسبت قوة كبيرة وقدرات جديدة.
إنها تتفاخر الآن بسمومها وصفاتها الجسمانية الفائقة،
وقد ترسلك في كابوس سام إذا لم تستطع
رؤيتها. عندما تصل إلى ذروة الغضب، تدخل
في حالة رايزن ويبدأ جسمها في التوهج.El Chameleos elevado es un dragón anciano que consiguió
superar su aflicción. Al suprimir el virus de los Qurio, ha
ganado fuerza y más habilidades. Su veneno y presencia física
son ahora superiores y, como lo pierdas de vista una sola vez,
te envolverá en una pesadilla tóxica. Cuando su ira llega al
culmen, entra en estado elevado y su cuerpo empieza a relucir.
一定の攻撃を加え体力が減ると、傀異克服古龍は
「傀氣脈動状態」と呼ばれる姿となり、大技を繰り出す。
傀異克服オオナズチの大技は、巨大な毒塊を作り出し、
尻尾で力強く叩きつけることによって大爆発を起こす。
傀氣脈動状態の古龍に対しては、攻撃の手を緩めず
ダメージを与え続けて、解放された力を抑え込もう。After inflicting a sufficient amount of damage to a Risen elder dragon,
they'll enter into a Risen state. In this state, their attacks are much
more powerful. With Risen Chameleos, they'll create a huge mass
of poison and then slam it with their tail to produce a massive toxic
explosion. Stay on the offensive to prevent them from entering this
state or to knock them out of it.Lorsqu'un dragon ancien subit beaucoup de dégâts,
il passe en état éveillé et devient plus puissant.
Le Chameleos éveillé crache un énorme nuage de poison
et utilise sa queue pour déclencher une gigantesque
explosion toxique. Continuez à attaquer pour
désactiver l'état éveillé.Dopo aver inflitto danni sufficienti a un drago anziano
risorto, questo entrerà in uno stato detto risorto e
sferrerà un forte attacco. Il Chameleos risorto creerà
un ammasso di veleno che colpirà con la coda per
un'esplosione tossica. Attacca a ripetizione i draghi
anziani per impedire o interrompere lo stato alterato.Nachdem du einem Erhobenen Drachenältesten ausreichend Schaden
zugefügt hast, wird er in den Erhobenen Zustand versetzt.
In diesem Zustand sind seine Angriffe viel mächtiger. Erhobene
Chameleos erzeugen eine riesige Giftmasse, die sie dann mit ihrem
Schwanz schlagen und so eine gewaltige Explosion erzeugen. 
Bleibe in der Offensive, um diesen Zustand zu verhinden!Si infliges suficiente daño a un dragón anciano elevado,
entrará en estado pulsante, lo que dará mucho más poder a
