Monster icon

奇怪竜 フルフルKhezuKhezuKhezuKhezuKhezuКезуKhezuKhezu푸루푸루奇怪龍奇怪龙خيزوKhezu

Description

主に洞窟などの暗所に生息する不気味な飛竜。
目は退化しているが、代わりに嗅覚が発達している。
吸盤のように進化した尻尾で
壁や天井に張り付くことができ、
体内の発電器官から発する電気で獲物を麻痺させ、
首を伸ばして襲い掛かる。
別名「奇怪竜」と呼ばれている。Loathsome wyverns that dwell in caves and other
dark places. All but blind, Khezu hunt by smell.
Their tail has evolved to cling to walls and ceilings.
After using an electric shock to paralyze their prey,
they extend their long neck and pounce.Une wyverne répugnante vivant dans les grottes et
autres lieux sombres. Presque aveugle, le Khezu
chasse avec son odorat. Sa queue a évolué pour lui
permettre de s'accrocher aux murs et aux plafonds.
Après avoir envoyé une décharge électrique pour
paralyser sa proie, il étend son long cou
pour l'attaquer.Wyvern ripugnanti che abitano in grotte e altri
luoghi bui. Non hanno la vista, ma i Khezu cacciano
usando l'olfatto. Le loro code si sono evolute per
aggrapparsi a muri e soffitti. Paralizzano le prede
per mezzo di scariche elettriche, poi estendono il
lungo collo e attaccano.Ein abscheulicher Wyvern, der in Höhlen und anderen
düsteren Orten haust. Der fast blinde Khezu jagt
nach Geruch und kann sich mit seinem Schwanz an
Wänden und Decken festklammern. Er betäubt seine
Beute mit Elektroschocks und stürzt sich dann mit
ausgestrecktem Nacken auf sie.Abominables wyverns que pululan por cuevas y lugares
oscuros. El Khezu es ciego y caza por el olfato
usando descargas eléctricas que paralizan a su presa
antes de abalanzarse sobre ella desde las paredes o
desde el techo.Жуткие виверны, обитающие в пещерах и других темных
местах. Кезу почти слепы и охотятся по запаху.
Умеют цепляться хвостами за стены и потолки.
Парализовав жертву электрическим разрядом,
вытягивают свою длинную шею и атакуют.Odrażające wiwerny zamieszkujące jaskinie
i inne ciemne miejsca. Khezu są ślepe
i posługują się węchem. Chwytny ogon pozwala im
przylgnąć do ściany lub sklepienia. Rażą
ofiarę prądem, po czym wysuwają długą szyję i
dają susa.Serpes repugnantes que habitam cavernas e outros
locais escuros. Quase cegos, os Khezus caçam pelo
cheiro. Sua cauda evoluiu para agarrar-se às paredes
e tetos. Depois de paralisar a presa com um choque
elétrico, eles estendem o pescoço longo e atacam.주로 동굴 같은 어두운 곳에 서식하는 음산한 비룡.
눈은 퇴화했지만 대신 후각이 발달했다.
빨판처럼 진화한 꼬리로 벽이나
천장 같은 곳에 붙을 수 있으며
체내에 있는 발전 기관에서 만든 전기로
사냥감을 마비시키고 목을 길게 늘여 습격한다.
「기괴룡」이라는 별명으로 불린다.人稱「奇怪龍」,主要棲息於洞窟等暗處的詭異飛龍。
雖然眼睛已經退化,但嗅覺相對地十分發達。
能透過進化成吸盤狀的尾巴,
將其附著在天花板或牆壁上,
還能透過體內的發電器官發出電氣麻痺獵物,
再伸長脖子展開攻擊。主要栖息在洞窟等阴暗处的飞龙,
模样十分瘆人。
视力退化换来了灵敏嗅觉。
进化成吸盘状的尾巴能够吸附于岩壁及洞顶,
从体内的发电器官释放电气麻痹猎物,
然后伸展长颈发动攻击。
