
銀火竜 リオレウス希少種Silver RathalosRathalos d'argentRathalos argentatoSilberner RathalosRathalos PlateadoСеребристый РаталосSrebrny RathalosRathalos Prateado리오레우스 희소종銀火龍银火龙راذالوس فضي
Description
光り輝く白銀の外殻に覆われた、リオレウスの希少種。
通称「銀火竜」と呼ばれ、その威風堂々とした姿から
「白銀の太陽」と称されている。
強化されたブレスとより苛烈な爪での攻撃が特徴で、
高い戦闘力と危険度を有している。
また戦闘中に、青い炎を身体にまとい始めると、
さらに攻撃が激しくなる。
この状態のことを「劫炎状態」と呼んでいる。A rare species of Rathalos covered in shimmering
silver scales. Known as the Silver Fire Wyvern,
or alternatively the Silver Sun, as inspired by their
majestic appearance. These wyverns are known
for their fierce breath and even fiercer claws, giving
these threatening beasts exceptional combat ability.
In battle, their attacks grow only more intense when
in their Incandescent state.Une espèce rare de Rathalos couverte d'écailles
argentées. Surnommée la "Wyverne de feu argentée"
ou le "Soleil d'argent", cette wyverne majestueuse est
redoutée pour son souffle puissant et ses serres
redoutables. Lorsqu'elle entre en état d'incandescence,
ses attaques deviennent encore plus intenses.Specie rara di Rathalos coperta di scaglie brillanti
argentee. È noto con il nome di wyvern del fuoco
argenteo o luna d'argento per il suo aspetto
maestoso. Questi wyvern sono noti per il soffio letale
e gli artigli feroci, che rendono queste bestie
minacciose dei combattenti eccezionali. In battaglia,
se avvolti dal fuoco, sono circondati da una
fiamma blu e attaccano con maggiore intensità.Eine seltene Art Rathalos, die mit glänzenden, silbernen
Schuppen bedeckt ist. Sie sind auch als Silberfeuer-
Wyvern oder aufgrund ihres majestätischen Aussehens
als Silberne Sonne bekannt. Diese Wyvern haben einen
wilden Atem und wildere Klauen, die für beträchtliche
Fähigkeiten im Kampf sorgen. Im Kampf werden ihre
Angriffe wilder, wenn sie sich im Weißglut-Zustand
befinden.Una rara especie de Rathalos cubierta de relucientes
escamas plateadas. Se lo conoce como el wyvern de
fuego plateado y como el Sol de plata, debido a su
apariencia majestuosa. Estos wyverns son conocidos
por su temible aliento y garras, que hacen de esta
amenazadora bestia un contendiente excepcional.
En combate, sus ataques se vuelven aún más intensos
cuando pasa a estado incandescente.Редкий вид Раталоса с мерцающей серебристой чешуей.
Известен как Серебристая пламенная виверна. Другое
название — Серебряное Солнце — вдохновлено
божественным видом монстра. Яростные атаки когтями
и дыханием делают этих виверн грозными противниками.
Когда он находится в раскаленном состоянии, его
атаки становятся сильнее.Rzadki gatunek Rathalosa pokryty błyszczącymi
srebrnymi łuskami. Nazywany Wiwerną Srebrnego
Ognia lub Srebrzystego Słońca ze względu na swój
majestatyczny wygląd. Te wiwerny są znane ze
swoich ziejących ataków i ostrych pazurów. Te
groźne bestie wyjątkowo dobrze walczą. Gdy są
rozżarzone, ich ataki stają się bardziej intensywne.Uma espécie rara de Rathalos coberta de escamas
prateadas. É conhecida como a Serpe de Fogo Argênteo
ou Sol Prateados, nomes inspirados pela aparência
majestosa. As serpes são famosas pelo sopro feroz e
garras ainda mais fortes, contando assim com
habilidade de combate excepcional. Em batalha, os
golpes ficam mais intensos quando entra
no modo Incandescente.빛나는 백은의 갑각으로 덮인 리오레우스의
희소종. 통칭 「은화룡」이라
불리며, 그 위풍당당한 모습 때문에 「백은의
태양」으로 통한다. 강화된 브레스와 더욱
맹렬해진 발톱 공격이 특징으로 높은 전투력과
위험도를 지녔다. 전투 중에 푸른 불꽃을 몸에
두르기 시작하면 공격이 더욱 거세지는데,
이 상태를 「겁염 상태」라고 부른다.有著閃亮白銀色外殼的火龍稀少種。
因其威風凜凜的模樣又被稱為「白銀太陽」。
特徵是變得更強的吐息和更加凌厲的爪擊,
具有強大的戰鬥能力,十分危險。
此外,戰鬥時身體一旦冒出藍色火焰,
代表已進入「劫炎狀態」,
攻擊將變得更為猛烈。雄火龙的稀少种,身披银光闪闪的白银外壳。
人称“银火龙”,因其姿态甚为威风凛凛,
又被称为“白银太阳”。
其特征是用更强的吐息和更锋利的利爪进攻,
战斗力极高,十分危险。在战斗时,当其身
体开始缠绕蓝色火焰时,其攻击会变得更猛
烈。这种状态被称为“劫炎状态”。نوع نادر من راذالوس مغطى
بقشور فضية متلألئة. يُعرف باسم التنين المجنح الناري
الفضي أو بدلًا من ذلك الشمس الفضية، وهو اسم مستوحى
من مظهره العظيم. وتشتهر هذه التنانين المجنحة
بأنفاسها القوية ومخالبها الأقوى، مما يمنح هذه
الوحوش الخطيرة، قدرةً قتاليةً استثنائية.