sus ataques. En el caso del Chameleos elevado, su recurso
es crear una gran masa de veneno y reventarla con la cola en
una gran explosión tóxica. Mantente a la ofensiva para evitar
que entre en ese estado, o sácale de él con tus ataques.Если нанести достаточно урона восст. др. дракону, он
переходит в восст. состояние и усиливает атаки.
Восст. Хамелеос создает большое облако яда и бьет
его хвостом, чтобы вызвать яд. взрыв. Чтобы не дать
монстру перейти в такое состояние или заставить
выйти из него, не прекращайте атаковать.Po otrzymaniu pewnej ilości obrażeń wzniesiony Starszy
Smok wejdzie w stan wzniesienia. Wtedy jego ataki
są potężniejsze. Wzniesiony Chameleos tworzy dużą
masę trucizny i uderza ją ogonem, aby wywołać
toksyczną eksplozję. Atakuj bestię, by uniemożliwić
jej wejście w ten stan lub ją z niego wyrwać.Depois de causar dano suficiente a um dragão ancião
Erguido, entrarão num estado Erguido. Nesse estado,
os ataques serão muito mais poderosos. O Chameleos
Erguido criará uma grande massa de veneno, que golpeará
com a cauda para criar uma imensa explosão tóxica.
Fique na ofensiva para impedi-los de entrar nesse
estado ou tirá-los dele.일정 공격을 통해 체력이 닳게 되면 괴이 극복 고룡은
「괴기 맥동 상태」라는 모습이 되어 비기를 사용한다.
괴이 극복 오나즈치의 비기는 거대한 독덩어리를 만들어
꼬리로 세게 때려 대폭발을 일으킨다.
괴기 맥동 상태인 고룡에게 쉴 새 없이 공격하여 대미지를 주고 해방된 힘을 억제하자.施加一定程度的攻擊削減其體力後,古龍(傀異克服)便會
進入「傀氣脈動狀態」並施展必殺技。霞龍(傀異克服)的
必殺技為製造出巨大的毒塊,再以尾巴強力敲打,
引發大爆炸。面對傀氣脈動狀態的古龍,絕不能懈怠攻擊,
必須持續給予傷害,壓制牠解放的力量。造成一定攻击减少其体力后,怪异克服
古龙就会进入“怪气脉动状态”并释放大招。
怪异克服霞龙释放大招时,会制造巨大的
毒块,并用尾巴狠狠甩打毒块引发大爆炸。
面对怪气脉动状态的古龙时,切勿放缓攻
势,持续造成伤害来抑制其释放的力量吧。بعد إلحاق قدر كافٍ من الضرر بالتنين المعمر رايزن،
سيدخل في حالة رايزن. وفي هذه الحالة، تكون هجماته
أكثر قوة. ومع تشامليوس رايزن، يصنع كتلة ضخمة
من السم ثم يضربها بذيله ليحدث انفجارًا
سامًّا هائلًا. استمر في الهجوم لمنعه من الدخول
في هذه الحالة أو لإخراجه منها.Si infliges suficiente daño a un dragón anciano elevado,
entrará en estado pulsante, lo que dará mucho más poder a
sus ataques. En el caso del Chameleos elevado, su recurso
es crear una gran masa de veneno y reventarla con la cola en
una gran explosión tóxica. Mantente a la ofensiva para evitar
que entre en ese estado, o sácale de él con tus ataques.