人称“奇怪龙”。تنانين مجنحة مقززة تسكن في الكهوف وغيرها من الأماكن
المظلمة. تصطاد وحوش خيزو -جميعها عدا العمياء- عن
طريق الرائحة. تطور ذيلها ليتشبث بالجدران والسقف.
بعد استخدام الصدمات الكهربائية لشل فرائسها،
تقوم بتمديد رقبتها الطويلة وتنقض.Abominables wyverns que abundan por cuevas y lugares
oscuros. El Khezu es ciego y caza por el olfato
usando descargas eléctricas que paralizan a su presa
antes de abalanzarse sobre ella desde las paredes o
desde el techo.
フルフルは壁や天井に登り、
上から電気攻撃を仕掛けてくる。
翔蟲を使用した攻撃で地面に落としたり、
疲労させて電撃攻撃を弱化させるなどの対策を取ろう。The Khezu will cling to walls or the ceiling
to unleash its electric attacks from above.
Use Wiredash to get to it and knock it down,
or exhaust it to weaken its electricity.Le Khezu s'agrippe aux parois pour lancer ses
attaques électriques depuis les hauteurs.
Effectuez une propulsion pour l'atteindre
et le faire tomber ou épuisez-le
pour affaiblir ses attaques.Il Khezu si aggrapperà a pareti e soffitti per
scatenare il suo attacco elettrico dall'alto.
Usa il tuo insetto filo per raggiungerlo e
buttarlo giù, oppure fallo stancare per indebolire
la sua carica elettrica.Der Khezu krallt sich an Wänden oder der Decke fest,
um von oben anzugreifen. Führe einen Seilsprint aus,
um zu ihm zu gelangen und ihn herabzustoßen oder
ermüde ihn, um seine Elektrizität zu schwächen.Al Khezu le encanta trepar por las paredes y el
techo para lanzar sus ataques eléctricos.
Usa cordoesprint para llegar hasta él y derribarlo,
o también puedes cansarlo para debilitar su
electricidad.Кезу забирается на стены и потолки, чтобы
атаковать электричеством сверху. Чтобы добраться
до него, садитесь на Прутожука, затем сбивайте
Кезу вниз или ослабляйте его, чтобы снизить мощь
электрических атак.Khezu lubi się czepiać ścian i sufitów, aby
z góry przeprowadzać swe elektryczne ataki.
Użyj kablozrywu, żeby dosięgnąć potwora i go
strącić, lub doprowadź go do wyczerpania, aby
osłabić jego elektryczną moc.O Khezu gruda nas paredes e no teto para lançar seus
ataques elétricos de cima. Use a Cabinvestida para
alcançá-lo e derrubá-lo ou canse-o para enfraquecer
sua eletricidade.푸루푸루는 벽과 천장을 기어올라
위에서 전기 공격을 해 온다.
밧줄벌레를 사용한 공격으로 떨어뜨리거나
지치게 만들어 전기 공격을
약하게 만드는 등의 대책을 세우자.奇怪龍會爬上牆壁及洞窟的頂部,
以雷電從上方展開攻擊。
獵人須採取對策,使用翔蟲發動攻擊將牠擊落,
或是令其疲勞,弱化牠的電擊攻擊。奇怪龙会爬上墙壁或洞顶,
从上方发起电气攻击。
可用翔虫攻击以使其落地,
也可令其疲劳以弱化电击,
采取各种各样的对策吧。سيتشبث خيزو بالجدران والسقف
لتسديد صدماته الكهربائية من الأعلى.
استخدم اندفاع الحرير لتنطلق إليه وطرحه أرضًا،
أو أرهقه لإضعاف قوته الكهربائية.Al Khezu le encanta trepar por las paredes y el
techo para lanzar sus ataques eléctricos.
Usa cordoesprint para llegar hasta él y derribarlo,
o también puedes cansarlo para debilitar su
electricidad.