وتزداد قوة هجماته في المعركة
عندما يكون في حالة التوهج.
通常種よりも危険度が増した空中からの爪攻撃と、
多彩になったブレス攻撃に注意を払いたい。
劫炎状態になると、ブレス攻撃がさらに苛烈をきわめるが、
このときのリオレウス希少種は頭部の肉質が軟化しており
大きなダメージが狙える。さらに、一定ダメージを与えることで
劫炎状態を解除することができるので積極的に攻撃しよう。With deadlier aerial claw attacks than the standard Rathalos,
Silver Rathalos also have a myriad of breath-based attacks.
When in their Incandescent state, their breath attacks grow
more potent, but their head also becomes weaker. Constant
attacks to the head will knock them out of this enraged state,
so focus your attacks there as you fight!Le Rathalos d'argent attaque depuis les airs avec ses serres
redoutables. Il dispose également de nombreuses attaques
de souffle. Lorsqu'il entre en état d'incandescence, son
souffle est plus puissant, mais sa tête devient vulnérable.
Attaquez la tête du Rathalos pour qu'il se calme !Oltre alle pericolose artigliate durante il volo,
il Rathalos argentato dispone di molteplici attacchi
con il suo soffio. Quando è avvolto dalle fiamme,
sparge tizzoni esplosivi, pertanto trovare la posizione
giusta è fondamentale in battaglia. Per placare la sua
ira, ricorda di colpirlo ripetutamente sulla testa.Silberne Rathalos verfügen über tödlichere Klauenangriffe in
der Luft als die Standard-Rathalos – sowie über eine Vielzahl
von Atemangriffen. Wenn sie sich im Weißglut-Zustand
befinden, werden ihre Atemangriffe heftiger, aber ihre Köpfe
werden auch schwächer. Ständige Angriffe auf den Kopf bringen
sie aus dem Wutzustand, also konzentriere deine Angriffe darauf!Además de ataques con garras desde el aire más letales
que los del Rathalos normal, el Rathalos Plateado tiene
incontables ataques de aliento. El estado incandescente
los hace más potentes, pero también debilita su cabeza.
¡Atácala sin cesar para devolverlo al estado normal!Воздушные атаки когтями у серебристого Раталоса еще
опаснее, чем у обычного. Также в его арсенале есть
множество атак дыханием. Когда этот монстр
в раскаленном состоянии, его атаки дыханием
становятся сильнее, а голова — уязвимее. Атакуйте
голову, чтобы вывести монстра из такого состояния!Srebrny Rathalos atakuje mocniej pazurami
z powietrza niż zwykły Rathalos. Stosuje też wiele
ataków ziejących. Gdy jest rozżarzony, jego ataki
ziejące są mocniejsze, ale jego głowa jest
słabsza. Wielokrotne uderzenia w głowę wyrwą go ze
stanu rozjuszenia, więc więc celuj w tę część ciała!Com ataques aéreos de garra mais letais que o
Rathalos comum, o Rathalos Prateado também tem
muitos ataques de sopro. No estado incandescente,
os golpes de sopro ficam mais ferozes, mas a cabeça
fica mais fraca. Ataques repetidos contra a cabeça
o tiram da fúria, então concentre os ataques lá!일반종보다 더욱 위험해진 공중 발톱 공격과
다양해진 브레스 공격에 주의해야 한다.
리오레우스 희소종이 겁염 상태가 되면 브레스 공격이 더욱 강력해지지만
반대로 머리 육질은 연해지므로 큰 대미지를 노릴 수 있다.
또한, 일정 대미지를 주면 겁염 상태가 해제되므로
그 부분을 적극적으로 공격하는 것이 좋다.務必注意比通常種危險度更高的空中爪攻擊
及變化多端的吐息攻擊。進入劫炎狀態後,
吐息攻擊會變得更為猛烈,但頭部肉質會
變軟,可趁機給予大量傷害。此外,
造成一定傷害就可解除劫炎狀態,
所以嘗試積極攻擊吧。比起通常种,其从空中的利爪攻击更危险,
吐息攻击也更多种多样,需多加小心。
其进入劫炎状态后,吐息攻击会更加猛烈,
此时银火龙头部的肌肉会变软,可以趁机
对其造成较大伤害。此外,造成一定伤害
后,则可解除劫炎状态,可积极地攻击。مع تزايد تهديد الهجمات الجوية بالمخالب أكثر من الراذالوس العادي،
يمتلك راذالوس الفضي عددًا لا يحصى من الهجمات التي تعتمد
على التنفس. وعندما يكون في وضعية التوهج، تصبح
أنفاسه أقوى، بينما يصبح رأسه أضعف. ستؤدي الهجمات
المتكررة على الرأس إلى إخراجه من حالة الغضب هذه
لذا {ركِّز} {ركِّزي} هجماتك على الرأس خلال القتال!