Basic data

Base HP(LR/HR) 4500, (MR) 4500

Limping threshold(village) 14% / (LR) 14% / (HR) 12% / (MR) 9%

Capturing threshold(village) 0% / (LR) 0% / (HR) 0% / (MR) 0%

Sleep recovering90 seconds / recover 5% HP

Size2249.06 (Small crown2181.5884, Silver large crown2631.4001, Large crown2766.344)

Threat level10

Type古龍種Elder DragonDragon ancienDrago anzianoDrachenältesterDragón ancianoДревний драконStarszy SmokDragão Ancião고룡종古龍種古龙种تنين معمِّرDragón anciano, (internal)Other, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 900 / (HR) 1450 / (Rampage) 700 / (MR) 2000

State time(enraged) 90sec / (tired) 0sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.1 / (tired) x1

Attack(enraged) x1.05

Defense(enraged) x1

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

Anomaly investigation

Appear as afflicted atA8 (Lv111)

Appear as normal atNone

Main targettrue

Sub targetfalse

Extra monsterfalse

Intrusionfalse

Stats table as afflictedTable 8

Stats table as non-afflictedTable 0

Base zenny(A8) 390

Subtarget zenny adjust-

Base research point(A8) 560

Adjust point for requestx1.3

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭部Normal頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza55504525001020100
Stealth55506025001020100
[1]B:翼NormalWingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla222220200010150
Stealth222215200010150
[2]C:背中Normal背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas背部背部عودةEspalda252225250010200
Stealth252215250010200
[3]D:腹Normal腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطنAbdomen253022205010150
Stealth454510205010150
[4]E:前脚Normal前脚ForelegPatte avantZampa anterioreVorderbeinPata delanteraПередняя лапаPrzednia nogaPerna Dianteira앞다리前腳前肢قدم أماميةPata delantera454520200010100
Stealth454510250010100
[5]F:後脚Normal後脚Hind LegPatte arrièreZampa posterioreHinterbeinPata traseraЗадняя лапаTylna nogaPerna Traseira뒷다리後腳后肢قدم خلفيةPata trasera302520250010200
Stealth302510250010200
[6]G:尻尾Normal尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola35224510001050
Stealth35224510001050
[7]Normal000000000
[8]Normal000000000
[9]Normal000000000
[10]Normal000000000
[11]Normal000000000
[12]Normal000000000
[13]Normal000000000
[14]Normal000000000
[15]Normal000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores
[0]Group0_頭, Group_0-頭部, ダメージ_頭部(LR/HR) 380, (MR) 380(x1) 610Red
[1]Group1_腹, Group_1_腹部, ダメージ_腹部(LR/HR) 210, (MR) 310Orange
[2]Group2_左前脚, Group_2_左前脚, ダメージ_左前脚(LR/HR) 300, (MR) 400White
[3]Group3_右前脚, Group_3_右前脚, ダメージ_右前脚(LR/HR) 300, (MR) 400White
[4]Group4_左後脚, Group_4_左後脚, ダメージ_左後脚(LR/HR) 380, (MR) 480White
[5]Group5_右後脚, Group_5_右後脚, ダメージ_右後脚(LR/HR) 380, (MR) 480White
[6]Group6_尻尾, Group_6_尻尾, ダメージ_尻尾(LR/HR) 500, (MR) 500(Slash) (LR/HR) 500, (MR) 550Red
[7]Group7_翼, Group_7_翼, ダメージ_翼(LR/HR) 380, (MR) 480(x1) 380Orange
[8]-1None
[9]-1None
[10]-1None
[11]-1None
[12]-1None
[13]-1None
[14]-1None
[15]-1None

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique15 / 50 / 100
Unique1All2Unique(LR/HR) 200, (MR) 400 / (LR/HR) 500, (MR) 600 / (LR/HR) 1000, (MR) 1000
Unique2All2Unique(LR/HR) 300, (MR) 500 / (LR/HR) 400, (MR) 700
Unique3All2UniqueOverwrite topple(LR/HR) -1, (MR) 360 / (LR/HR) -1, (MR) 450 / (LR/HR) -1, (MR) 540 / (LR/HR) -1, (MR) 630 / (LR/HR) -1, (MR) 720

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze130 (+100) → 700130 (+100) → 7005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun200 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 0
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep250 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun200 (+150) → 700180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 5 ~ 20, Angle = 90
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-3 sec) → 3 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 80
PoisonPoison250 (+150) → 700180 (+900) → 10805 / 10 sec5 / 10 sec015 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 1.5
IceIce200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 1, min = 0, max = 0, default = 1
Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec03.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = false
Distance = 0 ~ 0, Angle = 0
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 2, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Risen mode stats

Research levelLevelTrigger healthRelease healthMotionAttack
0Normalx60x1x1.05x1.1
251Hardx70x1.2x1.05x1.2

Special anomaly investigation(HP) Default / (attack) x1 / (motion) x1

Master rank reward

Target rewardsProbability
1x 22%
1x 30%
1x 25%
1x 12%
1x 7%
1x 4%
PartCarvesProbability
Main body (x4)
1x 36%
1x 27%
1x 10%
1x 24%
1x 3%
Severed part A
1x 80%
1x 9%
1x 7%
1x 4%
Capture rewardsProbability
PartBroken part rewardsProbability
HornCorneCornoHornCuernoРогRógChifreقرنCuerno
All of:
  • [0](x1)
1x 89%
1x 7%
1x 4%
WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla
All of:
  • [7](x1)
1x 80%
1x 20%
PartDropped materialsProbability
Drop 0 - 100%
Drop 1 - 100%
Drop 2 - 100%
1x 30%
1x 15%
1x 14%
1x 1%
1x 40%
Riding
1x 50%
1x 30%
1x 20%

Anomaly quest reward

Anomaly investigation reward (lv111 ~ lv120)