Basic data

Base HP(LR/HR) 4200, (MR) 3600

Limping threshold(village) 25% / (LR) 25% / (HR) 20% / (MR) 12%

Capturing threshold(village) 28% / (LR) 28% / (HR) 23% / (MR) 14%

Sleep recovering90 seconds / recover 5% HP

Size881.28 (Small crown793.152, Silver large crown960.5953, Large crown1004.65924)

Threat level2

Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائرWyvern volador, (internal)Flying wyvern, Arial

GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1

Riding HP(S) 100 / (M) 100 / (L) 100

WeightLLL

Caution to combat timer3

Caution to normal timer8

Combat to normal timer15

Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 600 / (MR) 1400

State time(enraged) 60sec / (tired) 90sec

State time (rampage)(enraged) 10sec / (tired) 0sec

Motion(enraged) x1.3 / (tired) x0.95

Attack(enraged) x1.3

Defense(enraged) x0.9

Enrage add staying time30sec

life_area_timer_rate0.1

Default move patternfly

Flying stance to movefalse

Sleep time500 ±50

Awake hour7 ~ 19

Eat time500 ±50

Quests

QuestSizeHPAttackPartsDefenseElementStunExhaustRideParalyzeSleepStamina
x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.79x1.41x0.88x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
x0.7x1.85x1.03x1Ax1, Bx1
①Ax1, Bx1
x1
①x1
x1
①x1
x1
①x1
x1
①x1
x10
Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.54x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
x1.69x2.1x1.87x1Ax1.05, Bx1.05
①Ax1, Bx1
x1.2
①x1
x1.25
①x1
x1.05
①x1
x1.05
①x1
x10
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown5%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown5%x2.17x2.95x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown3%Large crown5%x2.14x3.6x2.75x1Ax1.2, Bx1.2
①Ax1, Bx1
x1.3
①x1
x1.5
①x1
x1.2
①x1
x1.2
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x3.4x5.2x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown3%Large crown5%x2.7x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown1%x3.1x4.6x2.95x1Ax1.3, Bx1.3
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.3
①x1
x1.3
①x1
x11
Small crown1%x2.6x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown1%x3.8x6.1x3.45x1Ax1.9, Bx1.9
①Ax1, Bx1
x1.4
①x1
x1.8
①x1
x1.9
①x1
x1.9
①x1
x11
Small crown3%Large crown5%x2.5x5.3x3.15x1Ax1.5, Bx1.5
①Ax1, Bx1
x1.3
①x1
x1.6
①x1
x1.5
①x1
x1.5
①x1
x11
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Large crown100%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown100%x3.6x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown6%Large crown10%x3.9x8x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x7.6x10.9x8.8x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown3%Large crown5%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Large crown100%x3.7x10x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x14.2(±)x11.5x15x1Ax2.6, Bx2.6
①Ax1, Bx1
x2
①x2
x2.15
①x1
x3
①x2
x3
①x2
x13
Small crown1%x10.1x11.2x11.6x1Ax2.6, Bx2.6
①Ax1, Bx1
x1.6
①x1
x2.15
①x1
x2.6
①x1
x2.6
①x1
x13
Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6.8x9.75x7.6x1Ax2.4, Bx2.4
①Ax1, Bx1
x1.6
①x1
x2.05
①x1
x2.4
①x1
x2.4
①x1
x13
Small crown1%x6x8.75x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Small crown6%Large crown10%x3.6x9x6.6x1Ax2.1, Bx2.1
①Ax1, Bx1
x1.5
①x1
x1.9
①x1
x2.1
①x1
x2.1
①x1
x13
Village tour (Village 3★)x0.82x1.1x0.82x1Ax0.95, Bx0.95
①Ax1, Bx1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x0.95
①x1
x10
Low rank tour (Hub 2★)Small crown1%x1.69(±)x1.41x1.69x1Ax1, Bx1
①Ax1, Bx1
x1.1
①x1
x1.2
①x1
x1
①x1
x1
①x1
x10
High rank tour (Hub 4★)Small crown3%Large crown5%x2.9(±±)x2.9x2.7x1Ax1.1, Bx1.1
①Ax1, Bx1
x1.25
①x1
x1.5
①x1
x1.1
①x1
x1.1
①x1
x11
Master rank tour (MR 2★)Small crown6%Large crown10%x6(±±)x7.75x5.8x1Ax2, Bx2
①Ax1, Bx1
x1.4
①x1
x1.85
①x1
x2
①x1
x2
①x1
x13

Anomaly investigation

Appear as afflicted atA2 (Lv11)

Appear as normal at"A2" (Lv11)

Main targettrue

Sub targettrue

Extra monstertrue

Intrusiontrue

Stats table as afflictedTable 2

Stats table as non-afflictedTable 0

Base zenny(A2) 210

Subtarget zenny adjust-

Base research point(A2) 220

Adjust point for requestx1.7

Hitzone data

Monster hitzone diagram
HitzonePhaseNameSlashImpactShotFireFireWaterWaterIceIceThunderThunderDragonDragonStunDizzy
[0]A:頭0頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza757080305505100
[1]B:首0NeckCouColloNackenCuelloШеяSzyjaPescoço頸部颈部رقبةCuello7550502555050
[2]C:胴体0TorsoTroncTorsoTorsoTorsoТорсTułówTronco몸통身體躯干جذعTorso4545252555050
[3]D:尻尾0尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيلCola2020302055050
[4]E:翼0WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀جناحAla2525252055050
[5]F:左脚0左脚Left LegJambe gaucheGamba sinistraLinkes BeinPata izquierdaЛевая ногаLewa nogaPerna Esquerda왼쪽 다리左腳左腿القدم اليسرىPata izquierda3620351555050
14630451755050
[6]G:右脚0右脚Right LegJambe droiteGamba destraRechtes BeinPata derechaПравая ногаPrawa nogaPerna Direita오른쪽 다리右腳右腿القدم اليمنىPata derecha3620351555050
14630451755050
[7]0000000000
[8]0000000000
[9]0000000000
[10]0000000000
[11]0000000000
[12]0000000000
[13]0000000000
[14]0000000000
[15]0000000000