Basic data
Base HP(LR/HR) 4500, (MR) 4500
Limping threshold(village) 18% / (LR) 18% / (HR) 16% / (MR) 8%
Capturing threshold(village) 21% / (LR) 21% / (HR) 19% / (MR) 10%
Sleep recovering90 seconds / recover 5% HP
Size1704.22 (1653.0934,
1993.9373,
2096.1907)
Threat level9
Type飛竜種Flying WyvernWyverne volanteWyvern volanteFlugwyvernWyvern voladorЛетающая вивернаWiwerna latającaSerpe Alada비룡종飛龍種飞龙种تنين مجنح طائر, (internal)Flying wyvern, Arial
GimmickVital(S) 100 / (M) 100 / (L) 100 / (KB) -1
Riding HP(S) 100 / (M) 100 / (L) 100
WeightLLLL
Caution to combat timer3
Caution to normal timer8
Combat to normal timer15
Enrage threshold(LR) 550 / (HR) 800 / (Rampage) 450 / (MR) 2000
Enrage timer80
Rampage enrage timer10
Enrage motion multiplier1.15
Enrage attack multiplier1.2
Enrage defense multiplier1.2
Enrage compensation rate[1.25, 1.15, 1.1, 1.05, 1.0, 1.5, 3.0, 1.0, 1.5, 2.0]
Enrage compensation rate (rampage)[1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
Enrage add staying time30
life_area_timer_rate0.1
Quests
Quest | Size | HP | Attack | Parts | Defense | Element | Stun | Exhaust | Ride | Paralyze | Sleep | Stamina |
---|---|---|---|---|---|---|---|---|---|---|---|---|
![]() ![]() | x11.9(±±) | x11.5 | x13.2 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
![]() ![]() | x5.9 | x12.3 | x13.2 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
![]() ![]() | x6.6 | x14.3 | x11.6 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
![]() ![]() | x20(±) | x17.5 | x23 | x1 | Ax3, Bx3 ①Ax1.4, Bx1.4 | x3 ①x3 | x3 ①x1.4 | x3.5 ①x3 | x3.5 ①x3 | x1 | 3 | |
![]() ![]() | x11.9(±±) | x11.5 | x13.2 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 | |
Village tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Low rank tour () | x0.1 | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
High rank tour () | x4.4(±±) | x0.3 | x0.1 | x1 | Ax1, Bx1 ①Ax1, Bx1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 ①x1 | x1 | 0 | |
Master rank tour (MR 7☆) | ![]() ![]() | x11.9(±±) | x11.9 | x13.2 | x1 | Ax2.6, Bx2.6 ①Ax1, Bx1 | x1.6 ①x1 | x2.15 ①x1 | x2.6 ①x1 | x2.6 ①x1 | x1 | 3 |
Anomaly investigation
Appear atA7 (Lv91)
Appear as sub target at"A6" (Lv61)
Afflictedtrue
Sub targettrue
Extratrue
Intrusiontrue
Stats table as main targetTable 4
Stats table as sub targetTable 0
Allowed map
- 大社跡Shrine RuinsTemple oubliéRovine sacreHeilige RuinenTemplo olvidadoРуины святилищаRuiny ŚwiątynneRuínas do Templo사원 폐허大社遺跡废神社أطلال الضريح
- 溶岩洞Lava CavernsCavernes de laveCaverne lavicheLavahöhlenGrutas de lavaЛавовые пещерыJaskinie LawyCavernas de Lava용암 동굴熔岩洞熔岩洞كهوف الحمم
- 城塞高地CitadelCitadelleCittadellaZitadelleBastiónЦитадельCytadelaForte요새고원城塞高地城塞高地القلعة
- 獄泉郷Infernal SpringsSources infernalesSorgenti infern.HöllenquellenFuente infernalАдские ручьиPiekielne ŹródłaFontes Infernais옥천향獄泉鄉狱泉乡الينابيع الجهنمية
- 闘技場ArenaArèneArenaArenaArenaАренаArenaArena격투장鬥技場斗技场الساحة
- 塔の秘境Forlorn ArenaTour interditeArena desolataVerbotener TurmArena olvidadaЗабытая аренаOpuszczona arenaArena Desolada탑의 비경塔之秘境塔之秘境ساحة فورلورن
Hitzone data

Hitzone | Phase | Name | Slash | Impact | Shot | ![]() | ![]() | ![]() | ![]() | ![]() | ![]() |
---|---|---|---|---|---|---|---|---|---|---|---|
[0]A:頭部, A:頭部_顎用(クグツ) | 0 | 頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس | 22 | 22 | 15 | 0 | 10 | 5 | 5 | 0 | 100 |
1 | 55 | 60 | 45 | 0 | 15 | 10 | 15 | 0 | 100 | ||
2 | 55 | 60 | 45 | 0 | 25 | 10 | 20 | 0 | 100 | ||
3 | 65 | 70 | 50 | 0 | 30 | 20 | 25 | 0 | 100 | ||
[1]B:首 | 0 | 首NeckCouColloNackenCuelloШеяSzyjaPescoço목頸部颈部رقبة | 22 | 22 | 15 | 0 | 5 | 5 | 5 | 0 | 0 |
1 | 40 | 40 | 30 | 0 | 10 | 5 | 10 | 0 | 0 | ||
2 | 38 | 38 | 30 | 0 | 15 | 10 | 10 | 0 | 0 | ||
3 | 45 | 45 | 35 | 0 | 25 | 10 | 20 | 0 | 0 | ||
[2]C:背中 | 0 | 背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة | 22 | 22 | 20 | 0 | 20 | 5 | 15 | 0 | 0 |
[3]D:腹部 | 0 | 腹部AbdomenAbdomenAddomeBauchAbdomenБрюхоPodbrzuszeAbdômen복부腹部腹部بطن | 22 | 22 | 20 | 0 | 15 | 5 | 10 | 0 | 0 |
[4]E:尻尾 | 0 | 尻尾TailQueueCodaSchwanzColaХвостOgonCauda꼬리尾巴尾巴ذيل | 22 | 22 | 45 | 0 | 10 | 5 | 5 | 0 | 0 |
[5]F:翼 | 0 | 翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح | 50 | 45 | 40 | 0 | 25 | 10 | 15 | 0 | 0 |