Quest rewards
First one fixed
Probability
2x 20%
1x 20%
3x 5%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 20%
3x 5%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 20%
3x 15%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 20%
3x 15%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
3x 15%
1x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
3x 15%
1x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv240)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv241 ~ lv250)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv251 ~ lv260)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv261 ~ lv270)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv271 ~ lv280)

Quest rewards
First one fixed
Probability
7x 18%
1x 14%
4x 12%
2x 16%
17x 10%
12x 5%
8x 5%
4x 20%

Anomaly investigation reward (lv281 ~ lv299)

Quest rewards
First one fixed
Probability
9x 18%
1x 14%
2x 4%
5x 10%
3x 16%
20x 10%
15x 5%
10x 5%
5x 18%

Anomaly investigation reward (lv300 ~ lv300)

Quest rewards
First one fixed
Probability
9x 18%
1x 14%
2x 4%
5x 10%
3x 16%
20x 10%
15x 5%
10x 5%
5x 18%

Special investigation reward

Quest rewards
First one fixed
Probability
9x 18%
1x 14%
2x 4%
5x 10%
3x 16%
20x 10%
15x 5%
10x 5%
5x 18%

Move set

Internal nameDamageStatusGuardablePowerTypeTo objectTo other monsterFlags
001 - 舌直線攻撃
  • Physical 12
  • Dragon28
  • Stun20
Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardable
002 - 舌なぎ払い攻撃 1041
  • Physical 16
  • Dragon39
  • Stun20
Yes30Quick recovery flyingPowerSSAllDirGuardable
003 - 胸元攻撃(両手共用)
  • Physical 40
  • Stun10
Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
004 - 尻尾たたき攻撃 1046
  • Physical 50
  • Stun30
Yes30TrippingPowerMMCalcHitDirectionAllDirGuardable
006 - がさがさダッシュ(頭・前脚) 1003
  • Physical 55
  • Stun20
Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
007 - 尻尾たたき攻撃(追従) 1048
  • Physical 40
  • Stun15
Yes30Quick recovery flyingPowerSSAllDirGuardable
008 - 舌攻撃頭 1041
  • Physical 50
  • Stun10
Yes30Quick recovery flyingPowerSSAllDirGuardable
009 - ブレス時からだ当たり 1042
  • Physical 30
  • Stun20
Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
010 - 風当たり 6m
      Yes30Major wind pressureNoneNoneCalcHitDirection
      011 - ステルスカウンター用毒霧噴射
      • Physical 80
      • Stun25
      Yes40TrippingPowerSSAllDirGuardable
      012 - 突進時からだ当たり(単発・体当たり無)
      • Physical 65
      • Stun25
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
      013 - 突進時からだ当たり 1042
      • Physical 65
      • Stun30
      Yes30Quick recovery flyingPowerSS
      014 - 突進攻撃の舌 1041
      • Physical 19
      • Dragon46
      • Stun20
      Yes30Flying awayPowerSSAllDirGuardable
      015 - がさがさダッシュ(突進移行時)
      • Physical 45
      • Stun15
      Yes40Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
      017 - 大技の体部分
      • Physical 60
      • Stun30
      Yes60Flying awayPowerMMCalcHitDirectionBasedRootPos
      018 - 後脚
      • Physical 35
      • Stun10
      Yes25TrippingPowerSSCalcHitDirectionBasedRootPos
      021 - 突進時からだ当たり(単発・腹当たり有) 1042
      • Physical 65
      • Stun30
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPos
      ※未使用※確定操竜ヤラレ当たり(舌なぎ払い)
      • Physical 16
      • Dragon39
      • Stun20
      Yes30Quick recovery flyingPowerSSAllDirGuardableTriggerRidingStart
      ※未使用※確定操竜ヤラレ当たり(両手共用)
      • Physical 40
      • Stun10
      Yes20Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosTriggerRidingStart
      確定操竜ヤラレ当たり(ボディプレス)
      • Null-elem 90
      • Stun50
      Yes85Wirefall disabled flyingPowerMMCalcHitDirectionBasedRootPosTriggerRidingStart
      確定操竜ヤラレ当たり(舌直線攻撃)
      • Physical 12
      • Dragon28
      • Stun20
      Yes30Quick recovery flyingPowerSSCalcHitDirectionBasedRootPosAllDirGuardableTriggerRidingStart
      とびかかり
      • Null-elem 55
      • Stun40
      Yes50Quick recovery flyingPowerMM
      テスト咆哮
          Yes0Strong roar 60NoneNone
          回避パリィ
              Yes0KnockbacksNoneNone
              操獣離脱突進
              • Physical 30
                Yes30Quick recovery flyingAbsolutePowerNoneTriggerRidingStart
                薙ぎ払い頭突き
                • Null-elem 60
                • Stun40
                Yes50Quick recovery flyingPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                ボディプレス