Parts

Monster parts diagram
PartStaggerBreakSeverExtractAnomaly cores (3x active)
[0]ダメージアタリ_頭, 頭200(x1) 400Red
35% probability, 60 HP
[1]ダメージアタリ_首, 首90Red
-
[2]ダメージアタリ_胴体, 胴体240Orange
-
[3]ダメージアタリ_左脚, 左脚130(x1) 260White
15% probability, 30 HP
[4]ダメージアタリ_右脚, 右脚130(x1) 260White
15% probability, 30 HP
[5]ダメージアタリ_左翼, 左翼120White
10% probability, 30 HP
[6]ダメージアタリ_右翼, 右翼120White
10% probability, 30 HP
[7]ダメージアタリ_尻尾, 尻尾90Orange
15% probability, 25 HP
[8]-1None
-
[9]-1None
-
[10]-1None
-
[11]-1None
-
[12]-1None
-
[13]-1None
-
[14]-1None
-
[15]-1None
-

Multi-part vital

IndexPartpriorityAttributesHP
Apex shutdown (rampage)4Unique
Hellfire knockdownAll4UniqueRampage enableMulti rate EX1 / 150 / 700
Apex shutdown (normal quest)4Unique
Unique0All2Unique30

Abnormal status

ThresholdDecayMax stockActive timeAdd tired timeDamageAdditional information
ParalyzeParalyze180 (+130) → 570180 (+130) → 5705 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep200 (+50) → 580200 (+50) → 5805 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520120 (+100) → 5205 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust200 (+100) → 600200 (+100) → 6005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 300
ParalyzeParalyze300 (+100) → 700180 (+720) → 9005 / 10 sec5 / 10 sec07 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
SleepSleep150 (+100) → 550180 (+720) → 9005 / 10 sec5 / 10 sec040 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
StunStun120 (+100) → 520180 (+720) → 9005 / 10 sec5 / 10 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
ExhaustExhaust375 (+150) → 1575180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secStamina reduction = 150
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 8 ~ 3, Angle = 0
Flash
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec020 sec (-4 sec) → 5 sec+0 sec0 / 0 sec
Activate count = 0, Active time = 0
Activate count = 0, Active time = 0

Ignore refresh stance =
Distance = 8 ~ 3, Angle = 0
FlashAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Activate count = 3, Active time = 10
Activate count = 2, Active time = 5

Ignore refresh stance = stand, fly, diving, wall, ceiling
Distance = 3 ~ 8, Angle = 120
PoisonPoison110 (+75) → 410110 (+75) → 4105 / 5 sec5 / 5 sec040 sec (-0 sec) → 0 sec+0 sec5 / 2 sec
BlastBlast70 (+30) → 67070 (+30) → 6700 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
PoisonPoison100 (+90) → 370180 (+900) → 10805 / 10 sec5 / 10 sec025 sec (-0 sec) → 0 sec+0 sec10 / 1 sec
BlastBlast70 (+30) → 670180 (+720) → 9005 / 10 sec5 / 10 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secBlast damage = 100
Ride
1000 (+800) → 54000 (+0) → 00 / 10 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 0
Ride
500 (+2000) → 61000 (+0) → 00 / 0 sec0 / 0 sec015 sec (-0 sec) → 0 sec+0 sec0 / 0 secNon-target monster first ride limit = 65
WaterWater150 (+100) → 500150 (+100) → 5005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire150 (+100) → 500150 (+100) → 5005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec2 / 15 secHit-damage rate = 2
IceIce150 (+100) → 500150 (+100) → 5005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder150 (+100) → 500150 (+100) → 5005 / 10 sec5 / 10 sec020 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Normal hzv adjust: rate = 0.5, min = 0, max = 20, default = 1.1
Stun active limit = 0
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secPoison stacking = 0
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Capture
150 (+0) → 1500 (+0) → 05 / 10 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec00 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 0, Unique target param = true
Distance = 5 ~ 10, Angle = 180
WaterWater180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMelee hzv adjust: hard = 25, soft = 3, judge = 60
Shot hzv adjust: hard = 25, soft = 3, judge = 60
FireFire180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec15 / 2 secHit-damage rate = 1.5
IceIce180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secMotion speed rate = 0.9
ThunderThunder180 (+130) → 570180 (+720) → 9005 / 10 sec5 / 10 sec030 sec (-0 sec) → 0 sec+0 sec0 / 0 secStun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1
Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1
Stun active limit = 1
Pitfall trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Quicksand
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trap
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-ison
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Pitfall trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
QuicksandAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Poison purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec08 sec (-0 sec) → 3 sec+5 sec0 / 0 secPoison stacking = 300
Shock trapAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Shock purr-isonAfflicted
0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec06 sec (-2 sec) → 3 sec+5 sec0 / 0 sec
Capture
150 (+0) → 00 (+0) → 05 / 5 sec0 / 0 sec2003.402823e38 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
DungDung0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec0120 sec (-0 sec) → 0 sec+0 sec0 / 0 sec
Steel fangSteel fang0 (+0) → 00 (+0) → 00 / 0 sec0 / 0 sec010 sec (-0 sec) → 0 sec+0 sec0 / 0 secActive limit = 4, Unique target param = false
Distance = 0 ~ 0, Angle = 0