[6]G:脚, G:脚_脚先用(クグツ) | 0 | 脚LegPatteZampaBeinPataЛапаNogaPerna다리腳腿قدم | 38 | 38 | 32 | 0 | 10 | 5 | 10 | 0 | 0 |
[7]H:希少用先端 | 0 | 尻尾先端Tail TipBout de la queuePunta della codaSchwanzspitzePunta de la colaКончик хвостаKoniec ogonaPonta da Cauda꼬리 끝尾巴前端尾巴尖طرف الذيل | 55 | 50 | 45 | 0 | 10 | 5 | 10 | 0 | 0 |
[8] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[9] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[10] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[11] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[12] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[13] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[14] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
[15] | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Parts

Part | Stagger | Break | Sever | Extract |
---|---|---|---|---|
[0]胴, 0:胴 | 360 | (x1) 360 | Orange | |
[1]左翼, 1:左翼 | 260 | (x1) 260 | White | |
[2]右翼, 2:右翼 | 260 | (x1) 260 | White | |
[3]左脚, 3:左脚 | 230 | Orange | ||
[4]右脚, 4:右脚 | 230 | Orange | ||
[5]首, 5:首 | 110 | Red | ||
[6]頭部, 6:頭部 | 290 | (x1) 580 | Red | |
[7]尻尾, 7:尻尾 | 290 | (Slash) 440 | Orange | |
[8] | 300 | None | ||
[9] | 300 | None | ||
[10] | 300 | None | ||
[11] | 300 | None | ||
[12] | 300 | None | ||
[13] | 300 | None | ||
[14] | 300 | None | ||
[15] | 300 | None |
Multi-part vital
Index | Part | priority | Attributes | HP |
---|---|---|---|---|
System0 (Apex knockdown?) | 4 | Unique | ||
System1 (Riding initiate?) | All | 4 | UniqueRampage enableMulti rate EX | 1 / 150 / 700 |
System2 (Apex related?) | 4 | Unique | ||
Unique0 | [6] | 2 | Unique | (LR/HR) 180, (MR) 180 / (LR/HR) 210, (MR) 210 / (LR/HR) 260, (MR) 260 / (LR/HR) 310, (MR) 310 |
Abnormal status
Threshold | Decay | Max stock | Active time | Add tired time | Damage | Additional information | |
---|---|---|---|---|---|---|---|
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset=0 |
![]() | 150 (+100) → 550150 (+100) → 550 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
![]() | 120 (+120) → 630150 (+120) → 630 | 5 / 10 sec5 / 10 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 4 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 0, Preset=0 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset=6 |
![]() | 150 (+100) → 550180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 4 |
![]() | 200 (+150) → 800180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 6 |
![]() | 225 (+75) → 900180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stamina reduction = 150, Preset=3 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 20 sec (-4 sec) → 5 sec | +0 sec | 0 / 0 sec | Activate count = 0, Active time = 0 Activate count = 0, Active time = 0 Ignore refresh stance = Distance = 3 ~ 8, Angle = 90 Preset = 3 |
Flash | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-3 sec) → 3 sec | +0 sec | 0 / 0 sec | Activate count = 3, Active time = 10 Activate count = 2, Active time = 5 Ignore refresh stance = stand, fly, diving, wall, ceiling Distance = 3 ~ 8, Angle = 120 Preset = 4 |
![]() | 250 (+150) → 700250 (+150) → 700 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 5 / 2 sec | Preset = 4 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 0, Preset = 5 |
![]() | 250 (+150) → 700180 (+900) → 1080 | 5 / 10 sec5 / 10 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 10 / 1 sec | Preset = 7 |
![]() | 120 (+60) → 720180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Blast damage = 100, Preset = 6 |
Ride | 1000 (+800) → 54000 (+0) → 0 | 0 / 10 sec0 / 0 sec | 0 | 15 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | common, Nora first limit = 0 |
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 Preset = 1 |
![]() | 180 (+130) → 570180 (+130) → 570 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 2 / 15 sec | Hit-damage rate = 2, Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 1, Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 1, min = 0, max = 0, default = 1 Normal hzv adjust: rate = 1, min = 0, max = 0, default = 1 Stun active limit = 0, Preset = 0 |
Fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 2 sec | +2 sec | 0 / 0 sec | Preset = 0 |
Quick sand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 7 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