                • Null-elem 90
                • Stun50
                Yes85Wirefall disabled flyingPowerMM
                ジャンプ用ダメージアタリ
                • Null-elem 30
                  Yes20Flying awayNoneNoneCalcHitDirectionBasedRootPos
                  対空(小)
                  • Null-elem 20
                    Yes20Flying awayNoneNoneCalcHitDirection
                    対空(中)
                    • Null-elem 45
                      Yes20Flying awayNoneNoneCalcHitDirection
                      対空(大)
                      • Null-elem 60
                        Yes50Flying awayNoneNoneCalcHitDirection
                        風アタリ演出用
                            Yes0NoneNoneNone
                            【傀気解放】毒尻尾叩きつけ
                            • Null-elem 100
                            • Stun60
                            Yes100Special flyingPowerLMCalcHitDirectionBasedRootPosAllDirGuardable
                            【傀異克服】斜めなめずり攻撃
                            • Physical 13
                            • Dragon32
                            • Stun30
                            Yes70Slam downPowerMMCalcHitDirectionBasedRootPosAllDirGuardable
                            【傀異克服】傀気解放変身
                            • Null-elem 15
                              Yes60Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                              【傀異克服】【強化版】傀気脈動変身
                              • Null-elem 70
                                Yes60Quick recovery flyingNoneNoneCalcHitDirectionBasedRootPos
                                毒玉ヒットデータ
                                • Physical 40
                                • Venom180 20sec
                                Yes20Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                毒ゲイザー設置シェル
                                • Null-elem 70
                                • Stun30
                                • Venom180 10sec
                                Yes80Flying awayPowerMMShellIgnoreEndDelay
                                尻尾叩き爆発ヒットデータ
                                    Yes60Dragon wind pressurePowerMMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    ドーナッツ状毒霧ヒットデータ
                                    • Physical 30
                                    • Venom180 20sec
                                    Yes40Quick recovery flyingPowerMMShellCalcHitDirectionIgnoreEndDelay
                                    固定長ビーム状毒霧ヒットデータ
                                    • Physical 85
                                    • Venom180 20sec
                                    Yes90Flying awayPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                    可変長ビーム状毒霧ヒットデータ
                                    • Physical 75
                                    • Venom180 20sec
                                    Yes60Quick recovery flyingPowerMMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                    毒霧ヒットデータ
                                    • Physical 40
                                    • Venom180 20sec
                                    Yes10TrippingPowerSSShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                    大毒玉
                                    • Null-elem 60
                                    • Stun50
                                    • Venom180 20sec
                                    Yes60Flying awayPowerMMShellIgnoreEndDelay
                                    毒霧設置シェル
                                    • Null-elem 80
                                    • Stun50
                                    • Venom180 10sec
                                    Yes70Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                    岩砕きシェル
                                    • Null-elem 90
                                    • Stun50
                                    Yes85Wirefall disabled flyingPowerMMShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay
                                    尻尾岩飛ばし
                                    • Physical 55
                                      Yes60Quick recovery flyingPowerMMShellIgnoreEndDelay
                                      お手岩シェル
                                      • Null-elem 45