Afflicted stats

Return to great activity time50 sec

Damage to releasex15 (carry over x9) / x20 (carry over x11.25) / x25 (carry over x13.5)

Release count to topple1

Maximum activity min continue time60 sec

Anomaly burst time90 sec

Add enragex1

Core break damage1.2%

Core break part break100%

Attack(normal) x1 / (great) x1 / (max) x1

Motion(normal) x1 / (great) x1.02 / (max) x1.04

Bloodblight timex1

Special anomaly investigation(HP) Default / (attack) x1.03 / (motion) x1.03

Low rank reward

PartDropped materialsProbability
Drop 0 - 100%
1x 20%
1x 30%
1x 50%
Drop 1 - 100%
1x 20%
1x 80%
Riding
1x 40%
1x 20%
1x 40%

High rank reward

Target rewardsProbability
1x 14%
2x 20%
2x 14%
1x 10%
1x 8%
1x 21%
1x 12%
1x 1%
PartDropped materialsProbability
Drop 0 - 100%
1x 27%
2x 22%
1x 1%
1x 30%
1x 20%
Drop 1 - 100%
2x 70%
1x 10%
1x 20%
Riding
1x 50%
1x 20%
2x 30%

Master rank reward

Target rewardsProbability
1x 16%
2x 29%
2x 14%
1x 8%
1x 21%
1x 10%
1x 2%
Capture rewardsProbability
1x 15%
1x 33%
3x 16%
1x 10%
2x 18%
1x 5%
1x 3%
PartBroken part rewardsProbability
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأسCabeza
All of:
  • [0](x1)
2x 52%
3x 20%
1x 16%
1x 12%
LegPatteZampaBeinPataЛапаNogaPerna다리قدمPata
Any of:
  • [3](x1)
  • [4](x1)
1x 100%
PartDropped materialsProbability
Drop 0 - 100%
1x 27%
2x 22%
1x 1%
1x 20%
1x 30%
Drop 1 - 100%
3x 70%
1x 30%
Riding
1x 50%
1x 20%
2x 30%

Anomaly quest reward

Anomaly investigation reward (lv1 ~ lv20)

Anomaly investigation reward (lv21 ~ lv30)

Anomaly investigation reward (lv31 ~ lv40)

Anomaly investigation reward (lv41 ~ lv50)

Anomaly investigation reward (lv51 ~ lv60)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv61 ~ lv80)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv81 ~ lv100)

Quest rewards
First one fixed
Probability
1x 25%
1x 25%
2x 10%
3x 10%
2x 5%
2x 5%
2x 10%
2x 10%

Anomaly investigation reward (lv101 ~ lv120)

Quest rewards
First one fixed
Probability
2x 10%
1x 10%
2x 15%
8x 10%
5x 5%
3x 5%
2x 10%
1x 15%
2x 20%

Anomaly investigation reward (lv121 ~ lv140)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv141 ~ lv160)

Quest rewards
First one fixed
Probability
2x 20%
1x 10%
2x 15%
12x 10%
8x 5%
5x 5%
2x 15%
2x 20%

Anomaly investigation reward (lv161 ~ lv180)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv181 ~ lv199)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv200 ~ lv200)

Quest rewards
First one fixed
Probability
3x 20%
1x 15%
2x 20%
12x 10%
8x 5%
5x 5%
2x 25%

Anomaly investigation reward (lv201 ~ lv219)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv220 ~ lv220)

Quest rewards
First one fixed
Probability
4x 15%
6x 5%
1x 15%
2x 20%
15x 10%
10x 5%
7x 5%
2x 25%

Anomaly investigation reward (lv221 ~ lv240)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%

Anomaly investigation reward (lv241 ~ lv260)

Quest rewards
First one fixed
Probability
5x 15%
7x 5%
2x 17%
1x 3%
3x 18%
17x 10%
12x 5%
8x 5%
3x 22%