Buddy fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Poison stacking = 0, Preset = 0 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 2 sec | +2 sec | 0 / 0 sec | Preset = 0 |
Buddy shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
Capture | 150 (+300) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 0 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 0 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 0, Preset = 0, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 40 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Melee hzv adjust: hard = 25, soft = 3, judge = 60 Shot hzv adjust: hard = 25, soft = 3, judge = 60 Preset = 2 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 20 sec (-0 sec) → 0 sec | +0 sec | 15 / 2 sec | Hit-damage rate = 1.5, Preset = 2 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Motion speed rate = 0.9, Preset = 2 |
![]() | 180 (+130) → 570180 (+720) → 900 | 5 / 10 sec5 / 10 sec | 0 | 30 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Stun hzv adjust: rate = 0.5, min = 1, max = 40, default = 1 Normal hzv adjust: rate = 0.2, min = 1, max = 20, default = 1 Stun active limit = 1, Preset = 2 |
Fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 1 |
Quick sand | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
Buddy fall trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-0 sec) → 3 sec | +5 sec | 0 / 0 sec | Poison stacking = 300, Preset = 1 |
Shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 1 |
Buddy shock trap | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 8 sec (-2 sec) → 3 sec | +5 sec | 0 / 0 sec | Preset = 1 |
Capture | 150 (+0) → 00 (+0) → 0 | 5 / 5 sec0 / 0 sec | 200 | 3.402823e38 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 120 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Preset = 1 |
![]() | 0 (+0) → 00 (+0) → 0 | 0 / 0 sec0 / 0 sec | 0 | 10 sec (-0 sec) → 0 sec | +0 sec | 0 / 0 sec | Active limit = 4, Preset = 2, Unique target param = false Distance = 0 ~ 0, Angle = 0 |
Master rank reward
Target rewards | Probability |
---|---|
1x | 18% |
1x | 34% |
1x | 17% |
1x | 9% |
1x | 12% |
1x | 7% |
1x | 3% |
Part | Carves | Probability |
---|---|---|
Main body | 1x | 37% |
1x | 27% | |
1x | 21% | |
1x | 8% | |
1x | 5% | |
1x | 2% | |
Severed part A | 1x | 70% |
1x | 19% | |
1x | 7% | |
1x | 4% |
Capture rewards | Probability |
---|---|
1x | 32% |
1x | 31% |
1x | 12% |
1x | 14% |
1x | 7% |
1x | 4% |
Part | Broken part rewards | Probability |
---|---|---|
頭部HeadTêteTestaKopfCabezaГоловаGłowaCabeça머리頭部头部الرأس All of:
| 1x | 62% |
1x | 26% | |
1x | 8% | |
1x | 4% | |
翼WingAileAlaFlügelAlaКрылоSkrzydłoAsa날개翅膀翼جناح Any of:
| 1x | 100% |
背中BackDosDorsoRückenEspaldaСпинаGrzbietCostas등背部背部عودة All of:
| 1x | 74% |
1x | 15% | |
1x | 7% | |
1x | 4% |
Part | Dropped materials | Probability |
---|---|---|
Drop 0 - 100% Drop 1 - 100% | 1x | 55% |
1x | 4% | |
1x | 1% | |
1x | 40% | |
Riding | 1x | 59% |
1x | 40% | |
1x | 1% |
From buddy | Probability |
---|---|
1x | 39% |
1x | 33% |
1x | 27% |
1x | 1% |
Anomaly quest reward
Anomaly investigation reward (lv1 ~ lv100)
Quest rewards First one fixed | Probability |
---|---|
2x | 10% |
1x | 10% |
2x | 15% |
8x | 10% |
5x | 5% |
3x | 5% |
2x | 10% |
1x | 15% |
2x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
10x | 15% |
12x | 70% |
14x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 70% |
2x | 30% |
Multi-target quest rewards Get one | Probability |
---|---|
15x | 30% |
16x | 40% |
17x | 30% |
Multi-target fixed rewards Get one | Probability |
---|---|
6x | 20% |
7x | 60% |
8x | 20% |
Anomaly investigation reward (lv101 ~ lv120)
Quest rewards First one fixed | Probability |
---|---|
2x | 10% |
1x | 10% |
2x | 15% |
8x | 10% |
5x | 5% |
3x | 5% |
2x | 10% |
1x | 15% |
2x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
10x | 15% |
12x | 70% |
14x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
2x | 30% |
3x | 50% |
4x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
15x | 30% |
16x | 40% |
17x | 30% |
Multi-target fixed rewards Get one | Probability |
---|---|
10x | 30% |
11x | 30% |
12x | 40% |