                                      • Stun60
                                      Yes50Quick recovery flyingNoneLShellIgnoreEndDelay
                                      ドーナッツ状毒霧ヒットデータ_収縮版
                                      • Physical 30
                                      • Venom180 20sec
                                      Yes10Quick recovery flyingPowerMMShellCalcHitDirectionIgnoreEndDelay
                                      首振り毒霧シェル
                                      • Null-elem 40
                                      • Venom180 20sec
                                      Yes40TrippingPowerSSShellIgnoreEndDelay
                                      薙ぎ払い毒霧シェル
                                      • Null-elem 75
                                      • Venom180 20sec
                                      Yes60Flying awayPowerMMShellIgnoreEndDelay
                                      【操竜】毒霧設置シェル
                                      • Null-elem 60
                                        Yes0InvalidNoneNoneShellIgnoreEndDelay
                                        【傀異克服】毒沼_発射
                                        • Physical 10
                                        • Venom180 20sec
                                        Yes0KnockbacksNoneNoneShellAllDirGuardableIgnoreEndDelay
                                        【傀異克服】毒沼_拡大
                                        • Physical 10
                                        • Venom180 20sec
                                        No0NoneNoneNoneShellIgnoreEndDelay
                                        【傀異克服】毒沼_爆発
                                        • Physical 100
                                        • Stun60
                                        • Venom180 40sec
                                        Yes100Special flyingPowerLMShellCalcHitDirectionBasedRootPosIgnoreEndDelay
                                        【傀異克服】毒ショットガンブレス
                                        • Physical 60
                                        • Stun40
                                        • Venom180 20sec
                                        Yes70Flying awayPowerMMShellIgnoreEndDelay
                                        【傀異克服】必殺技_毒玉
                                        • Physical 60
                                        • Venom180 40sec
                                        Yes60Quick recovery flyingPowerSSShellAllDirGuardableIgnoreEndDelay
                                        【傀異克服】必殺技_レーザー
                                        • Physical 85
                                        • Stun40
                                        • Venom180 40sec
                                        Yes90Flying awayPowerMMShellIgnoreEndDelay
                                        【傀異克服】必殺技_設置
                                        • Null-elem 30
                                        • Venom180 40sec
                                        Yes30TrippingPowerSSShellAllDirGuardableIgnoreEndDelay
                                        【傀異克服】【繰竜】薙ぎ払い毒霧シェル
                                        • Null-elem 75
                                        • Venom90 20sec
                                        Yes60Flying awayPowerMMShellIgnoreEndDelay
                                        【傀異克服】毒霧ブレス
                                        • Null-elem 70
                                        • Stun50
                                        • Venom180 20sec
                                        Yes70Quick recovery flyingPowerMMShellAllDirGuardableIgnoreEndDelay
                                        【傀異克服】連続毒爆発
                                        • Null-elem 70
                                        • Stun40
                                        • Venom180 30sec
                                        Yes70Flying awayNoneMShellCalcHitDirectionAllDirGuardableIgnoreEndDelay
                                        【傀異克服】【繰竜】毒ショットガンブレス
                                        • Physical 60
                                        • Stun40
                                        • Venom45 20sec
                                        Yes70Flying awayPowerMMShellIgnoreEndDelay

                                        Map behavior

                                        大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريحTemplo olvidado

                                        Allow area type

                                        Sleepfalse

                                        Exhaustfalse

                                        Special behaviortrue

                                        Preyfalse

                                        Eat itemfalse

                                        Eat item type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        2
                                        120sec
                                        180sec
                                        false
                                        3
                                        120sec
                                        180sec
                                        false
                                        4
                                        120sec
                                        180sec
                                        false
                                        5
                                        90sec
                                        120sec
                                        false
                                        6
                                        120sec
                                        180sec
                                        false
                                        7
                                        120sec
                                        180sec
                                        false
                                        8
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        9
                                        120sec
                                        180sec
                                        false
                                        10
                                        120sec
                                        180sec
                                        false
                                        11
                                        120sec
                                        180sec
                                        false
                                        @1057,[1058],[1059]. flag:false
                                        @0. flag:false
                                        12
                                        90sec
                                        120sec
                                        false
                                        13
                                        90sec
                                        120sec
                                        false

                                        水没林Flooded ForestForêt inondéeForesta inondataFlutwaldBosque inundadoЗатопленный лесZatopiony LasSelva Inundada수몰된 숲水沒林水没林الغابة الغارقةBosque inundado

                                        Allow area type

                                        Sleepfalse

                                        Exhaustfalse

                                        Special behaviortrue

                                        Preyfalse

                                        Eat itemfalse

                                        Eat item type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        2
                                        120sec
                                        180sec
                                        false
                                        3
                                        150sec
                                        240sec
                                        false
                                        @1001,[1002],[1003]. flag:false
                                        4
                                        90sec
                                        120sec
                                        false
                                        5
                                        120sec
                                        180sec
                                        false
                                        6
                                        120sec
                                        180sec
                                        false
                                        7
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        8
                                        120sec
                                        180sec
                                        false
                                        9
                                        120sec
                                        180sec
                                        false
                                        10
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        11
                                        120sec
                                        180sec
                                        false
                                        12
                                        120sec
                                        180sec
                                        false
                                        13
                                        120sec
                                        180sec
                                        false
                                        14
                                        120sec
                                        180sec
                                        false

                                        獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنميةCascada infernal

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false

                                        闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحةArena

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false
                                        11
                                        0sec
                                        0sec
                                        false
                                        12
                                        0sec
                                        0sec
                                        false

                                        密林JungleJungleGiunglaDschungelLa JunglaДжунглиDżunglaSelva밀림密林密林الغابةLa Jungla

                                        Allow area type

                                        Sleepfalse

                                        Exhaustfalse

                                        Special behaviortrue

                                        Preyfalse

                                        Eat itemfalse

                                        Eat item type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        90sec
                                        120sec
                                        false
                                        2
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        3
                                        120sec
                                        180sec
                                        false
                                        4
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        5
                                        90sec
                                        120sec
                                        false
                                        6
                                        90sec
                                        120sec
                                        false
                                        @0. flag:false
                                        7
                                        120sec
                                        180sec
                                        false
                                        8
                                        120sec
                                        180sec
                                        false
                                        9
                                        120sec
                                        180sec
                                        false
                                        10
                                        150sec
                                        240sec
                                        false
                                        @1000,[1001],[1002]. flag:false
                                        11
                                        120sec
                                        180sec
                                        false

                                        城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعةBastión

                                        Allow area type

                                        Sleepfalse

                                        Exhaustfalse

                                        Special behaviortrue

                                        Preyfalse

                                        Eat itemfalse

                                        Eat item type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        120sec
                                        180sec
                                        false
                                        2
                                        120sec
                                        200sec
                                        false
                                        3
                                        90sec
                                        120sec
                                        false
                                        @0. flag:false
                                        4
                                        120sec
                                        180sec
                                        false
                                        5
                                        90sec
                                        120sec
                                        false
                                        6
                                        120sec
                                        180sec
                                        false
                                        @0. flag:false
                                        7
                                        150sec
                                        240sec
                                        false
                                        @1000,[1001],[1002]. flag:false
                                        8
                                        120sec
                                        180sec
                                        false
                                        9
                                        90sec
                                        120sec
                                        false
                                        10
                                        120sec
                                        200sec
                                        false
                                        @0. flag:false
                                        11
                                        120sec
                                        180sec
                                        false
                                        12
                                        120sec
                                        180sec
                                        false
                                        13
                                        120sec
                                        180sec
                                        false
                                        14
                                        90sec
                                        120sec
                                        false

                                        塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورنArena olvidada

                                        Allow area type

                                        ZoneIdleCombatDisable moveSleepEatEscapeSpecial behavior
                                        1
                                        10000sec
                                        10000sec
                                        false