Anomaly investigation reward (lv121 ~ lv140)
Quest rewards First one fixed | Probability |
---|---|
2x | 20% |
1x | 10% |
2x | 15% |
12x | 10% |
8x | 5% |
5x | 5% |
2x | 15% |
2x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
12x | 30% |
14x | 60% |
18x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
10x | 15% |
12x | 70% |
14x | 15% |
Multi-target fixed rewards Get one | Probability |
---|---|
21x | 30% |
24x | 40% |
27x | 30% |
Anomaly investigation reward (lv141 ~ lv160)
Quest rewards First one fixed | Probability |
---|---|
2x | 20% |
1x | 10% |
2x | 15% |
12x | 10% |
8x | 5% |
5x | 5% |
2x | 15% |
2x | 20% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 40% |
2x | 60% |
Quest bonus rewards Get one | Probability |
---|---|
12x | 30% |
14x | 60% |
18x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
10x | 15% |
12x | 70% |
14x | 15% |
Multi-target fixed rewards Get one | Probability |
---|---|
21x | 30% |
24x | 40% |
27x | 30% |
Anomaly investigation reward (lv161 ~ lv180)
Quest rewards First one fixed | Probability |
---|---|
3x | 20% |
1x | 15% |
2x | 20% |
12x | 10% |
8x | 5% |
5x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 40% |
2x | 60% |
Quest bonus rewards Get one | Probability |
---|---|
14x | 40% |
16x | 50% |
18x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
12x | 30% |
14x | 60% |
18x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
32x | 30% |
36x | 40% |
40x | 30% |
Anomaly investigation reward (lv181 ~ lv199)
Quest rewards First one fixed | Probability |
---|---|
3x | 20% |
1x | 15% |
2x | 20% |
12x | 10% |
8x | 5% |
5x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
2x | 40% |
3x | 50% |
4x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
14x | 40% |
16x | 50% |
18x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Special quest rewards Get one | Probability |
---|---|
6x | 35% |
7x | 45% |
9x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
12x | 30% |
14x | 60% |
18x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
32x | 30% |
36x | 40% |
40x | 30% |
Anomaly investigation reward (lv200 ~ lv200)
Quest rewards First one fixed | Probability |
---|---|
3x | 20% |
1x | 15% |
2x | 20% |
12x | 10% |
8x | 5% |
5x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
2x | 40% |
3x | 50% |
4x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
14x | 40% |
16x | 50% |
18x | 10% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Special quest rewards Get one | Probability |
---|---|
6x | 35% |
7x | 45% |
9x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
12x | 30% |
14x | 60% |
18x | 10% |
Multi-target fixed rewards Get one | Probability |
---|---|
32x | 30% |
36x | 40% |
40x | 30% |
Anomaly investigation reward (lv201 ~ lv219)
Quest rewards First one fixed | Probability |
---|---|
4x | 15% |
6x | 5% |
1x | 15% |
2x | 20% |
15x | 10% |
10x | 5% |
7x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
26x | 55% |
27x | 25% |
28x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
46x | 30% |
48x | 40% |
50x | 25% |
54x | 5% |
Anomaly investigation reward (lv220 ~ lv220)
Quest rewards First one fixed | Probability |
---|---|
4x | 15% |
6x | 5% |
1x | 15% |
2x | 20% |
15x | 10% |
10x | 5% |
7x | 5% |
2x | 25% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
27x | 45% |
29x | 40% |
30x | 15% |
Quest bonus rewards Get one | Probability |
---|---|
1x | 30% |
2x | 40% |
3x | 30% |
Quest bonus rewards Get one | Probability |
---|---|
3x | 30% |
4x | 50% |
5x | 20% |
Special quest rewards Get one | Probability |
---|---|
3x | 35% |
4x | 45% |
6x | 20% |
Multi-target quest rewards Get one | Probability |
---|---|
26x | 55% |
27x | 25% |
28x | 20% |
Multi-target fixed rewards Get one | Probability |
---|---|
46x | 30% |
48x | 40% |
50x | 25% |
54x | 5% |
Move set
Internal name | Damage | Status | Guarding | Power | Type | Type value | To object | To other monster | Flags |
---|---|---|---|---|---|---|---|---|---|
尻尾回転攻撃 |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | S | CalcHitDirectionBasedRootPos |
ダッシュ噛みつき |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | |
噛みつき |
|
| Guardable | 20 | KnockBack | 0 | PowerS | S | CalcHitDirectionBasedRootPosAllDirGuardable |
空中中 |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPos |
空中しっぽ薙ぎ |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPos |
疲れダッシュ噛みつき |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerS | M | |
真下ジャンプ踏み付け |
|
| Guardable | 50 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirection |
空中噛みつき |
|
| Guardable | 30 | KnockBack | 0 | PowerS | S | CalcHitDirectionBasedRootPos |
※未使用 【操獣ダウン用】空中しっぽ薙ぎ |
|
| Guardable | 40 | Buttobi | 0 | PowerM | M | CalcHitDirection |
空中ひっかき |
|
| Guardable | 30 | KnockBack | 0 | PowerS | S | CalcHitDirectionBasedRootPos |
【操獣用】レウスキック |
|
| Guardable | 40 | Buttobi | 0 | PowerL | S | CalcHitDirection |
レウスキック |
|
| Guardable | 40 | Buttobi | 0 | PowerL | M | CalcHitDirectionBasedRootPos |
二連キック着地 |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | None | CalcHitDirectionBasedRootPos |
中距離けん制キック |
|
| Guardable | 20 | KnockBack | 0 | PowerS | S | CalcHitDirection |
※未使用 こかし左足 |
| Guardable | 10 | KnockBack | 0 | None | S | CalcHitDirection | |
※未使用 こかし右足 |
| Guardable | 10 | KnockBack | 0 | None | None | CalcHitDirection | |
ダッシュ |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | None | |
噛みつき尻尾 |
| Guardable | 30 | KnockBack | 0 | PowerS | None | CalcHitDirectionBasedRootPos | |
連続噛みつき(通常) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
ダッシュ噛みつき顔 |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPos |
低空滑空攻撃 |
|
| Guardable | 40 | Buttobi | 0 | PowerM | M | CalcHitDirection |
空中前進噛みつき |
|
| Guardable | 20 | KnockBack | 0 | PowerS | S | CalcHitDirectionBasedRootPos |
※未使用 ダッシュ離陸 |
| Guardable | 10 | KnockBack | 0 | PowerS | None | CalcHitDirection | |
地上真下ジャンプ踏み付け |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirection |
空中小 |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirection |
離陸背中 |
| Guardable | 20 | KnockBack | 0 | PowerM | None | CalcHitDirection | |
【操獣必殺用】M100レウスキック |
|
| Guardable | 40 | Buttobi | 0 | PowerL | S | CalcHitDirection |
バインドボイス | Guardable | 30 | EarS | 90 | None | None | CalcHitDirectionBasedRootPos | ||
拘束攻撃 |
| Guardable | 0 | CatchAttack | 0 | PowerS | S | CalcHitDirection | |
操獣離脱突進_Copied | Guardable | 30 | ButtobiNoDown | 0 | AbsolutePower | None | TriggerRidingStart | ||
組み技 | Guardable | 0 | GrappleAttack | 0 | None | None | |||
回避パリィ_Copied | Guardable | 0 | KnockBack | 0 | None | None | |||
空中ひっかき(捕食) |
|
| Guardable | 30 | KnockBack | 0 | PowerS | None | AllDirGuardableForceKill |
連続噛みつき(怒り中) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
段差移動 |
| Guardable | 30 | Buttobi | 0 | None | None | CalcHitDirection | |
風圧 | Guardable | 25 | WindS | 0 | None | None | CalcHitDirectionBasedRootPos | ||
※未使用 空中大 |
|
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirection |
【操竜】ダッシュ噛みつき頭用_弱 |
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPos | |
【操竜】ダッシュ噛みつき用_弱 |
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | ||
【操竜】レウスキック_弱用 |
|
| Guardable | 40 | Buttobi | 0 | PowerL | S | CalcHitDirection |
【操竜】連続噛みつき(通常) |
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable | |
【操竜】連続噛みつき(怒り中) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
【操竜】レウスキック_必殺 |
|
| Guardable | 40 | Buttobi | 0 | PowerL | S | CalcHitDirection |
【操竜】真下ジャンプ踏み付け_空中中 |
| Guardable | 40 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPos | |
【操竜】連続噛みつき(通常必殺) |
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable | |
【操竜】連続噛みつき(怒り必殺) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | CalcHitDirectionBasedRootPosAllDirGuardable |
【希少】旋回尻尾 |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | S | CalcHitDirectionBasedRootPosAllDirGuardable |
【希少】飛び掛かり3連用爪攻撃 |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | S | CalcHitDirectionBasedRootPosAllDirGuardable |
【希少】連続ひっかき爪 |
|
| Guardable | 30 | FallDown | 0 | PowerM | S | AllDirGuardable |
【希少】劫炎バインド | Guardable | 30 | EarS | 0 | None | None | CalcHitDirectionBasedRootPos | ||
【希少】チャージ噛みつき攻撃 |
|
| Guardable | 100 | ButtobiSp | 0 | PowerL | M | CalcHitDirectionBasedRootPosAllDirGuardable |
火球着弾後燃え残りダメージデータ |
|
| Guardable | 10 | KnockBack | 0 | None | M | ShellIgnoreEndDelay |
ファイアバーナー燃え残りダメージデータ |
|
| Guardable | 0 | KnockBack | 0 | PowerL | None | ShellIgnoreEndDelay |
火球ダメージデータ |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
火球着弾後爆発ダメージデータ |
|
| Guardable | 10 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
薙ぎ払いブレスダメージデータ |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
ファイアバーナー |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
炎幕ブレス |
|
| Guardable | 75 | KnockBack | 0 | None | S | ShellIgnoreEndDelay |
L100薙ぎ払いブレスダメージデータ |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
L小薙ぎ払いブレスダメージデータ |
|
| Guardable | 30 | Buttobi | 0 | PowerM | M | ShellIgnoreEndDelay |
L100ファイアバーナー |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
L小ファイアバーナー |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
L100ファイアバーナー燃え残りダメージデータ |
|
| Guardable | 0 | KnockBack | 0 | PowerL | None | ShellIgnoreEndDelay |
ファイアバーナー地走り |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellIgnoreEndDelay |
操獣必殺用ファイアバーナー地走り |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellIgnoreEndDelay |
【操獣ヤラレ用】ファイアーバーナー地走り |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellIgnoreEndDelayTriggerRidingStart |
【操獣ヤラレ用】薙ぎ払いブレス |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelayTriggerRidingStart |
【ヌシ】百竜必殺技着弾爆発 |
|
| Guardable | 100 | Upper | 0 | Deathblow | M | ShellCalcHitDirectionIgnoreEndDelay |
【ヌシ】百竜必殺火球 |
|
| Guardable | 100 | Upper | 0 | None | M | ShellIgnoreEndDelay |
【ヌシ】回り込み放射ブレス |
|
| Guardable | 30 | FallDown | 0 | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【ヌシ】チャージ噛みつきブレス |
|
| Guardable | 100 | ButtobiSp | 0 | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【ヌシ】チャージ噛みつきブレス二発目 |
|
| Guardable | 100 | ButtobiSp | 0 | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【ヌシ】高出力バックジャンプブレス火球 |
|
| Guardable | 100 | Buttobi | 0 | None | None | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【ヌシ】高出力バックジャンプブレス爆発 |
|
| Guardable | 100 | Buttobi | 0 | PowerM | M | ShellCalcHitDirectionBasedRootPosIgnoreEndDelay |
【ヌシ】高出力ブレス(単発) |
|
| Guardable | 100 | Buttobi | 0 | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【ヌシ】連続高出力ブレス(1発目) |
|
| Guardable | 70 | Buttobi | 0 | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【ヌシ】連続高出力ブレス(2発目) |
|
| Guardable | 70 | Buttobi | 0 | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【ヌシ】ファイアバーナー(2回目) |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【ヌシ】火球 |
|
| Guardable | 100 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
【ヌシ】火球爆発 |
|
| Guardable | 15 | ButtobiNoDown | 0 | PowerM | None | ShellIgnoreEndDelay |
【ヌシ】イントロ強咆哮 | Guardable | 60 | EarLL | 120 | IntroBindVoice | None | ShellCalcHitDirectionIgnoreEndDelay | ||
【ヌシ】大技の予兆用 | NoGuardable | 0 | None | 0 | None | None | ShellIgnoreEndDelay | ||
【希少】火球燃え残り |
|
| Guardable | 10 | KnockBack | 0 | None | M | ShellIgnoreEndDelay |
【希少】火球本体 |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
【希少】火球着弾爆発 |
|
| Guardable | 10 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
【希少】ファイアバーナー1回目 |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【希少】ファイアバーナー2回目 |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【希少】ファイアバーナー燃え残り |
|
| Guardable | 0 | KnockBack | 0 | PowerL | None | ShellIgnoreEndDelay |
【希少】ファイアバーナー地走り1回目 |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellIgnoreEndDelay |
【希少】ファイアバーナー地走り2回目 |
|
| Guardable | 50 | Buttobi | 0 | PowerL | M | ShellIgnoreEndDelay |
【希少】ショットガンブレス |
|
| Guardable | 100 | ButtobiSp | 0 | PowerM | M | ShellCalcHitDirectionBasedRootPosAllDirGuardableIgnoreEndDelay |
【希少】爆弾岩火球 |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
【希少】爆弾岩着弾爆発 |
|
| Guardable | 10 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
【希少】爆弾岩呼応爆発 |
|
| Guardable | 70 | Buttobi | 0 | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【希少】竜巻火球 |
|
| Guardable | 100 | ButtobiNoDown | 0 | PowerL | M | ShellIgnoreEndDelay |
【希少】竜巻着弾後本体 |
|
| Guardable | 15 | KnockBack | 0 | None | S | ShellIgnoreEndDelay |
【希少】竜巻大爆発 |
|
| SkillGuardable | 100 | Upper | 0 | AbsolutePower | L | ShellAllDirGuardableIgnoreEndDelay |
【希少】回り込み放射ブレス |
|
| Guardable | 30 | FallDown | 0 | PowerM | M | ShellAllDirGuardableIgnoreEndDelay |
【希少】飛び掛かり3連火球本体 |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |
【希少】高出力(操竜) |
|
| Guardable | 30 | ButtobiNoDown | 0 | PowerM | M | ShellIgnoreEndDelay |